#ifdef _MSC_VER #include #endif #include "bind_storage.h" #include #include #include #include #include #include #include #include #include #include #include static int tolua_storage_create(lua_State * L) { const char *filename = tolua_tostring(L, 1, 0); const char *type = tolua_tostring(L, 2, "rb"); gamedata *data; data = gamedata_open(filename, type, RELEASE_VERSION); if (data) { tolua_pushusertype(L, (void *)data, TOLUA_CAST "storage"); return 1; } log_error("could not open %s, mode %s (%s).", filename, type, strerror(errno)); return 0; } static int tolua_storage_read_unit(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); struct unit *u = read_unit(data); tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit"); return 1; } static int tolua_storage_write_unit(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); struct unit *u = (struct unit *)tolua_tousertype(L, 2, 0); write_unit(data, u); return 0; } static int tolua_storage_read_float(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); float num; READ_FLT(data->store, &num); lua_pushnumber(L, num); return 1; } static int tolua_storage_read_int(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); int num; READ_INT(data->store, &num); lua_pushinteger(L, num); return 1; } static int tolua_storage_write(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); if (data->version && tolua_isnumber(L, 2, 0, 0)) { lua_Number num = tolua_tonumber(L, 2, 0); double n; if (modf(num, &n) == 0.0) { WRITE_INT(data->store, (int)num); } else { WRITE_FLT(data->store, (float)num); } } return 0; } static int tolua_storage_tostring(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); char name[64]; /* safe to use sprintf here, because: * %p is at most 16 characters, %d 20, text is 16, * comes to 53 with \0 */ sprintf(name, "", (void *)data, data->version); lua_pushstring(L, name); return 1; } static int tolua_storage_close(lua_State * L) { gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0); gamedata_close(data); return 0; } void tolua_storage_open(lua_State * L) { /* register user types */ tolua_usertype(L, TOLUA_CAST "storage"); tolua_module(L, NULL, 0); tolua_beginmodule(L, NULL); { tolua_cclass(L, TOLUA_CAST "storage", TOLUA_CAST "storage", TOLUA_CAST "", NULL); tolua_beginmodule(L, TOLUA_CAST "storage"); { tolua_function(L, TOLUA_CAST "__tostring", tolua_storage_tostring); tolua_function(L, TOLUA_CAST "write", tolua_storage_write); tolua_function(L, TOLUA_CAST "read_int", tolua_storage_read_int); tolua_function(L, TOLUA_CAST "read_float", tolua_storage_read_float); tolua_function(L, TOLUA_CAST "write_unit", tolua_storage_write_unit); tolua_function(L, TOLUA_CAST "read_unit", tolua_storage_read_unit); tolua_function(L, TOLUA_CAST "close", tolua_storage_close); tolua_function(L, TOLUA_CAST "create", tolua_storage_create); } tolua_endmodule(L); } tolua_endmodule(L); }