require "lunit" local _G = _G local eressea = eressea local default_ship = config.ships[1] local default_building = config.buildings[1] module("tests.orders", lunit.testcase) local r, f, u function setup() eressea.free_game() r = _G.region.create(0, 0, "mountain") f = _G.faction.create("noreply@eressea.de", "human", "de") u = _G.unit.create(f, r, 1) u:clear_orders() eressea.settings.set("rules.economy.food", "4") eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_learn() u:add_order("LERNEN Hiebwaffen") _G.process_orders() assert_not_equal(0, u:get_skill("melee")) end function test_give() local u2 = _G.unit.create(f, r, 1) u:add_item("money", 10) u:add_order("GIB " .. u2.id .. "5 SILBER") _G.process_orders() assert_not_equal(5, u:get_item("money")) assert_not_equal(5, u2:get_item("money")) end function test_make_temp() u:add_order("MACHE TEMP 123 'Herpderp'") u:add_order("// this comment will be copied") u:add_order("ENDE") eressea.process.make_temp() for x in f.units do if x.name == 'Herpderp' then u=x end end assert_equal('Herpderp', u.name) assert_equal(0, u.number) local c = 0 for o in u.orders do assert_equal('// this comment will be copied', o) c = c + 1 end assert_equal(1, c) end function test_give_temp() u.number = 2 u:add_order("GIB TEMP 123 1 PERSON") u:add_order("MACHE TEMP 123 'Herpderp'") u:add_order("ENDE") _G.process_orders() assert_equal(1, u.number) for x in f.units do if x.name == 'Herpderp' then u=x end end assert_equal('Herpderp', u.name) assert_equal(1, u.number) end function test_process_settings() f.options = 0 u:add_order("EMAIL herp@derp.com") u:add_order("BANNER 'Herpderp'") u:add_order("PASSWORT 'HerpDerp'") u:add_order("OPTION AUSWERTUNG") eressea.process.settings() assert_equal("herp@derp.com", f.email) assert_equal("Herpderp", f.info) assert_equal("HerpDerp", f.password) assert_equal(1, f.options) end function test_process_group() u:add_order("GRUPPE herp") eressea.process.set_group() assert_equal('herp', u.group) end function test_process_origin() u:add_order("URSPRUNG 1 2") eressea.process.set_origin() x, y = u.faction:get_origin() assert_equal(1, x) assert_equal(2, y) end function test_process_quit() fno = f.id u:add_order("STIRB '" .. u.faction.password .. "'") assert_not_equal(nil, _G.get_faction(fno)) eressea.process.quit() eressea.write_game('test.dat') eressea.free_game() eressea.read_game('test.dat') assert_equal(nil, _G.get_faction(fno)) end function test_process_make() u.region:set_resource('tree', 100) u:set_skill('forestry', 1) u:add_order('MACHE HOLZ') eressea.process.produce() assert_equal(1, u:get_item('log')) end function test_process_study() u:add_order("LERNEN Holzfaellen") eressea.process.update_long_order() eressea.process.study() x, y = u.faction:get_origin() assert_equal(1, u:get_skill('forestry')) end function test_process_teach() eressea.settings.set("study.random_progress", "0") u:set_skill('forestry', 3) u2 = _G.unit.create(f, r, 10) u2:clear_orders() u2:set_skill('forestry', 1) u2:add_order("LERNEN Holzfaellen") u:add_order("LEHREN " .. _G.itoa36(u2.id)) eressea.process.update_long_order() eressea.process.study() assert_equal(2, u2:get_skill('forestry')) end function test_process_move() r2 = _G.region.create(1, 0, 'plain') u:add_order('NACH O') assert_not_equal(r2.id, u.region.id) eressea.process.update_long_order() eressea.process.movement() assert_equal(r2, u.region) end function test_process_leave() r2 = _G.region.create(1, 0, 'plain') b = _G.building.create(r, default_building) u.building = b assert_equal(b, u.building) u:add_order('VERLASSEN') eressea.process.leave() assert_not_equal(b, u.building) end function test_process_name_unit() u:add_order("BENENNE EINHEIT 'Weasel'") u:add_order("BESCHREIBE EINHEIT 'Juanita'") eressea.process.set_name() assert_equal('Weasel', u.name) assert_equal('Juanita', u.info) end function test_process_name_faction() u:add_order("BENENNE PARTEI 'Herpderp'") eressea.process.set_name() assert_equal('Herpderp', f.name) end function test_process_name_building() u:add_order("BENENNE GEBAEUDE 'Herpderp'") u.building = _G.building.create(r, default_building) eressea.process.set_name() assert_equal('Herpderp', u.building.name) end function test_process_name_ship() u:add_order("BENENNE SCHIFF 'Herpderp'") u.ship = _G.ship.create(r, default_ship) eressea.process.set_name() assert_equal('Herpderp', u.ship.name) end function test_process_renumber() u:add_order("NUMMER EINHEIT 'ii'") eressea.process.renumber() assert_equal(666, u.id) end function test_process_enter() b = _G.building.create(r, default_building) u:add_order("BETRETEN GEBAEUDE " .. _G.itoa36(b.id)) eressea.process.enter(1) assert_equal(b, u.building) end function test_process_restack() eressea.process.restack() end function test_process_setspells() eressea.process.set_spells() end function test_process_help() eressea.process.set_help() end function test_process_contact() eressea.process.contact() end function test_process_battle() eressea.process.battle() end function test_process_magic() eressea.process.magic() end function test_process_give_control() eressea.process.give_control() end function test_process_regeneration() eressea.process.regeneration() end function test_process_guard_on() eressea.process.guard_on() end function test_process_guard_off() eressea.process.guard_off() end function test_process_explain() eressea.process.explain() end function test_process_messages() eressea.process.messages() end function test_process_reserve() eressea.process.reserve() end function test_process_claim() eressea.process.claim() end function test_process_follow() eressea.process.follow() end function test_process_idle() eressea.process.idle() end function test_process_set_default() eressea.process.set_default() end