require "lunit" module("tests.e2.spells", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.peasants.growth.factor", "0") eressea.settings.set("magic.fumble.enable", "0") end function test_shapeshift() local r = region.create(42, 0, "plain") local f = faction.create("demon", "noreply@eressea.de", "de") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1:clear_orders() u1.magic = "gray" u1:set_skill("magic", 2) u1.aura = 1 u1:add_spell("shapeshift") u1:add_order("ZAUBERE STUFE 1 Gestaltwandlung " .. itoa36(u2.id) .. " Goblin") process_orders() assert_equal(f.race, u2.race) s = u2:show() assert_equal("1 Goblin", string.sub(s, string.find(s, "1 Goblin"))) end function test_raindance() local r = region.create(0, 0, "plain") local f = faction.create("halfling", "noreply@eressea.de", "de") local u = unit.create(f, r) local err = 0 r:set_resource("peasant", 100) r:set_resource("money", 0) u.magic = "gwyrrd" u.race = "dwarf" u:set_skill("magic", 20) u.aura = 200 err = err + u:add_spell("raindance") assert_equal(0, err) u:clear_orders() u:add_order("ZAUBERE STUFE 1 Regentanz") assert_equal(0, r:get_resource("money")) process_orders() assert_equal(200, r:get_resource("money")) assert_equal(0, u:get_item("money")) u:clear_orders() u:add_order("ARBEITEN") process_orders() assert_equal(10, u:get_item("money")) -- only peasants benefit assert_equal(400, r:get_resource("money")) -- this is where the spell ends process_orders() process_orders() assert_equal(600, r:get_resource("money")) end function test_earn_silver() local r = region.create(0, 0, "mountain") local f = faction.create("human") local u = unit.create(f, r) eressea.settings.set("rules.food.flags", "4") eressea.settings.set("magic.fumble.enable", "0") eressea.settings.set("rules.peasants.growth", "0") eressea.settings.set("rules.economy.repopulate_maximum", "0") u.magic = "gwyrrd" u.race = "elf" u:set_skill("magic", 10) u.aura = 100 local err = u:add_spell("earn_silver#gwyrrd") assert_equal(0, err) u:clear_orders() u:add_order("ZAUBERE STUFE 1 Viehheilung") r:set_resource("money", 350) r:set_resource("peasant", 0) process_orders() -- get 50 silver assert_equal(50, u:get_item("money")) assert_equal(300, r:get_resource("money")) u:clear_orders() -- get 100 silver u:add_order("ZAUBERE STUFE 2 Viehheilung") process_orders() assert_equal(150, u:get_item("money")) assert_equal(200, r:get_resource("money")) u:clear_orders() -- get 150 silver u:add_order("ZAUBERE STUFE 3 Viehheilung") process_orders() assert_equal(300, u:get_item("money")) assert_equal(50, r:get_resource("money")) process_orders() -- not enough assert_equal(350, u:get_item("money")) assert_equal(0, r:get_resource("money")) end function test_familiar() local r = region.create(0, 0, "mountain") local f = faction.create("human") local u = unit.create(f, r) local uid = u.id u.name = 'Hodor' u.magic = "gwyrrd" u.race = "elf" u:set_skill("magic", 10) u.aura = 200 local err = u:add_spell("summon_familiar") assert_equal(0, err) u:add_order("ZAUBERE Vertrauten~rufen") process_orders() for u in r.units do if u.id ~= uid then assert_equal('Vertrauter von Hodor (' .. itoa36(uid) ..')', u.name) end end end function test_familiar_lynx() local r = region.create(0, 0, 'plain') local f = faction.create('human') local u = unit.create(f, r) u.race = 'lynx' u:equip('fam_lynx') assert_equal(1, u:get_skill('stealth')) assert_equal(1, u:get_skill('espionage')) assert_equal(1, u:get_skill('magic')) assert_equal(1, u:get_skill('perception')) end function test_bug_2480() local r = region.create(0, 0, "plain") local f = faction.create("human", "2480@eressea.de", "de") local u1 = unit.create(f, r, 1) local monster = unit.create(get_monsters(), r, 1, "wyrm") u1.number = 30 u1.hp = u1.hp_max * u1.number monster:add_order("ATTACK " .. itoa36(u1.id)) process_orders() assert_equal(0, u1.number); end