require "lunit" module("tests.e2.movement", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_dolphin_on_land() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r1, u1.region) end function test_dolphin_to_land() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r2, u1.region) end function test_dolphin_in_ocean() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "ocean") local f = faction.create("noreply@eressea.de", "human", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r2, u1.region) end