#include #include #include "script.h" #include "../korrektur.h" #include #include #include // gamecode includes #include #include #include // kernel includes #include #include #include #include #include #include #include #include #include #include #include // lua includes #include #include #include // util includes #include #include #include #include #include using namespace luabind; static int lua_addequipment(const char * eqname, const char * iname, const char * value) { const struct item_type * itype = it_find(iname); if (itype==NULL) return -1; equipment_setitem(create_equipment(eqname), itype, value); return 0; } static int get_turn(void) { return turn; } static int read_game(const char * filename) { int rv = readgame(filename, false); printf(" - Korrekturen Runde %d\n", turn); korrektur(); return rv; } static int write_game(const char *filename) { free_units(); remove_empty_factions(true); return writegame(filename, 0); } static summary * sum_begin = 0; static int init_summary() { sum_begin = make_summary(); return 0; } static int write_summary() { assert(sum_begin || !"init_summary must be called before before write_summary"); if (sum_begin) { summary * sum_end = make_summary(); report_summary(sum_end, sum_begin, false); report_summary(sum_end, sum_begin, true); return 0; } return -1; } extern int process_orders(void); static int find_plane_id(const char * name) { plane * pl = getplanebyname(name); return pl?pl->id:0; } static bool get_flag(const char * name) { int flag = atoi36(name); attrib * a = find_key(global.attribs, flag); return (a!=NULL); } static void set_flag(const char * name, bool value) { int flag = atoi36(name); attrib * a = find_key(global.attribs, flag); if (a==NULL && value) { add_key(&global.attribs, flag); } else if (a!=NULL && !value) { a_remove(&global.attribs, a); } } static const char * get_gamename(void) { return global.gamename; } static void lua_setstring(const char * lname, const char * key, const char * str) { struct locale * lang = find_locale(lname); locale_setstring(lang, key, str); } static const char * lua_getstring(const char * lname, const char * key) { struct locale * lang = find_locale(lname); return locale_getstring(lang, key); } static void lua_planmonsters(void) { unit * u; faction * f = findfaction(MONSTER_FACTION); if (f==NULL) return; if (turn == 0) srand((int)time(0)); else srand(turn); plan_monsters(); for (u=f->units;u;u=u->nextF) { call_script(u); } } static void race_setscript(const char * rcname, const luabind::object& f) { race * rc = rc_find(rcname); if (rc!=NULL) { luabind::object * fptr = new luabind::object(f); setscript(&rc->attribs, fptr); } } #define ISLANDSIZE 20 #define TURNS_PER_ISLAND 4 static void lua_autoseed(const char * filename, bool new_island) { newfaction * players = read_newfactions(filename); while (players) { int n = listlen(players); int k = (n+ISLANDSIZE-1)/ISLANDSIZE; k = n / k; autoseed(&players, k, new_island || (turn % TURNS_PER_ISLAND)==0); } } #ifdef LUABIND_NO_EXCEPTIONS static void error_callback(lua_State * L) { } #endif static int get_direction(const char * name) { for (int i=0;i!=MAXDIRECTIONS;++i) { if (strcasecmp(directions[i], name)==0) return i; } return NODIRECTION; } int lua_writereport(faction * f) { time_t ltime = time(0); return write_reports(f, ltime); } int lua_writereports(void) { init_reports(); return reports(); } static void lua_equipunit(unit& u, const char * eqname) { equip_unit(&u, get_equipment(eqname)); } static void update_subscriptions(void) { FILE * F; char zText[MAX_PATH]; faction * f; strcat(strcpy(zText, basepath()), "/subscriptions"); F = fopen(zText, "r"); if (F==NULL) { log_info((0, "could not open %s.\n", zText)); return; } for (;;) { char zFaction[5]; int subscription, fno; if (fscanf(F, "%d %s", &subscription, zFaction)<=0) break; fno = atoi36(zFaction); f = findfaction(fno); if (f!=NULL) { f->subscription=subscription; } } fclose(F); sprintf(zText, "subscriptions.%u", turn); F = fopen(zText, "w"); for (f=factions;f!=NULL;f=f->next) { fprintf(F, "%s:%u:%s:%s:%s:%u:\n", itoa36(f->no), f->subscription, f->email, f->override, dbrace(f->race), f->lastorders); } fclose(F); } static void lua_learnskill(unit& u, const char * skname, float chances) { skill_t sk = sk_find(skname); if (sk!=NOSKILL) { learn_skill(&u, sk, chances); } } void bind_eressea(lua_State * L) { module(L)[ def("atoi36", &atoi36), def("itoa36", &itoa36), def("read_game", &read_game), def("write_map", &crwritemap), def("write_game", &write_game), def("write_passwords", &writepasswd), def("init_reports", &init_reports), def("dice_roll", &dice_rand), def("write_reports", &lua_writereports), def("write_report", &lua_writereport), def("init_summary", &init_summary), def("write_summary", &write_summary), def("read_orders", &readorders), def("process_orders", &process_orders), def("equipment_setitem", &lua_addequipment), def("get_turn", &get_turn), def("remove_empty_units", &remove_empty_units), def("update_subscriptions", &update_subscriptions), def("update_guards", &update_guards), def("update_scores", &score), def("equip_unit", &lua_equipunit), def("learn_skill", &lua_learnskill), /* scripted monsters */ def("plan_monsters", &lua_planmonsters), def("set_brain", &race_setscript), def("spawn_braineaters", &spawn_braineaters), def("spawn_undead", &spawn_undead), def("spawn_dragons", &spawn_dragons), /* map making */ def("autoseed", lua_autoseed), /* string to enum */ def("direction", &get_direction), /* localization: */ def("set_string", &lua_setstring), def("get_string", &lua_getstring), def("set_flag", &set_flag), def("get_flag", &get_flag), def("get_gamename", &get_gamename), /* planes not really implemented */ def("get_plane_id", &find_plane_id) ]; #ifdef LUABIND_NO_EXCEPTIONS luabind::set_error_callback(error_callback); #endif }