/* vi: set ts=2: * * Eressea PB(E)M host Copyright (C) 1998-2000 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea-pbem.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * based on: * * Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace * Atlantis v1.7 Copyright 1996 by Alex Schröder * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. * This program may not be sold or used commercially without prior written * permission from the authors. */ #include #include "eressea.h" #include "spy.h" /* kernel includes */ #include "build.h" #include "creation.h" #include "economy.h" #include "item.h" #include "karma.h" #include "faction.h" #include "magic.h" #include "message.h" #include "movement.h" #include "race.h" #include "region.h" #include "ship.h" #include "skill.h" #include "unit.h" /* util includes */ #include "vset.h" /* libc includes */ #include #include #include #include void spy(region * r, unit * u) { unit *target; int spy, observe; target = getunit(r, u); if (!target) { cmistake(u, findorder(u, u->thisorder), 64, MSG_EVENT); return; } if (!can_contact(r, u, target)) { cmistake(u, findorder(u, u->thisorder), 24, MSG_EVENT); return; } if (eff_skill(u, SK_SPY, r) < 1) { cmistake(u, findorder(u, u->thisorder), 39, MSG_EVENT); return; } spy = eff_skill(u, SK_SPY, r) - (eff_skill(target, SK_OBSERVATION, r) + eff_stealth(target, r) / 2); if (spy < 0) { add_message(&u->faction->msgs, new_message(u->faction, "spyfail%u:spy%u:target", u, target)); } else if (spy == 0) { spy_message(spy, u, target); } else if (spy > 0) { spy_message(1, u, target); } observe = eff_skill(target, SK_OBSERVATION, r) - effskill(u, SK_STEALTH); if (get_item(u, I_RING_OF_INVISIBILITY) >= u->number && get_item(target, I_AMULET_OF_TRUE_SEEING) == 0) { observe = min(observe, 0); } if (observe > 0) add_message(&target->faction->msgs, new_message(target->faction, "spydetect%u:spy%u:target", observe>0?u:NULL, target)); } void setstealth(unit * u, strlist * S) { char *s; char level; race_t t; attrib *a; s = getstrtoken(); /* Tarne ohne Parameter: Setzt maximale Tarnung */ if (s == NULL || *s == 0) { u_seteffstealth(u, -1); return; } /* Pseudodrachen können sich nur als Drachen tarnen */ t = findrace(s); if (t != NORACE) { if (u->race == RC_PSEUDODRAGON || u->race == RC_BIRTHDAYDRAGON) { if (t==RC_PSEUDODRAGON||t==RC_FIREDRAGON||t==RC_DRAGON||t==RC_WYRM) { u->irace = t; } return; } /* Dämomen und Illusionsparteien können sich als andere race tarnen */ if (race[u->race].flags & RCF_SHAPESHIFT) { if (!race[t].nonplayer) { u->irace = t; } } return; } switch(findparam(s)) { case P_FACTION: /* TARNE PARTEI [NICHT] */ s = getstrtoken(); if (findparam(s) == P_NOT) { freset(u, FL_PARTEITARNUNG); } else { fset(u, FL_PARTEITARNUNG); } break; case P_ANY: /* TARNE ALLES (was nicht so alles geht?) */ u_seteffstealth(u, -1); break; case P_NUMBER: /* TARNE ANZAHL [NICHT] */ if(!fspecial(u->faction, FS_HIDDEN)) { cmistake(u, S->s, 277, MSG_EVENT); return; } s = getstrtoken(); if (findparam(s) == P_NOT) { a = a_find(u->attribs, &at_fshidden); if(a) a->data.ca[0] = 0; if(a->data.i == 0) a_remove(&u->attribs, a); } else { a = a_find(u->attribs, &at_fshidden); if(!a) a = a_add(&u->attribs, a_new(&at_fshidden)); a->data.ca[0] = 1; } break; case P_ITEMS: /* TARNE GEGENSTÄNDE [NICHT] */ if(!fspecial(u->faction, FS_HIDDEN)) { cmistake(u, S->s, 277, MSG_EVENT); return; } if (findparam(s) == P_NOT) { a = a_find(u->attribs, &at_fshidden); if(a) a->data.ca[1] = 0; if(a->data.i == 0) a_remove(&u->attribs, a); } else { a = a_find(u->attribs, &at_fshidden); if(!a) a = a_add(&u->attribs, a_new(&at_fshidden)); a->data.ca[1] = 1; } break; default: /* Sonst: Tarnungslevel setzen */ level = (char) atoip(s); if (level > effskill(u, SK_STEALTH)) { sprintf(buf, "%s kann sich nicht so gut tarnen.", unitname(u)); mistake(u, S->s, buf, MSG_EVENT); return; } u_seteffstealth(u, level); } return; } static int faction_skill(region * r, faction * f, skill_t skill) { int sk = 0; unit *u; list_foreach(unit, r->units, u) if (u->faction == f) { int s = eff_skill(u, skill, r); sk = max(sk, s); } list_next(u); return sk; } static int crew_skill(region * r, faction * f, ship * sh, skill_t skill) { int sk = 0; unit *u; list_foreach(unit, r->units, u) if (u->ship == sh && u->faction == f) { sk = eff_skill(u, skill, r); sk = max(skill, sk); } list_next(u); return sk; } static int try_destruction(unit * u, unit * u2, const char *name, int skilldiff) { const char *destruction_success_msg = "%s wurde von %s zerstoert."; const char *destruction_failed_msg = "%s konnte %s nicht zerstoeren."; const char *destruction_detected_msg = "%s wurde beim Versuch, %s zu zerstoeren, entdeckt."; const char *detect_failure_msg = "Es wurde versucht, %s zu zerstoeren."; const char *object_destroyed_msg = "%s wurde zerstoert."; if (skilldiff == 0) { /* tell the unit that the attempt failed: */ sprintf(buf, destruction_failed_msg, unitname(u), name); addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN); /* tell the enemy about the attempt: */ sprintf(buf, detect_failure_msg, name); addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT); return 0; } if (skilldiff < 0) { /* tell the unit that the attempt was detected: */ sprintf(buf, destruction_detected_msg, unitname(u), name); addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN); /* tell the enemy whodunit: */ sprintf(buf, detect_failure_msg, unitname(u2), unitname(u), name); addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT); return 0; } /* tell the unit that the attempt succeeded */ sprintf(buf, destruction_success_msg, name, unitname(u)); addmessage(0, u->faction, buf, MSG_EVENT, ML_INFO); sprintf(buf, object_destroyed_msg, name); addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT); return 1; /* success */ } static void sink_ship(region * r, ship * sh, const char *name, char spy, unit * saboteur) { const char *person_lost_msg = "- %d Person von %s ertrinkt; %s."; const char *persons_lost_msg = "- %d Personen von %s ertrinken; %s."; const char *unit_dies_msg = "Die Einheit wird ausgeloescht"; const char *unit_lives_msg = "Die Einheit rettet sich nach "; const char *unit_intact_msg = "%s ueberlebt unbeschadet und rettet sich nach %s."; const char *ship_sinks_msg = "%s versinkt im Ozean."; const char *enemy_discovers_spy_msg = "%s wurde beim versenken von %s entdeckt."; const char *spy_discovered_msg = "%s entdeckte %s beim versenken von %s."; unit **ui; region *safety = r; faction *f; int i; direction_t d; unsigned int index; int chance; int money, count; char buffer[DISPLAYSIZE + 1]; vset informed; vset survivors; vset_init(&informed); vset_init(&survivors); /* figure out what a unit's chances of survival are: */ chance = 0; if (rterrain(r) != T_OCEAN) chance = CANAL_SWIMMER_CHANCE; else for (d = 0; d != MAXDIRECTIONS; ++d) if (rterrain(rconnect(r, d)) != T_OCEAN && !move_blocked(NULL, r, d)) { safety = rconnect(r, d); chance = OCEAN_SWIMMER_CHANCE; break; } for (ui = &r->units; *ui; ui = &(*ui)->next) { unit *u = *ui; /* inform this faction about the sinking ship: */ vset_add(&informed, u->faction); if (u->ship == sh) { int