#ifdef _MSC_VER #include #endif #include "items.h" #include "alchemy.h" #include "skill.h" #include "direction.h" #include "study.h" #include "economy.h" #include "magic.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* triggers includes */ #include #include #include #include #include #include #include #include #include #include #include #include /* BEGIN studypotion */ #define MAXGAIN 15 static int use_studypotion(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { if (u->thisorder && init_order(u->thisorder, u->faction->locale) == K_STUDY) { char token[128]; skill_t sk = NOSKILL; skill *sv = 0; const char * s = gettoken(token, sizeof(token)); if (s) { sk = get_skill(s, u->faction->locale); sv = unit_skill(u, sk); } if (sv && sv->level > 2) { /* TODO: message */ } else if (sk != NOSKILL && study_cost(u, sk) > 0) { /* TODO: message */ } else { attrib *a = a_find(u->attribs, &at_learning); teaching_info *teach; if (a == NULL) { a = a_add(&u->attribs, a_new(&at_learning)); } teach = (teaching_info *)a->data.v; if (amount > MAXGAIN) { amount = MAXGAIN; } teach->days += amount * STUDYDAYS; if (teach->days > MAXGAIN * STUDYDAYS) { teach->days = MAXGAIN * STUDYDAYS; } i_change(&u->items, itype, -amount); return 0; } } return EUNUSABLE; } /* END studypotion */ /* BEGIN speedsail */ #define SPEEDSAIL_EFFECT 1 static int use_speedsail(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { double effect; ship *sh = u->ship; if (!sh) { cmistake(u, ord, 20, MSG_MOVE); return -1; } effect = SPEEDSAIL_EFFECT; create_curse(u, &sh->attribs, &ct_shipspeedup, 20, INT_MAX, effect, 0); ADDMSG(&u->faction->msgs, msg_message("use_speedsail", "unit speed", u, SPEEDSAIL_EFFECT)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } /* END speedsail */ /* ------------------------------------------------------------- */ /* Kann auch von Nichtmagiern benutzt werden, erzeugt eine * Antimagiezone, die zwei Runden bestehen bleibt */ static int use_antimagiccrystal(unit * u, const struct item_type *itype, int amount, struct order *ord) { region *r = u->region; const resource_type *rt_crystal; int i; rt_crystal = rt_find("antimagic"); assert(rt_crystal != NULL); for (i = 0; i != amount; ++i) { int effect; double force; spell *sp = find_spell("antimagiczone"); attrib **ap = &r->attribs; UNUSED_ARG(ord); assert(sp); /* Reduziert die Staerke jedes Spruchs um effect */ effect = 5; /* Haelt Sprueche bis zu einem summierten Gesamtlevel von power aus. * Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone * um seine Stufe */ force = effect * 20.0; /* Stufe 5 =~ 100 */ /* Regionszauber aufloesen */ while (*ap && force > 0) { curse *c; attrib *a = *ap; if (a->type != &at_curse) { do { ap = &(*ap)->next; } while (*ap && a->type == (*ap)->type); continue; } c = (curse *)a->data.v; /* Immunitaet pruefen */ if (c_flags(c) & CURSE_IMMUNE) { do { ap = &(*ap)->next; } while (*ap && a->type == (*ap)->type); continue; } force = destr_curse(c, effect, force); if (c->vigour <= 0) { a_remove(&r->attribs, a); } if (*ap) ap = &(*ap)->next; } if (force > 0) { int duration = 2; create_curse(u, &r->attribs, &ct_antimagiczone, force, duration, effect, 0); } } use_pooled(u, rt_crystal, GET_DEFAULT, amount); ADDMSG(&u->region->msgs, msg_message("use_antimagiccrystal", "unit", u)); return 0; } #define BAGPIPEFRACTION (dice(2,4)+2) #define BAGPIPEDURATION (dice(2,10)+4) static int use_bagpipeoffear(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { int money; if (get_curse(u->region->attribs, &ct_depression)) { cmistake(u, ord, 58, MSG_MAGIC); return -1; } money = entertainmoney(u->region) / BAGPIPEFRACTION; change_money(u, money); rsetmoney(u->region, rmoney(u->region) - money); create_curse(u, &u->region->attribs, &ct_depression, 