/* +-------------------+ Christian Schlittchen | | Enno Rehling | Eressea PBEM host | Katja Zedel | (c) 1998 - 2003 | Henning Peters | | Ingo Wilken +-------------------+ Stefan Reich This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #define ENTERTAINFRACTION 20 #define TEACHDIFFERENCE 2 #define RESOURCE_QUANTITY 0.5 #define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */ #define COMBAT_TURNS 5 #undef NEWATSROI /* Vermehrungsrate Bauern in 1/10000. * TODO: Evt. Berechnungsfehler, reale Vermehrungsraten scheinen hoeher. */ #define PEASANTGROWTH 10 #define PEASANTLUCK 10 #define ROW_FACTOR 3 /* factor for combat row advancement rule */ /* optional game components. TODO: These should either be * configuration variables (XML), script extensions (lua), * or both. We don't want separate binaries for different games */ #define MUSEUM_MODULE 1 /* TODO: move these settings to settings.h or into configuration files */ #define TREESIZE (8) /* space used by trees (in #peasants) */ #define PEASANTFORCE 0.75 /* Chance einer Vermehrung trotz 90% Auslastung */ /* Gebaeudegroesse = Minimalbelagerer */ #define SIEGEFACTOR 2 #define ENCCHANCE 10 /* %-Chance fuer einmalige Zufallsbegegnung */ #define BAGCAPACITY 20000 /* soviel passt in einen Bag of Holding */ #define PERSON_WEIGHT 1000 /* weight of a "normal" human unit */