/* Copyright (c) 1998-2015, Enno Rehling Katja Zedel Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. **/ #ifndef H_KRNL_FACTION #define H_KRNL_FACTION #include "skill.h" #include "types.h" #include #include #ifdef __cplusplus extern "C" { #endif struct alliance; struct item; struct seen_region; struct attrib_type; struct gamedata; struct selist; /* faction flags */ #define FFL_NOAID (1<<0) /* Hilfsflag Kampf */ #define FFL_ISNEW (1<<1) #define FFL_PWMSG (1<<2) /* received a "new password" message */ #define FFL_QUIT (1<<3) #define FFL_CURSED (1<<4) /* you're going to have a bad time */ #define FFL_DEFENDER (1<<10) #define FFL_SELECT (1<<22) /* ehemals f->dh, u->dh, r->dh, etc... */ #define FFL_MARK (1<<23) /* fuer markierende algorithmen, die das * hinterher auch wieder loeschen muessen! * (FFL_SELECT muss man vorher initialisieren, * FL_MARK hinterher loeschen) */ #define FFL_NOIDLEOUT (1<<24) /* Partei stirbt nicht an NMRs */ #define FFL_NPC (1<<25) /* eine Partei mit Monstern */ #define FFL_SAVEMASK (FFL_DEFENDER|FFL_NPC|FFL_NOIDLEOUT|FFL_CURSED) typedef struct faction { struct faction *next; struct faction *nexthash; struct region *first; struct region *last; int no; int subscription; int flags; char *name; char *banner; char *email; char *_password; int max_spelllevel; struct spellbook *spellbook; const struct locale *locale; int lastorders; int age; struct ursprung *ursprung; const struct race *race; magic_t magiegebiet; int newbies; int num_people; /* Anzahl Personen ohne Monster */ int num_units; int options; struct ally *allies; /* alliedgroup and others should check sf.faction.alive before using a faction from f.allies */ struct group *groups; /* alliedgroup and others should check sf.faction.alive before using a faction from f.groups */ score_t score; struct alliance *alliance; int alliance_joindate; /* the turn on which the faction joined its current alliance (or left the last one) */ #ifdef VICTORY_DELAY unsigned char victory_delay; #endif struct unit *units; struct attrib *attribs; struct message_list *msgs; struct bmsg { struct bmsg *next; struct region *r; struct message_list *msgs; } *battles; struct item *items; /* items this faction can claim */ struct selist *seen_factions; bool _alive; /* enno: sollte ein flag werden */ } faction; extern struct faction *factions; #define want(option) (1<