require "lunit" module("tests.e2.production", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") -- food is free eressea.settings.set("NewbieImmunity", "0") end local function create_faction(race) return faction.create(race .. '@eressea.de', race, "de") end function test_greatbow_needs_elf() -- only elves can build a greatbow local r = region.create(0, 0, 'mountain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() u:set_skill('weaponsmithing', 5) u:add_item('mallorn', 2) u:add_order("MACHE Elfenbogen") turn_process() -- humans cannot do it assert_equal(1, f:count_msg_type("error_cannotmake")) assert_equal(0, u:get_item('greatbow')) assert_equal(2, u:get_item('mallorn')) u.race = 'elf' turn_process() -- but elves can assert_equal(1, u:get_item('greatbow')) assert_equal(0, u:get_item('mallorn')) end function test_troll_quarrying_bonus() -- Von Trollen abgebaute Steine werden nur zu 75% vom "Regionsvorrat" abgezogen. -- Dieser Effekt ist kumulativ zu einem Steinbruch. local r = region.create(0, 0, 'mountain') local f = create_faction('human') local u = unit.create(f, r, 1) turn_begin() r:set_resource("stone", 100) u:set_skill('quarrying', 4) u:add_order("MACHE Steine") turn_process() -- humans get no bonus write_report(f) assert_equal(4, u:get_item('stone')) assert_equal(96, r:get_resource('stone')) u.race = 'troll' u:set_skill('quarrying', 2) turn_process() -- trolls have +2 to quarrying, and save 25% assert_equal(8, u:get_item('stone')) assert_equal(93, r:get_resource('stone')) end function test_dwarf_mining_bonus() -- Von Zwergen abgebautes Eisen wird nur zu 60% vom "Regionsvorrat" abgezogen. -- Dieser Effekt ist kumulativ zu einem Bergwerk (siehe hier und hier). end