/* vi: set ts=2: * * * Eressea PB(E)M host Copyright (C) 1998-2000 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea-pbem.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * based on: * * Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace * Atlantis v1.7 Copyright 1996 by Alex Schröder * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. * This program may not be sold or used commercially without prior written * permission from the authors. */ #ifndef MONSTER_H #define MONSTER_H #define DRAGON_RANGE 6 /* Max. Distanz zum nächsten Drachenziel */ void age_illusion(struct unit *u); direction_t richest_neighbour(struct region * r, int absolut); void monsters_kill_peasants(void); void plan_monsters(void); void age_unit(struct region * r, struct unit * u); struct unit *random_unit(const struct region * r); boolean check_overpopulated(struct unit *u); void check_split(void); #endif