/* vi: set ts=2: * * * Eressea PB(E)M host Copyright (C) 1998-2003 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea-pbem.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * based on: * * Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace * Atlantis v1.7 Copyright 1996 by Alex Schröder * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. * This program may not be sold or used commercially without prior written * permission from the authors. */ #define LOCALE_CHECK #ifdef __LCC__ #undef LOCALE_CHECK #endif /* config includes */ #include #include #include "console.h" /* initialization - TODO: init in separate module */ #include #include #include #include /* modules includes */ #include #include #include #ifdef MUSEUM_MODULE #include #endif #ifdef WORMHOLE_MODULE #include #endif #ifdef ARENA_MODULE #include #endif #ifdef DUNGEON_MODULE #include #endif /* gamecode includes */ #include #include #include #include #include #include /* kernel includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* util includes */ #include #include #include #include #include #include #ifdef MSPACES # include #endif /* lua includes */ #include "lua/bindings.h" #include "lua/script.h" #include #include #include /* stdc++ includes */ #include #include #include /* libc includes */ #include #include #include #include #include #if defined(USE_DMALLOC) # define CLEANUP_CODE #endif /** ** global variables we are importing from other modules **/ extern "C" { extern char * g_reportdir; extern char * g_datadir; extern char * g_basedir; extern char * g_resourcedir; extern boolean nonr; extern boolean nosh; extern boolean nocr; extern boolean noreports; extern boolean nomer; extern boolean nobattle; extern boolean nomonsters; extern boolean nobattledebug; extern boolean dirtyload; extern int demonfix; extern int loadplane; extern void debug_messagetypes(FILE * out); extern void free_region(region * r); extern void render_init(void); extern void free_borders(void); extern boolean opt_cr_absolute_coords; #ifdef FUZZY_BASE36 extern int fuzzy_hits; #endif /* FUZZY_BASE36 */ } /** ** global variables that we are exporting **/ static char * orders = NULL; static int nowrite = 0; static boolean g_writemap = false; static boolean g_ignore_errors = false; static boolean opt_reportonly = false; static const char * luafile = "default.lua"; static const char * script_path = "scripts"; struct settings global = { "Eressea", /* gamename */ "eressea", /* resourcepath */ 1000, /* maxunits */ }; #ifdef __GNUC__ #include #include static void report_segfault(int signo, siginfo_t * sinf, void * arg) { void * btrace[50]; size_t size; int fd = fileno(stderr); fflush(stdout); fputs("\n\nProgram received SIGSEGV, backtrace follows.\n", stderr); size = backtrace(btrace, 50); backtrace_symbols_fd(btrace, size, fd); abort(); } static int setup_signal_handler(void) { struct sigaction act; act.sa_flags = SA_ONESHOT | SA_SIGINFO; act.sa_sigaction = report_segfault; sigfillset(&act.sa_mask); return sigaction(SIGSEGV, &act, NULL); } #else static int setup_signal_handler(void) { return 0; } #endif static void game_init(void) { init_triggers(); init_xmas(); reports_init(); report_init(); creport_init(); xmlreport_init(); debug_language("locales.log"); register_races(); register_resources(); register_buildings(); register_ships(); register_itemfunctions(); register_spells(); #ifdef DUNGEON_MODULE register_dungeon(); #endif #ifdef MUSEUM_MODULE register_museum(); #endif #ifdef ARENA_MODULE register_arena(); #endif #ifdef WORMHOLE_MODULE register_wormholes(); #endif register_itemtypes(); register_xmlreader(); enable_xml_gamecode(); init_data(xmlfile); init_locales(); /* init_resources(); must be done inside the xml-read, because requirements use items */ init_attributes(); init_races(); init_itemtypes(); init_rawmaterials(); init_gmcmd(); #ifdef INFOCMD_MODULE init_info(); #endif } #ifdef SHORTPWDS static void readshortpwds() { FILE * F; char zText[MAX_PATH]; sprintf(zText, "%s/%s.