20, BAGPIPEDURATION, 0.0, 0); ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction", "unit region command money", u, u->region, ord, money)); ADDMSG(&u->region->msgs, msg_message("bagpipeoffear_region", "unit money", u, money)); return 0; } static int use_aurapotion50(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { if (!is_mage(u)) { cmistake(u, ord, 214, MSG_MAGIC); return -1; } change_spellpoints(u, 50); ADDMSG(&u->faction->msgs, msg_message("aurapotion50_effect", "unit region command", u, u->region, ord)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } static int use_birthdayamulet(unit * u, const struct item_type *itype, int amount, struct order *ord) { direction_t d; message *msg = msg_message("meow", ""); UNUSED_ARG(ord); UNUSED_ARG(amount); UNUSED_ARG(itype); add_message(&u->region->msgs, msg); for (d = 0; d < MAXDIRECTIONS; d++) { region *tr = rconnect(u->region, d); if (tr) add_message(&tr->msgs, msg); } msg_release(msg); return 0; } static int use_foolpotion(unit *u, const item_type *itype, int amount, struct order *ord) { int targetno = read_unitid(u->faction, u->region); unit *target = findunit(targetno); if (target == NULL || u->region != target->region) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", "")); return ECUSTOM; } if (effskill(u, SK_STEALTH, NULL) <= effskill(target, SK_PERCEPTION, NULL)) { cmistake(u, ord, 64, MSG_EVENT); return ECUSTOM; } ADDMSG(&u->faction->msgs, msg_message("givedumb", "unit recipient amount", u, target, amount)); change_effect(target, itype, amount); use_pooled(u, itype->rtype, GET_DEFAULT, amount); return 0; } static int use_bloodpotion(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { if (u->number == 0 || u_race(u) == get_race(RC_DAEMON)) { change_effect(u, itype, 100 * amount); } else { const race *irace = u_irace(u); if (irace == u_race(u)) { const race *rcfailure = rc_find("smurf"); if (!rcfailure) { rcfailure = rc_find("toad"); } if (rcfailure) { trigger *trestore = trigger_changerace(u, u_race(u), irace); if (trestore) { int duration = 2 + rng_int() % 8; add_trigger(&u->attribs, "timer", trigger_timeout(duration, trestore)); u->irace = NULL; u_setrace(u, rcfailure); } } } } use_pooled(u, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, amount); ADDMSG(&u->faction->msgs, msg_message("use_item", "unit amount item", u, amount, itype->rtype)); return 0; } /* ------------------------------------------------------------- */ /* Kann auch von Nichtmagier benutzt werden, modifiziert Taktik fuer diese * Runde um -1 - 4 Punkte. */ static int use_tacticcrystal(unit * u, const struct item_type *itype, int amount, struct order *ord) { int i; for (i = 0; i != amount; ++i) { int duration = 1; /* wirkt nur in dieser Runde */ curse *c; float effect; float power = 5; /* Widerstand gegen Antimagiesprueche, ist in diesem Fall egal, da der curse fuer den Kampf gelten soll, der vor den Antimagiezaubern passiert */ effect = (float)(rng_int() % 6 - 1); c = create_curse(u, &u->attribs, &ct_skillmod, power, duration, effect, u->number); c->data.i = SK_TACTICS; UNUSED_ARG(ord); } use_pooled(u, itype->rtype, GET_DEFAULT, amount); ADDMSG(&u->faction->msgs, msg_message("use_tacticcrystal", "unit region", u, u->region)); return 0; } static int use_mistletoe(struct unit *user, const struct item_type *itype, int amount, struct order *ord) { int mtoes = get_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, amount); if (mtoes < amount) { amount = mtoes; } if (amount > 0) { use_pooled(user, itype->rtype, GET_SLACK | GET_RESERVE | GET_POOLED_SLACK, amount); change_effect(user, itype, amount); ADDMSG(&user->faction->msgs, msg_message("use_item", "unit amount item", user, amount, itype->rtype)); } return 