/* Copyright (c) 1998-2015, Enno Rehling Katja Zedel Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. **/ #include #include #include "terrain.h" #include #include /* kernel includes */ #include "curse.h" #include "region.h" #include "resources.h" #include "terrainid.h" #include #include /* libc includes */ #include #include #include #define MAXTERRAINS 14 const char *terraindata[MAXTERRAINS] = { "ocean", "plain", "swamp", "desert", "highland", "mountain", "glacier", "firewall", "fog", "thickfog", "volcano", "activevolcano", "iceberg_sleep", "iceberg" }; static terrain_type *registered_terrains; void free_terrains(void) { while (registered_terrains) { int n; terrain_type * t = registered_terrains; registered_terrains = t->next; free(t->_name); free(t->herbs); if (t->production) { for (n = 0; t->production[n].type; ++n) { free(t->production[n].base); free(t->production[n].divisor); free(t->production[n].startlevel); } free(t->production); } free(t); } } const terrain_type *terrains(void) { return registered_terrains; } static const char *plain_name(const struct region *r) { /* TODO: xml defined */ if (r_isforest(r)) { return "forest"; } return r->terrain->_name; } static terrain_type *terrain_find_i(const char *name) { terrain_type *terrain; for (terrain = registered_terrains; terrain; terrain = terrain->next) { if (strcmp(terrain->_name, name) == 0) { break; } } return terrain; } const terrain_type *get_terrain(const char *name) { return terrain_find_i(name); } terrain_type * get_or_create_terrain(const char *name) { terrain_type *terrain = terrain_find_i(name); if (!terrain) { terrain = (terrain_type *)calloc(sizeof(terrain_type), 1); if (terrain) { terrain->_name = strdup(name); terrain->next = registered_terrains; registered_terrains = terrain; if (strcmp("plain", name) == 0) { /* TODO: this is awful, it belongs in config */ terrain->name = &plain_name; } } } return terrain; } static const terrain_type *newterrains[MAXTERRAINS]; const struct terrain_type *newterrain(terrain_t t) { if (t == NOTERRAIN) return NULL; assert(t >= 0); assert(t < MAXTERRAINS); return newterrains[t]; } terrain_t oldterrain(const struct terrain_type * terrain) { terrain_t t; assert(terrain); for (t = 0; t != MAXTERRAINS; ++t) { if (newterrains[t] == terrain) return t; } log_debug("%s is not a classic terrain.\n", terrain->_name); return NOTERRAIN; } const char *terrain_name(const struct region *r) { if (r->attribs) { attrib *a = a_find(r->attribs, &at_racename); if (a) { const char *str = get_racename(a); if (str) return str; } } if (r->terrain->name != NULL) { return r->terrain->name(r); } else if (fval(r->terrain, SEA_REGION)) { if (curse_active(get_curse(r->attribs, &ct_maelstrom))) { return "maelstrom"; } } return r->terrain->_name; } void init_terrains(void) { terrain_t t; for (t = 0; t != MAXTERRAINS; ++t) { const terrain_type *newterrain = newterrains[t]; if (newterrain != NULL) continue; if (terraindata[t] != NULL) { newterrain = get_terrain(terraindata[t]); if (newterrain != NULL) { newterrains[t] = newterrain; } } } }