local tcname = 'tests.e2.movement' local lunit = require('lunit') if _VERSION >= 'Lua 5.2' then _ENV = module(tcname, 'seeall') else module(tcname, lunit.testcase, package.seeall) end function setup() eressea.free_game() eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.ship.damage.nocrewocean", "0") eressea.settings.set("rules.ship.damage.nocrew", "0") eressea.settings.set("rules.ship.drifting", "0") eressea.settings.set("rules.ship.storms", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_piracy() local r = region.create(0, 0, "plain") local r2 = region.create(1, 0, "ocean") local r3 = region.create(-1, 0, "ocean") local f = faction.create("human", "pirate@eressea.de", "de") local f2 = faction.create("human", "elf@eressea.de", "de") local u1 = unit.create(f, r2, 1) local u2 = unit.create(f2, r3, 1) u1.ship = ship.create(r2, "longboat") u2.ship = ship.create(r3, "longboat") u1:set_skill("sailing", 10) u2:set_skill("sailing", 10) u1:clear_orders() u1:add_order("PIRATERIE") u2:clear_orders() u2:add_order("NACH o") process_orders() assert_equal(r, u2.region) -- Nach Osten assert_equal(r, u1.region) -- Entern! end function test_piracy_to_land() local r = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local r3 = region.create(-1, 0, "ocean") local f = faction.create("human", "pirate@eressea.de", "de") local f2 = faction.create("human", "elf@eressea.de", "de") local u1 = unit.create(f, r2, 1) local u2 = unit.create(f2, r3, 1) u1.ship = ship.create(r2, "longboat") u2.ship = ship.create(r3, "longboat") u1:set_skill("sailing", 10) u2:set_skill("sailing", 10) u1:clear_orders() u1:add_order("PIRATERIE") u2:clear_orders() u2:add_order("NACH o") process_orders() assert_equal(r, u2.region) -- Nach Osten assert_equal(r2, u1.region) -- bewegt sich nicht end function test_dolphin_on_land() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "noreply@eressea.de", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r1, u1.region) end function test_dolphin_to_land() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "noreply@eressea.de", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r2, u1.region) end function test_dolphin_in_ocean() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "ocean") local f = faction.create("human", "noreply@eressea.de", "de") local u1 = unit.create(f, r1, 1) u1.race = "dolphin" u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r2, u1.region) end function test_follow() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 1) u1:clear_orders() u2:clear_orders() u1:add_item("money", 100) u2:add_item("money", 100) u1:add_order("NACH O") u2:add_order("FOLGE EINHEIT " .. itoa36(u1.id)) process_orders() assert_equal(u1.region, r2) assert_equal(u2.region, r2) end function test_follow_ship() local r1 = region.create(0, 0, "plain") region.create(1, 0, "ocean") region.create(2, 0, "ocean") local f = faction.create("human", "test@example.com", "de") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 1) u1:add_item("money", 100) u2:add_item("money", 100) u1.ship = ship.create(r1, "boat") assert(u1.ship) u1:set_skill("sailing", 2) u1:clear_orders() u1:add_order("NACH O O") u2.ship = ship.create(r1, "boat") u2:set_skill("sailing", 2) u2:clear_orders() u2:add_order("FOLGE SCHIFF " .. itoa36(u1.ship.id)) process_orders() assert_equal(2, u1.region.x) assert_equal(2, u2.region.x) end function assert_nomove(text, u) if text == nil then text = "" else text = text .. "; " end local r = u.region u:add_order("NACH O O") process_orders() assert_equal(r, u.region, text .. "unit should never move") end function assert_capacity(text, u, silver, r1, r2, rx) if text == nil then text = "" else text = text .. "; " end if rx == nil then rx = r1 end u.region = r1 u:add_item("money", silver-u:get_item("money")) u:add_order("NACH O O") process_orders() assert_equal(r2, u.region, text .. "unit should move") u.region = r1 u:add_item("money", 1) process_orders() assert_equal(rx, u.region, text .. "unit should not move") end function test_move_to_same_region_leaves_building() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "test@example.com", "de") local u = unit.create(f, r1, 1) local b = building.create(u.region, "castle") b.size = 2 u.building = b assert_not_nil(u.building) u:add_item("horse", 1) u:set_skill("riding", 2) u:add_order("NACH O W") process_orders() assert_equal(r1, u.region) assert_nil(u.building) end