#include #include "battle.h" #include "skill.h" #include #include #include #include #include #include #include #include "tests.h" static void test_make_fighter(CuTest * tc) { unit *au; region *r; fighter *af; battle *b; side *as; faction * f; const resource_type *rtype; test_cleanup(); test_create_world(); r = findregion(0, 0); f = test_create_faction(rc_find("human")); au = test_create_unit(f, r); enable_skill(SK_MAGIC, true); enable_skill(SK_RIDING, true); set_level(au, SK_MAGIC, 3); set_level(au, SK_RIDING, 3); au->status = ST_BEHIND; rtype = get_resourcetype(R_HORSE); i_change(&au->items, rtype->itype, 1); b = make_battle(r); as = make_side(b, au->faction, 0, 0, 0); af = make_fighter(b, au, as, false); CuAssertIntEquals(tc, 1, b->nfighters); CuAssertPtrEquals(tc, 0, af->building); CuAssertPtrEquals(tc, as, af->side); CuAssertIntEquals(tc, 0, af->run.hp); CuAssertIntEquals(tc, ST_BEHIND, af->status); CuAssertIntEquals(tc, 0, af->run.number); CuAssertIntEquals(tc, au->hp, af->person[0].hp); CuAssertIntEquals(tc, 1, af->person[0].speed); CuAssertIntEquals(tc, au->number, af->alive); CuAssertIntEquals(tc, 0, af->removed); CuAssertIntEquals(tc, 3, af->magic); CuAssertIntEquals(tc, 1, af->horses); CuAssertIntEquals(tc, 0, af->elvenhorses); free_battle(b); test_cleanup(); } static int add_two(building * b, unit * u) { return 2; } static void test_defenders_get_building_bonus(CuTest * tc) { unit *du, *au; region *r; building * bld; fighter *df, *af; battle *b; side *ds, *as; int diff; troop dt, at; building_type * btype; test_cleanup(); test_create_world(); r = findregion(0, 0); btype = bt_get_or_create("castle"); btype->protection = &add_two; bld = test_create_building(r, btype); bld->size = 10; du = test_create_unit(test_create_faction(rc_find("human")), r); au = test_create_unit(test_create_faction(rc_find("human")), r); u_set_building(du, bld); b = make_battle(r); ds = make_side(b, du->faction, 0, 0, 0); df = make_fighter(b, du, ds, false); as = make_side(b, au->faction, 0, 0, 0); af = make_fighter(b, au, as, true); CuAssertPtrEquals(tc, bld, df->building); CuAssertPtrEquals(tc, 0, af->building); dt.fighter = df; dt.index = 0; at.fighter = af; at.index = 0; diff = skilldiff(at, dt, 0); CuAssertIntEquals(tc, -2, diff); diff = skilldiff(dt, at, 0); CuAssertIntEquals(tc, 0, diff); free_battle(b); test_cleanup(); } static void test_attackers_get_no_building_bonus(CuTest * tc) { unit *au; region *r; building * bld; fighter *af; battle *b; side *as; building_type * btype; test_cleanup(); test_create_world(); r = findregion(0, 0); btype = bt_get_or_create("castle"); btype->protection = &add_two; bld = test_create_building(r, btype); bld->size = 10; au = test_create_unit(test_create_faction(rc_find("human")), r); u_set_building(au, bld); b = make_battle(r); as = make_side(b, au->faction, 0, 0, 0); af = make_fighter(b, au, as, true); CuAssertPtrEquals(tc, 0, af->building); free_battle(b); test_cleanup(); } static void test_building_bonus_respects_size(CuTest * tc) { unit *au, *du; region *r; building * bld; fighter *af, *df; battle *b; side *as; building_type * btype; faction * f; test_cleanup(); test_create_world(); r = findregion(0, 0); btype = bt_get_or_create("castle"); btype->protection = &add_two; bld = test_create_building(r, btype); bld->size = 10; f = test_create_faction(rc_find("human")); au = test_create_unit(f, r); scale_number(au, 9); u_set_building(au, bld); du = test_create_unit(f, r); u_set_building(du, bld); scale_number(du, 2); b = make_battle(r); as = make_side(b, au->faction, 0, 0, 0); af = make_fighter(b, au, as, false); df = make_fighter(b, du, as, false); CuAssertPtrEquals(tc, bld, af->building); CuAssertPtrEquals(tc, 0, df->building); free_battle(b); test_cleanup(); } CuSuite *get_battle_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_make_fighter); SUITE_ADD_TEST(suite, test_defenders_get_building_bonus); SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus); SUITE_ADD_TEST(suite, test_building_bonus_respects_size); return suite; }