require 'lunit' module('tests.e3.parser', package.seeall, lunit.testcase) function setup() eressea.game.reset() end function test_set_status_en() local r = region.create(0, 0, "plain") local f = faction.create("bug_1882@eressea.de", "human", "en") local u = unit.create(f, r, 1) u.status = 1 u:clear_orders() u:add_order("COMBAT AGGRESSIVE") process_orders() assert_equal(u.status, 0) u.status = 1 u:add_order("FIGHT AGGRESSIVE") process_orders() assert_equal(u.status, 0) end function test_set_status_de() local r = region.create(0, 0, "plain") local f = faction.create("bug_1882@eressea.de", "human", "de") local u = unit.create(f, r, 1) u.status = 1 u:clear_orders() u:add_order("KAEMPFE AGGRESSIV") process_orders() assert_equal(u.status, 0) end function test_breed_horses() local r = region.create(0, 0, "plain") local f = faction.create("bug_1886@eressea.de", "human", "en") local u = unit.create(f, r, 1) local b = building.create(r, "stables") b.size = 10 u.building = b u:add_item("horse", 2) u:add_item("money", 2000) u:set_skill("training", 100) -- 100% chance to duplicate each horse u:clear_orders() u:add_order("GROW horses") process_orders() assert_equal(4, u:get_item("horse")) u:clear_orders() u:add_order("BREED horses") process_orders() assert_equal(8, u:get_item("horse")) u:clear_orders() u:add_order("PLANT horses") process_orders() assert_equal(16, u:get_item("horse")) end