0; } static int use_warmthpotion(unit *u, const item_type *itype, int amount, struct order *ord) { if (u->faction->race == get_race(RC_INSECT)) { u->flags |= UFL_WARMTH; } else { /* nur fuer insekten: */ cmistake(u, ord, 163, MSG_EVENT); return ECUSTOM; } use_pooled(u, itype->rtype, GET_DEFAULT, amount); ADDMSG(&u->faction->msgs, msg_message("use_item", "unit amount item", u, amount, itype->rtype)); return 0; } static int potion_water_of_life(unit * u, region *r, int amount) { static int config; static int tree_type, tree_count; int wood = 0; if (config_changed(&config)) { tree_type = config_get_int("rules.magic.wol_type", 1); tree_count = config_get_int("rules.magic.wol_effect", 10); } /* mallorn is required to make mallorn forests, wood for regular ones */ if (fval(r, RF_MALLORN)) { wood = use_pooled(u, rt_find("mallorn"), GET_DEFAULT, tree_count * amount); } else { wood = use_pooled(u, rt_find("log"), GET_DEFAULT, tree_count * amount); } if (r->land == 0) wood = 0; if (wood < tree_count * amount) { int x = wood / tree_count; if (wood % tree_count) ++x; if (x < amount) amount = x; } rsettrees(r, tree_type, rtrees(r, tree_type) + wood); ADDMSG(&u->faction->msgs, msg_message("growtree_effect", "mage amount", u, wood)); return amount; } static int use_water_of_life(unit *u, const item_type *itype, int amount, struct order *ord) { return potion_water_of_life(u, u->region, amount); } static int heal(unit * user, int effect) { int req = unit_max_hp(user) * user->number - user->hp; if (req > 0) { if (req > effect) req = effect; effect -= req; user->hp += req; } return effect; } static int potion_healing(struct unit *user, int amount) { int effect = amount * 400; unit *u = user->region->units; effect = heal(u, effect); while (effect > 0 && u != NULL) { if (u->faction == user->faction) { effect = heal(u, effect); } u = u->next; } return amount; } static int use_healing_potion(unit *u, const item_type *itype, int amount, struct order *ord) { ADDMSG(&u->faction->msgs, msg_message("use_item", "unit amount item", u, amount, itype->rtype)); return potion_healing(u, amount); } static int potion_ointment(unit * u, int amount) { int effect = amount * 400; effect = heal(u, effect); return amount; } static int use_ointment(unit *u, const item_type *itype, int amount, struct order *ord) { ADDMSG(&u->faction->msgs, msg_message("use_item", "unit amount item", u, amount, itype->rtype)); return potion_ointment(u, amount); } static int potion_power(unit *u, int amount) { int hp = 10 * amount; if (hp > u->number) { hp = u->number; amount = (hp + 9) % 10; } u->hp += hp * unit_max_hp(u) * 4; return amount; } static int use_power_elixir(unit *u, const item_type *itype, int amount, struct order *ord) { ADDMSG(&u->faction->msgs, msg_message("use_item", "unit amount item", u, amount, itype->rtype)); return potion_power(u, amount); } void register_itemfunctions(void) { /* have tests: */ register_item_use(use_water_of_life, "use_lifepotion"); register_item_use(use_mistletoe, "use_mistletoe"); register_item_use(use_tacticcrystal, "use_dreameye"); register_item_use(use_studypotion, "use_studypotion"); register_item_use(use_antimagiccrystal, "use_antimagic"); register_item_use(use_speedsail, "use_speedsail"); register_item_use(use_bagpipeoffear, "use_bagpipeoffear"); register_item_use(use_aurapotion50, "use_aurapotion50"); register_item_use(use_birthdayamulet, "use_aoc"); register_item_use(use_foolpotion, "use_p7"); register_item_use(use_bloodpotion, "use_peasantblood"); register_item_use(use_ointment, "use_ointment"); register_item_use(use_healing_potion, "use_healing"); register_item_use(use_power_elixir, "use_p13"); register_item_use(use_warmthpotion, "use_nestwarmth"); }