require(config.game .. ".modules") require "default" require "resources" function run_editor() local turn = get_turn() if turn==0 then turn = read_turn() set_turn(turn) end read_game(turn .. ".dat") gmtool.editor() end function run_tests() print("running tests") require "lunit" lunit.clearstats() local argv = tests or {} local stats = lunit.main(argv) if stats.errors > 0 or stats.failed > 0 then return 1 end return 0 end function run_turn() require(config.game .. ".main") local turn = get_turn() if turn==0 then turn = read_turn() set_turn(turn) end orderfile = orderfile or config.basepath .. '/orders.' .. turn print("executing turn " .. get_turn() .. " with " .. orderfile) local result = process(orderfile) if result==0 then dbupdate() end return result end