require "lunit"

module("tests.e2.production", package.seeall, lunit.testcase )

function setup()
    eressea.game.reset()
    eressea.settings.set("rules.food.flags", "4") -- food is free
    eressea.settings.set("NewbieImmunity", "0")
end

local function create_faction(race)
    return faction.create(race, race .. '@example.com', "de")
end

function test_greatbow_needs_elf()
-- only elves can build a greatbow
    local r = region.create(0, 0, 'mountain')
    local f = create_faction('human')
    local u = unit.create(f, r, 1)

    turn_begin()
    u:set_skill('weaponsmithing', 5)
    u:add_item('mallorn', 2)
    u:add_order("MACHE Elfenbogen")
    turn_process() -- humans cannot do it
    assert_equal(1, f:count_msg_type("error117"))
    assert_equal(0, u:get_item('greatbow'))
    assert_equal(2, u:get_item('mallorn'))

    u.race = 'elf'
    turn_process() -- but elves can
    assert_equal(1, u:get_item('greatbow'))
    assert_equal(0, u:get_item('mallorn'))
end

function test_troll_quarrying_bonus()
-- Von Trollen abgebaute Steine werden nur zu 75% vom "Regionsvorrat" abgezogen. 
-- Dieser Effekt ist kumulativ zu einem Steinbruch.
    local r = region.create(0, 0, 'mountain')
    local f = create_faction('human')
    local u = unit.create(f, r, 1)

    turn_begin()
    r:set_resource("stone", 100)
    u:set_skill('quarrying', 4)
    u:add_order("MACHE Steine")
    turn_process() -- humans get no bonus
    assert_equal(4, u:get_item('stone'))
    assert_equal(96, r:get_resource('stone'))

    u.race = 'troll'
    u:set_skill('quarrying', 2)
    turn_process() -- trolls have +2 to quarrying, and save 25%
    assert_equal(8, u:get_item('stone'))
    assert_equal(93, r:get_resource('stone'))
end

function test_dwarf_mining_bonus()
-- Von Zwergen abgebautes Eisen wird nur zu 60% vom "Regionsvorrat" abgezogen. 
-- Dieser Effekt ist kumulativ zu einem Bergwerk (siehe hier und hier).
    local r = region.create(0, 0, 'mountain')
    local f = create_faction('human')
    local u = unit.create(f, r, 1)

    turn_begin()
    r:set_resource('iron', 100)
    u:set_skill('mining', 10)
    u:add_order('MACHE Eisen')
    turn_process() -- humans get no bonus
    assert_equal(10, u:get_item('iron'))
    assert_equal(90, r:get_resource('iron'))

    u.race = 'dwarf'
    u:set_skill('mining', 8)
    turn_process() -- dwarves have +2 to mining, and save 40%
    assert_equal(20, u:get_item('iron'))
    assert_equal(84, r:get_resource('iron'))
end