#include #include #include "laws.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static void test_new_building_can_be_renamed(CuTest * tc) { region *r; building *b; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); CuAssertTrue(tc, !renamed_building(b)); } static void test_rename_building(CuTest * tc) { region *r; building *b; unit *u; faction *f; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); f = test_create_faction(NULL); u = test_create_unit(f, r); u_set_building(u, b); rename_building(u, NULL, b, "Villa Nagel"); CuAssertStrEquals(tc, "Villa Nagel", b->name); CuAssertTrue(tc, renamed_building(b)); } static void test_rename_building_twice(CuTest * tc) { region *r; unit *u; faction *f; building *b; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(-1, 0); b = new_building(btype, r, default_locale); f = test_create_faction(NULL); u = test_create_unit(f, r); u_set_building(u, b); rename_building(u, NULL, b, "Villa Nagel"); CuAssertStrEquals(tc, "Villa Nagel", b->name); rename_building(u, NULL, b, "Villa Kunterbunt"); CuAssertStrEquals(tc, "Villa Kunterbunt", b->name); } static void test_contact(CuTest * tc) { region *r; unit *u1, *u2, *u3; building *b; building_type *btype; test_cleanup(); test_create_world(); btype = bt_get_or_create("castle"); r = findregion(0, 0); b = new_building(btype, r, default_locale); u1 = test_create_unit(test_create_faction(0), r); u2 = test_create_unit(test_create_faction(0), r); u3 = test_create_unit(test_create_faction(0), r); set_level(u3, SK_PERCEPTION, 2); usetsiege(u3, b); b->besieged = 1; CuAssertIntEquals(tc, 1, can_contact(r, u1, u2)); u_set_building(u1, b); CuAssertIntEquals(tc, 0, can_contact(r, u1, u2)); u1->faction->allies = calloc(1, sizeof(ally)); u1->faction->allies->faction = u2->faction; u1->faction->allies->status = HELP_ALL; CuAssertIntEquals(tc, HELP_GIVE, can_contact(r, u1, u2)); u_set_building(u2, b); CuAssertIntEquals(tc, 1, can_contact(r, u1, u2)); } static void test_fishing_feeds_2_people(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(NULL); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); rtype = get_resourcetype(R_SILVER); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 3); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype)); } static int not_so_hungry(const unit * u) { return 6 * u->number; } static void test_fishing_does_not_give_goblins_money(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(NULL); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); i_change(&u->items, rtype->itype, 42); global.functions.maintenance = not_so_hungry; scale_number(u, 2); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); } static void test_fishing_gets_reset(CuTest * tc) { const resource_type *rtype; region *r; faction *f; unit *u; ship *sh; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); r = findregion(-1, 0); CuAssertStrEquals(tc, "ocean", r->terrain->_name); /* test_create_world needs coverage */ f = test_create_faction(NULL); u = test_create_unit(f, r); sh = new_ship(st_find("boat"), r, 0); u_set_ship(u, sh); i_change(&u->items, rtype->itype, 42); scale_number(u, 1); sh->flags |= SF_FISHING; get_food(r); CuAssertIntEquals(tc, 42, i_get(u->items, rtype->itype)); scale_number(u, 1); get_food(r); CuAssertIntEquals(tc, 32, i_get(u->items, rtype->itype)); } static void test_unit_limit(CuTest * tc) { set_param(&global.parameters, "rules.limit.faction", "250"); CuAssertIntEquals(tc, 250, rule_faction_limit()); set_param(&global.parameters, "rules.limit.faction", "200"); CuAssertIntEquals(tc, 200, rule_faction_limit()); set_param(&global.parameters, "rules.limit.alliance", "250"); CuAssertIntEquals(tc, 250, rule_alliance_limit()); } extern int checkunitnumber(const faction * f, int add); static void test_cannot_create_unit_above_limit(CuTest * tc) { faction *f; test_cleanup(); test_create_world(); f = test_create_faction(NULL); set_param(&global.parameters, "rules.limit.faction", "4"); CuAssertIntEquals(tc, 0, checkunitnumber(f, 4)); CuAssertIntEquals(tc, 2, checkunitnumber(f, 5)); set_param(&global.parameters, "rules.limit.alliance", "3"); CuAssertIntEquals(tc, 0, checkunitnumber(f, 3)); CuAssertIntEquals(tc, 1, checkunitnumber(f, 4)); } static void test_reserve_cmd(CuTest *tc) { unit *u1, *u2; faction *f; region *r; order *ord; const resource_type *rtype; const struct locale *loc; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); assert(rtype && rtype->itype); f = test_create_faction(NULL); r = findregion(0, 0); assert(r && f); u1 = test_create_unit(f, r); u2 = test_create_unit(f, r); assert(u1 && u2); loc = get_locale("de"); assert(loc); ord = create_order(K_RESERVE, loc, "200 SILBER"); assert(ord); i_change(&u1->items, rtype->itype, 100); i_change(&u2->items, rtype->itype, 100); CuAssertIntEquals(tc, 200, reserve_cmd(u1, ord)); CuAssertIntEquals(tc, 200, i_get(u1->items, rtype->itype)); CuAssertIntEquals(tc, 0, i_get(u2->items, rtype->itype)); test_cleanup(); } static void test_new_units(CuTest *tc) { unit *u; faction *f; region *r; order *ord; const struct locale *loc; test_cleanup(); test_create_world(); f = test_create_faction(NULL); r = findregion(0, 0); assert(r && f); u = test_create_unit(f, r); assert(u && !u->next); loc = get_locale("de"); assert(loc); ord = create_order(K_MAKETEMP, loc, "hurr"); assert(ord); u->orders = ord; new_units(); CuAssertPtrNotNull(tc, u->next); test_cleanup(); } typedef struct guard_fixture { unit * u; } guard_fixture; void setup_guard(guard_fixture *fix, bool armed) { region *r; faction *f; unit * u; test_cleanup(); test_create_world(); f = test_create_faction(NULL); r = findregion(0, 0); assert(r && f); u = test_create_unit(f, r); fset(u, UFL_GUARD); u->status = ST_FIGHT; if (armed) { item_type *itype; itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2); i_change(&u->items, itype, 1); set_level(u, SK_MELEE, 2); } fix->u = u; } static void test_update_guards(CuTest *tc) { guard_fixture fix; setup_guard(&fix, true); update_guards(); CuAssertTrue(tc, fval(fix.u, UFL_GUARD)); freset(fix.u, UFL_GUARD); update_guards(); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_newbie_cannot_guard(CuTest *tc) { guard_fixture fix; setup_guard(&fix, true); set_param(&global.parameters, "NewbieImmunity", "4"); CuAssertTrue(tc, IsImmune(fix.u->faction)); update_guards(); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_unarmed_cannot_guard(CuTest *tc) { guard_fixture fix; setup_guard(&fix, false); update_guards(); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_unarmed_races_can_guard(CuTest *tc) { guard_fixture fix; race * rc; setup_guard(&fix, false); rc = rc_get_or_create(fix.u->race_->_name); rc->flags |= RCF_UNARMEDGUARD; update_guards(); CuAssertTrue(tc, fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_low_skill_cannot_guard(CuTest *tc) { guard_fixture fix; setup_guard(&fix, true); set_level(fix.u, SK_MELEE, 1); fix.u->status = ST_FLEE; update_guards(); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_fleeing_cannot_guard(CuTest *tc) { guard_fixture fix; setup_guard(&fix, true); fix.u->status = ST_FLEE; update_guards(); CuAssertTrue(tc, !fval(fix.u, UFL_GUARD)); test_cleanup(); } static void test_reserve_self(CuTest *tc) { unit *u1, *u2; faction *f; region *r; order *ord; const resource_type *rtype; const struct locale *loc; test_cleanup(); test_create_world(); rtype = get_resourcetype(R_SILVER); assert(rtype && rtype->itype); f = test_create_faction(NULL); r = findregion(0, 0); assert(r && f); u1 = test_create_unit(f, r); u2 = test_create_unit(f, r); assert(u1 && u2); loc = get_locale("de"); assert(loc); ord = create_order(K_RESERVE, loc, "200 SILBER"); assert(ord); i_change(&u1->items, rtype->itype, 100); i_change(&u2->items, rtype->itype, 100); CuAssertIntEquals(tc, 100, reserve_self(u1, ord)); CuAssertIntEquals(tc, 100, i_get(u1->items, rtype->itype)); CuAssertIntEquals(tc, 100, i_get(u2->items, rtype->itype)); test_cleanup(); } CuSuite *get_laws_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_new_building_can_be_renamed); SUITE_ADD_TEST(suite, test_rename_building); SUITE_ADD_TEST(suite, test_rename_building_twice); SUITE_ADD_TEST(suite, test_fishing_feeds_2_people); SUITE_ADD_TEST(suite, test_fishing_does_not_give_goblins_money); SUITE_ADD_TEST(suite, test_fishing_gets_reset); SUITE_ADD_TEST(suite, test_unit_limit); SUITE_ADD_TEST(suite, test_update_guards); SUITE_ADD_TEST(suite, test_newbie_cannot_guard); SUITE_ADD_TEST(suite, test_unarmed_cannot_guard); SUITE_ADD_TEST(suite, test_unarmed_races_can_guard); SUITE_ADD_TEST(suite, test_fleeing_cannot_guard); SUITE_ADD_TEST(suite, test_low_skill_cannot_guard); SUITE_ADD_TEST(suite, test_reserve_self); SUITE_ADD_TEST(suite, test_reserve_cmd); SUITE_ADD_TEST(suite, test_new_units); SUITE_ADD_TEST(suite, test_cannot_create_unit_above_limit); SUITE_ADD_TEST(suite, test_contact); return suite; }