dead = 0; /* if this fails, I misunderstood something: */ for (i = 0; i != u->number; ++i) if (rand() % 100 >= chance) ++dead; if (dead != u->number) /* she will live. but her items get stripped */ { vset_add(&survivors, u); if (dead > 0) { strcat(strcpy(buffer, unit_lives_msg), regionid(safety)); sprintf(buf, (dead == 1) ? person_lost_msg : persons_lost_msg, dead, unitname(u), buffer); } else sprintf(buf, unit_intact_msg, unitname(u), regionid(safety)); addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN); set_leftship(u, u->ship); u->ship = 0; if (r != safety) setguard(u, GUARD_NONE); while (u->items) i_remove(&u->items, u->items); move_unit(u, safety, NULL); } else { sprintf(buf, (dead == 1) ? person_lost_msg : persons_lost_msg, dead, unitname(u), unit_dies_msg); } if (dead == u->number) /* the poor creature, she dies */ { *ui = u->next; destroy_unit(u); } } } /* inform everyone, and reduce money to the absolutely necessary * amount: */ while (informed.size != 0) { unit *lastunit = 0; f = (faction *) informed.data[0]; money = 0; count = 0; /* find out how much money this faction still has: */ for (index = 0; index != survivors.size; ++index) { unit *u = (unit *) survivors.data[index]; if (u->faction == f) { count += u->number; money += get_money(u); lastunit = u; } } /* 'money' shall be the maintenance-surplus of the survivng * units: */ money = money - count * MAINTENANCE; for (index = 0; money > 0; ++index) { int remove; unit *u = (unit *) survivors.data[index]; assert(index < survivors.size); if (u->faction == f && !nonplayer(u)) { remove = min(get_money(u), money); money -= remove; change_money(u, -remove); } } /* finally, report to this faction that the ship sank: */ sprintf(buf, ship_sinks_msg, name); addmessage(0, f, buf, MSG_EVENT, ML_WARN); vset_erase(&informed, f); if (spy == 1 && f != saboteur->faction && faction_skill(r, f, SK_OBSERVATION) - eff_skill(saboteur, SK_STEALTH, r) > 0) { /* the unit is discovered */ sprintf(buf, spy_discovered_msg, lastunit, unitname(saboteur), name); addmessage(0, f, buf, MSG_EVENT, ML_IMPORTANT); sprintf(buf, enemy_discovers_spy_msg, unitname(saboteur), name); addmessage(0, saboteur->faction, buf, MSG_EVENT, ML_MISTAKE); } } /* finally, get rid of the ship */ destroy_ship(sh, r); vset_destroy(&informed); vset_destroy(&survivors); } void sabotage(region * r, unit * u) { char *s; int i; ship *sh; unit *u2; char buffer[DISPLAYSIZE]; s = getstrtoken(); i = findparam(s); switch (i) { case P_SHIP: sh = u->ship; if (!sh) { cmistake(u, findorder(u, u->thisorder), 144, MSG_EVENT); return; } u2 = shipowner(r, sh); strcat(strcpy(buffer, shipname(sh)), sh->type->name[0]); if (try_destruction(u, u2, buffer, eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_OBSERVATION))) { sink_ship(r, sh, buffer, 1, u); } break; #if 0 case P_BUILDING: if(u->building) { /* TODO: Gebäude zerstören */ } else { building *b = getbuilding(r); unit *owner; if(!b) { cmistake(u, findorder(u, u->thisorder), 6, MSG_EVENT); return; } owner = buildingowner(r, b); if(owner == NULL || eff_skill(u, SK_STEALTH, r) > wahrnehmung(r,owner->faction) { /* Besser Curse benutzen, einfacher */ a = a_add(b->attribs, a_new(&at_sabotaged)); a->data.i = 1+rand()%(eff_skll(u, SK_SPY, r)); } else if(owner) { /* Ertappt */ add_message(&u->faction->msgs, new_message(u->faction, "sabot_building_fail%u:unit", u); add_message(&r->msgs, new_message(owner->faction, "sabot_building_detect%u:unit", u); } else { } } break; #endif default: cmistake(u, findorder(u, u->thisorder), 9, MSG_EVENT); return; } return; }