%u", basepath(), "shortpwds", turn); F = fopen(zText, "r"); if (F==NULL) { log_error(("could not open password file %s", zText)); } else { while (!feof(F)) { faction * f; char passwd[16], faction[5], email[64]; fscanf(F, "%s %s %s\n", faction, passwd, email); f = findfaction(atoi36(faction)); if (f!=NULL) { shortpwd * pwd = (shortpwd*)malloc(sizeof(shortpwd)); if (set_email(&pwd->email, email)!=0) { log_error(("Invalid email address: %s\n", email)); } pwd->pwd = strdup(passwd); pwd->used = false; pwd->next = f->shortpwds; f->shortpwds = pwd; } } fclose(F); } } #endif lua_State * lua_init(void) { lua_State * luaState = lua_open(); luaopen_base(luaState); luaopen_math(luaState); luaopen_string(luaState); luaopen_io(luaState); luaopen_table(luaState); luabind::open(luaState); bind_objects(luaState); bind_eressea(luaState); bind_script(luaState); bind_spell(luaState); bind_alliance(luaState); bind_region(luaState); bind_item(luaState); bind_faction(luaState); bind_unit(luaState); bind_ship(luaState); bind_building(luaState); bind_event(luaState); bind_message(luaState); return luaState; } void lua_done(lua_State * luaState) { reset_scripts(); lua_close(luaState); } int process_orders() { if (turn == 0) rng_init((int)time(0)); else rng_init(turn); #ifdef SHORTPWDS readshortpwds("passwords"); #endif turn++; processorders(); return 0; } #ifndef CLEANUP_CODE # define CLEANUP_CODE #endif #ifdef CLEANUP_CODE static void game_done(void) { /* Diese Routine enfernt allen allokierten Speicher wieder. Das ist nur * zum Debugging interessant, wenn man Leak Detection hat, und nach * nicht freigegebenem Speicher sucht, der nicht bis zum Ende benötigt * wird (temporäre Hilsstrukturen) */ while (regions) { region *r = regions; regions = r->next; while (r->units) { unit * u = r->units; r->units = u->next; stripunit(u); uunhash(u); free(u); } while (r->buildings) { building * b = r->buildings; r->buildings = b->next; free(b->name); free(b->display); free(b); } while (r->ships) { ship * s = r->ships; r->ships = s->next; free(s->name); free(s->display); free(s); } free_region(r); } while (factions) { faction * f = factions; factions = f->next; stripfaction(f); free(f); } while (planes) { plane * pl = planes; planes = planes->next; free(pl->name); free(pl); } creport_cleanup(); report_cleanup(); calendar_cleanup(); } #endif #include "magic.h" #ifdef CRTDBG void init_crtdbg(void) { #if (defined(_MSC_VER)) # if MALLOCDBG == 2 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF) # elif MALLOCDBG == 3 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) & 0) # elif MALLOCDBG == 1 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_CRT_DF | _CRTDBG_DELAY_FREE_MEM_DF) # endif #endif } #endif static int usage(const char * prog, const char * arg) { if (arg) { fprintf(stderr, "unknown argument: %s\n\n", arg); } fprintf(stderr, "Usage: %s [options]\n" "-x n : Lädt nur die ersten n regionen\n" "-f x y : Lädt nur die regionen ab (x,y)\n" "-v befehlsdatei : verarbeitet automatisch die angegebene Befehlsdatei\n" "-q : be less verbose\n" "-d datadir : gibt das datenverzeichnis an\n" "-b