require "lunit" module("tests.e3.production", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") -- food is free eressea.settings.set("NewbieImmunity", "0") end local function create_faction(race) return faction.create(race, race .. '@example.com', "de") end function test_greatbow_needs_elf() -- only elves can build a greatbow local r = region.create(0, 0, 'mountain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() u:set_skill('weaponsmithing', 5) u:add_item('mallorn', 2) u:add_order("MACHE Elfenbogen") turn_process() -- humans cannot do it assert_equal(1, f:count_msg_type("error117")) assert_equal(0, u:get_item('greatbow')) assert_equal(2, u:get_item('mallorn')) u.race = 'elf' turn_process() -- but elves can assert_equal(1, u:get_item('greatbow')) assert_equal(0, u:get_item('mallorn')) end function test_troll_no_quarrying_bonus() -- Trolle kriegen keinen Rohstoffbonus wie in E2 local r = region.create(0, 0, 'mountain') local f = create_faction('troll') local u = unit.create(f, r, 1) turn_begin() r:set_resource("stone", 100) u:set_skill('quarrying', 2) -- +2 Rassenbonus u:add_order("MACHE Steine") turn_process() assert_equal(4, u:get_item('stone')) assert_equal(96, r:get_resource('stone')) end function test_dwarf_no_mining_bonus() -- E3: Zwerge verlieren den Eisenabbaubonus local r = region.create(0, 0, 'mountain') local f = create_faction('dwarf') local u = unit.create(f, r, 1) turn_begin() r:set_resource('iron', 100) u:set_skill('mining', 8) -- +2 skill bonus u:add_order('MACHE Eisen') turn_process() assert_equal(10, u:get_item('iron')) assert_equal(90, r:get_resource('iron')) end function test_dwarf_towershield() -- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer -- und Repetierarmbrüste bauen. local r = region.create(0, 0, 'plain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() u:set_skill('armorer', 4) u:add_item('iron', 1) u:add_order("MACHE Turmschild") turn_process() -- humans cannot do it assert_equal(1, f:count_msg_type("error117")) assert_equal(0, u:get_item('towershield')) assert_equal(1, u:get_item('iron')) u.race = 'dwarf' u:set_skill('armorer', 2) -- dwarf has bonus +2 turn_process() -- but dwarves can assert_equal(1, u:get_item('towershield')) assert_equal(0, u:get_item('iron')) end function test_dwarf_scale() -- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer -- und Repetierarmbrüste bauen. local r = region.create(0, 0, 'plain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() u:set_skill('armorer', 5) u:add_item('iron', 2) u:add_order("MACHE Schuppenpanzer") turn_process() -- humans cannot do it assert_equal(1, f:count_msg_type("error117")) assert_equal(0, u:get_item('scale')) assert_equal(2, u:get_item('iron')) u.race = 'dwarf' u:set_skill('armorer', 3) -- dwarf has bonus +2 turn_process() -- but dwarves can assert_equal(1, u:get_item('scale')) assert_equal(0, u:get_item('iron')) end function test_dwarf_rep_xbow() -- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer -- und Repetierarmbrüste bauen. local r = region.create(0, 0, 'plain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() u:set_skill('weaponsmithing', 5) u:add_item('iron', 1) u:add_item('log', 1) u:add_order("MACHE Repetierarmbrust") turn_process() -- humans cannot do it assert_equal(1, f:count_msg_type("error117")) assert_equal(0, u:get_item('rep_crossbow')) assert_equal(1, u:get_item('iron')) assert_equal(1, u:get_item('log')) u.race = 'dwarf' u:set_skill('weaponsmithing', 3) -- dwarf has bonus +2 turn_process() -- but dwarves can assert_equal(1, u:get_item('rep_crossbow')) assert_equal(0, u:get_item('iron')) assert_equal(0, u:get_item('log')) end