#include #include #include "ally.h" #include "pool.h" #include "magic.h" #include "unit.h" #include "item.h" #include "faction.h" #include "region.h" #include "skill.h" #include #include #include void test_pool(CuTest *tc) { unit *u1, *u2, *u3; faction *f; region *r; struct resource_type *rtype; test_cleanup(); test_create_world(); rtype = rt_get_or_create("money"); it_get_or_create(rtype); f = test_create_faction(0); r = findregion(0, 0); assert(r && f && rtype && rtype->itype); u1 = test_create_unit(f, r); u2 = test_create_unit(f, r); u3 = test_create_unit(test_create_faction(0), r); assert(u1 && u2); i_change(&u1->items, rtype->itype, 100); set_resvalue(u1, rtype, 50); i_change(&u2->items, rtype->itype, 200); set_resvalue(u2, rtype, 100); i_change(&u3->items, rtype->itype, 400); set_resvalue(u3, rtype, 200); CuAssertIntEquals(tc, 50, get_pooled(u1, rtype, GET_SLACK, 40)); CuAssertIntEquals(tc, 50, get_pooled(u1, rtype, GET_SLACK, INT_MAX)); CuAssertIntEquals(tc, 100, get_pooled(u1, rtype, GET_SLACK | GET_RESERVE, INT_MAX)); CuAssertIntEquals(tc, 150, get_pooled(u1, rtype, GET_SLACK | GET_POOLED_SLACK, INT_MAX)); CuAssertIntEquals(tc, 100, get_pooled(u1, rtype, GET_POOLED_SLACK, INT_MAX)); CuAssertIntEquals(tc, 200, get_pooled(u1, rtype, GET_POOLED_SLACK | GET_POOLED_RESERVE, INT_MAX)); u3->faction->allies = calloc(1, sizeof(ally)); u3->faction->allies->faction = f; u3->faction->allies->status = HELP_GUARD; CuAssertIntEquals(tc, 0, get_pooled(u1, rtype, GET_ALLIED_SLACK | GET_ALLIED_RESERVE, INT_MAX)); u3->faction->allies->status = HELP_MONEY; CuAssertIntEquals(tc, 200, get_pooled(u1, rtype, GET_ALLIED_SLACK, INT_MAX)); CuAssertIntEquals(tc, 200, get_pooled(u1, rtype, GET_ALLIED_RESERVE, INT_MAX)); CuAssertIntEquals(tc, 400, get_pooled(u1, rtype, GET_ALLIED_SLACK | GET_ALLIED_RESERVE, INT_MAX)); CuAssertIntEquals(tc, 100, get_pooled(u1, rtype, GET_ALL, 50)); CuAssertIntEquals(tc, 300, get_pooled(u1, rtype, GET_ALL, 150)); CuAssertIntEquals(tc, 300, get_pooled(u1, rtype, GET_ALL, INT_MAX)); } void test_change_resource(CuTest * tc) { struct unit * u; struct faction * f; struct region * r; const char * names[] = { "money", "aura", "permaura", "horse", "hp", 0 }; int i; test_cleanup(); test_create_world(); enable_skill(SK_MAGIC, true); r = findregion(0, 0); f = test_create_faction(0); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); set_level(u, SK_MAGIC, 5); create_mage(u, M_DRAIG); for (i = 0; names[i]; ++i) { const struct resource_type *rtype = rt_find(names[i]); int have = get_resource(u, rtype); CuAssertIntEquals(tc, have + 1, change_resource(u, rtype, 1)); CuAssertIntEquals(tc, have + 1, get_resource(u, rtype)); } } CuSuite *get_pool_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_pool); SUITE_ADD_TEST(suite, test_change_resource); return suite; }