require "lunit" module("tests.e2.capacity", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("rules.food.flags", "4") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_walk() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("human", "pirate@eressea.de", "de") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 2) local u3 = unit.create(f, r1, 1) u1:add_item("money", 540) u1:add_order("NACH O") u2:add_item("money", 1080) u2:add_order("NACH O") u3:add_item("money", 541) u3:add_order("NACH O") process_orders() assert_equal(r2, u1.region) assert_equal(r2, u2.region) assert_equal(r1, u3.region) end function test_lead_horses() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local r3 = region.create(2, 0, "plain") local f = faction.create("human") -- walk (don't ride) a horse to the next region: local u1 = unit.create(f, r1, 1) u1:add_item("horse", 1) u1:add_item("money", 2540) u1:add_order("NACH O O") -- too heavy to move: local u2 = unit.create(f, r1, 1) u2:add_item("horse", 1) u2:add_item("money", 2541) u2:add_order("NACH O O") -- too many horses: local u3 = unit.create(f, r1, 1) u3:add_item("horse", 2) u3:add_item("money", 2540) u3:add_order("NACH O O") -- riders can lead 4 extra horses per level: local u4 = unit.create(f, r1, 1) u4:set_skill("riding", 1) u4:add_item("horse", 5) u4:add_item("money", 540+2000*5) u4:add_order("NACH O O") process_orders() assert_equal(r2, u1.region) assert_equal(r1, u2.region) assert_equal(r1, u3.region) assert_equal(r2, u4.region) end function test_ride_horses() local r0 = region.create(0, 0, "plain") local r1 = region.create(1, 0, "plain") local r2 = region.create(2, 0, "plain") local r3 = region.create(3, 0, "plain") local f = faction.create("human") -- ride a horse two regions: local u1 = unit.create(f, r0, 1) u1:set_skill("riding", 1) u1:add_item("horse", 1) u1:add_item("money", 1000) u1:add_order("NACH O O O") -- too heavy to ride, walk the horse: local u2 = unit.create(f, r0, 1) u2:set_skill("riding", 1) u2:add_item("horse", 1) u2:add_item("money", 2001) u2:add_order("NACH O O O") process_orders() -- mit 20 GE beladenes Pferd kommt 2 Regionen weit: assert_equal(r2, u1.region) -- überladenes Pferd kommt nur eine Region weit, zu Fuss: assert_equal(r1, u2.region) end function test_rider_leads_horses() local r0 = region.create(0, 0, "plain") local r1 = region.create(1, 0, "plain") local r2 = region.create(2, 0, "plain") local r3 = region.create(3, 0, "plain") local f = faction.create("human") -- lead 1 extra horse per level while riding: local u1 = unit.create(f, r0, 1) u1:set_skill("riding", 1) u1:add_item("horse", 2) u1:add_order("NACH O O O") -- too heavy to ride, walk the horses: local u2 = unit.create(f, r0, 1) u2:set_skill("riding", 1) u2:add_item("horse", 2) u2:add_item("money", 2000 * 2) u2:add_order("NACH O O") -- too many horses, but can walk: local u3 = unit.create(f, r0, 1) u3:set_skill("riding", 1) u3:add_item("horse", 5) u3:add_order("NACH O O") process_orders() assert_equal(r2, u1.region) assert_equal(r1, u2.region) assert_equal(r1, u3.region) end