basedir : gibt das basisverzeichnis an\n" "-r resdir : gibt das resourceverzeichnis an\n" "-t turn : read this datafile, not the most current one\n" "-o reportdir : gibt das reportverzeichnis an\n" "-l path : specify the base script directory\n" "-C : run in interactive mode\n" "-e script : main lua script (default: default.lua)\n" "-R : erstellt nur die Reports neu\n" "--lomem : keine Messages (RAM sparen)\n" "--nobattle : keine Kämpfe\n" "--ignore-errors : ignore errors in scripts (please don\'t)\n" "--nomonsters : keine monster KI\n" "--nodebug : keine Logfiles für Kämpfe\n" "--noreports : absolut keine Reporte schreiben\n" "--debug : schreibt Debug-Ausgaben in die Datei debug\n" "--nocr : keine CRs\n" "--nonr : keine Reports\n" "--nosh : keine Mail-Skripte\n" "--crabsolute : absolute Koordinaten im CR\n" "--help : help\n", prog); return -1; } static void setLuaString(lua_State * luaState, const char * name, const char * value) { #if LUABIND_BETA<7 || (LUABIND_BETA==7 && LUABIND_DEVEL<2) luabind::object g = luabind::get_globals(luaState); #else luabind::object g = luabind::globals(luaState); #endif g[name] = value; } static void setLuaNumber(lua_State * luaState, const char * name, double value) { #if LUABIND_BETA<7 || (LUABIND_BETA==7 && LUABIND_DEVEL<2) luabind::object g = luabind::get_globals(luaState); #else luabind::object g = luabind::globals(luaState); #endif g[name] = value; } static int read_args(int argc, char **argv, lua_State * luaState) { int i; char * c; for (i=1;i!=argc;++i) { if (argv[i][0]!='-') { return usage(argv[0], argv[i]); } else if (argv[i][1]=='-') { /* long format */ if (strcmp(argv[i]+2, "nocr")==0) nocr = true; else if (strcmp(argv[i]+2, "nosave")==0) nowrite = true; else if (strcmp(argv[i]+2, "noreports")==0) { noreports = true; nocr = true; nocr = true; } else if (strcmp(argv[i]+2, "xml")==0) xmlfile = argv[++i]; else if (strcmp(argv[i]+2, "ignore-errors")==0) g_ignore_errors = true; else if (strcmp(argv[i]+2, "dirtyload")==0) dirtyload = true; else if (strcmp(argv[i]+2, "nonr")==0) nonr = true; else if (strcmp(argv[i]+2, "nosh")==0) nosh = true; else if (strcmp(argv[i]+2, "lomem")==0) lomem = true; else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true; else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true; else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true; else if (strcmp(argv[i]+2, "console")==0) luafile=NULL; else if (strcmp(argv[i]+2, "crabsolute")==0) opt_cr_absolute_coords = true; else if (strcmp(argv[i]+2, "help")==0) return usage(argv[0], NULL); else return usage(argv[0], argv[i]); } else switch(argv[i][1]) { case 'C': luafile=NULL; break; case 'o': g_reportdir = argv[++i]; break; case 'e': luafile = argv[++i]; break; case 'D': /* DEBUG */ demonfix = atoi(argv[++i]); break; case 'd': g_datadir = argv[++i]; break; case 'r': g_resourcedir = argv[++i]; break; case 'b': g_basedir = argv[++i]; break; case 'i': xmlfile = argv[++i]; break; case 't': turn = atoi(argv[++i]); break; case 'f': firstx = atoi(argv[++i]); firsty = atoi(argv[++i]); break; case 'q': quiet = 1; break; case 'v': if (i(luaState, "dofile", buf); #ifndef LUABIND_NO_EXCEPTIONS } catch (std::runtime_error& rte) { log_error(("%s.\n", rte.what())); } catch (luabind::error& e) { lua_State* L = e.state(); my_lua_error(L); } #endif } #ifdef MSPACES malloc_stats(); #endif #ifdef CLEANUP_CODE game_done(); #endif kernel_done(); lua_done(luaState); log_close(); setlocale(LC_CTYPE, lc_ctype); setlocale(LC_NUMERIC, lc_numeric); free(lc_ctype); free(lc_numeric); return 0; }