require "multis" function process(orders) local confirmed_multis = { } local suspected_multis = { } if open_game(get_turn())~=0 then print("could not read game") return -1 end init_summary() -- kill multi-players (external script) kill_multis(confirmed_multis, false) mark_multis(suspected_multis, false) -- run the turn: if read_orders(orders) ~= 0 then print("could not read " .. orders) return -1 end -- plan_monsters() local mon = get_faction(666) if mon ~= nil then mon.lastturn = get_turn() end if nmr_check(config.maxnmrs or 30)~=0 then return -1 end process_orders() if xmas2009~=nil then xmas2009() end -- create new monsters: spawn_dragons() spawn_undead() -- spawn_braineaters(0.25) -- spawn_ents() kill_nonstarters() -- post-turn updates: update_guards() update_scores() local localechange = { de = { "ii" } } change_locales(localechange) -- use newfactions file to place out new players -- autoseed(config.basepath .. "/newfactions", false) write_files(config.locales) file = "" .. get_turn() .. ".dat" if write_game(file, "binary")~=0 then print("could not write game") return -1 end return 0 end