<?xml version="1.0" encoding="UTF-8" ?>
<resources>

  <resource name="rpg_item_1"><item weight="10"/></resource>
  <resource name="rpg_item_2"><item weight="1"/></resource>
  <resource name="rpg_item_3"><item weight="100"/></resource>
  
  <resource name="ointment" appearance="vial">
    <!-- Wundsalbe -->
    <item weight="0" score="60">
      <function name="use" value="usehealingpotion"/>
      <potion level="2"/>
    </item>
  </resource>

  <resource name="p13" appearance="vial">
    <!-- Elixier der Macht -->
    <item weight="0" score="120">
      <function name="use" value="usepotion"/>
      <potion level="4"/>
    </item>
  </resource>

  <resource name="p3" appearance="vial">
    <!-- Schaffenstrunk -->
    <item weight="0" score="60">
      <function name="use" value="usepotion"/>
      <potion level="2"/>
    </item>
  </resource>

  <resource name="p14" appearance="vial">
    <!-- Heiltrank -->
    <item weight="0" score="120">
      <function name="use" value="usepotion"/>
      <potion level="4"/>
    </item>
  </resource>

  <resource name="p0" appearance="vial">
    <!-- Siebenmeilentee -->
    <item weight="0" score="30">
      <function name="use" value="usepotion"/>
      <potion level="1"/>
    </item>
  </resource>

  <resource name="p2" appearance="vial">
    <!-- Wasser des Lebens -->
    <item weight="0" score="30">
      <function name="use" value="usepotion_delayed"/>
      <potion level="1"/>
    </item>
  </resource>

  <resource name="peasantblood" appearance="vial">
    <!-- Bauernblut -->
    <item weight="0" score="60">
      <function name="use" value="usebloodpotion"/>
      <potion level="2"/>
    </item>
  </resource>

  <resource name="p9" appearance="vial">
    <!-- Pferdeglück -->
    <item weight="0" score="90">
      <function name="use" value="usepotion"/>
      <potion level="3"/>
    </item>
  </resource>

  <resource name="charger">
    <item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
      <construction skill="training" minskill="4" reqsize="1">
        <requirement type="money" quantity="200"/>
        <requirement type="iron" quantity="1"/>
        <requirement type="horse" quantity="1"/>
      </construction>
      <function name="give" value="givehorses"/>
    </item>
  </resource>

  <resource name="xmastree">
    <item weight="0">
      <function name="use" value="lua_useitem"/>
    </item>
  </resource>

</resources>