#include #include #include "items.h" #include "study.h" #include "move.h" #include "magic.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* BEGIN studypotion */ #define MAXGAIN 15 static int use_studypotion(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { if (init_order(u->thisorder) == K_STUDY) { char token[128]; skill_t sk = NOSKILL; skill *sv = 0; const char * s = gettoken(token, sizeof(token)); if (s) { sk = get_skill(s, u->faction->locale); sv = unit_skill(u, sk); } if (sv && sv->level > 2) { /* TODO: message */ } else if (sk!=NOSKILL && study_cost(u, sk) > 0) { /* TODO: message */ } else { attrib *a = a_find(u->attribs, &at_learning); teaching_info *teach; if (a == NULL) { a = a_add(&u->attribs, a_new(&at_learning)); } teach = (teaching_info *)a->data.v; if (amount > MAXGAIN) { amount = MAXGAIN; } teach->value += amount * 30; if (teach->value > MAXGAIN * 30) { teach->value = MAXGAIN * 30; } i_change(&u->items, itype, -amount); return 0; } } return EUNUSABLE; } /* END studypotion */ /* BEGIN speedsail */ #define SPEEDSAIL_EFFECT 1 static int use_speedsail(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { curse *c; float effect; ship *sh = u->ship; if (!sh) { cmistake(u, ord, 20, MSG_MOVE); return -1; } effect = SPEEDSAIL_EFFECT; c = create_curse(u, &sh->attribs, ct_find("shipspeedup"), 20, INT_MAX, effect, 0); c_setflag(c, CURSE_NOAGE); ADDMSG(&u->faction->msgs, msg_message("use_speedsail", "unit speed", u, SPEEDSAIL_EFFECT)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } /* END speedsail */ /* ------------------------------------------------------------- */ /* Kann auch von Nichtmagiern benutzt werden, erzeugt eine * Antimagiezone, die zwei Runden bestehen bleibt */ static int use_antimagiccrystal(unit * u, const struct item_type *itype, int amount, struct order *ord) { region *r = u->region; const resource_type *rt_crystal = NULL; int i; if (rt_crystal == NULL) { rt_crystal = rt_find("antimagic"); assert(rt_crystal != NULL); } for (i = 0; i != amount; ++i) { int effect, duration = 2; float force; spell *sp = find_spell("antimagiczone"); attrib **ap = &r->attribs; unused_arg(ord); assert(sp); /* Reduziert die Stärke jedes Spruchs um effect */ effect = 5; /* Hält Sprüche bis zu einem summierten Gesamtlevel von power aus. * Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone * um seine Stufe */ force = (float)effect * 20; /* Stufe 5 =~ 100 */ /* Regionszauber auflösen */ while (*ap && force > 0) { curse *c; attrib *a = *ap; if (!fval(a->type, ATF_CURSE)) { do { ap = &(*ap)->next; } while (*ap && a->type == (*ap)->type); continue; } c = (curse *)a->data.v; /* Immunität prüfen */ if (c_flags(c) & CURSE_IMMUNE) { do { ap = &(*ap)->next; } while (*ap && a->type == (*ap)->type); continue; } force = destr_curse(c, effect, force); if (c->vigour <= 0) { a_remove(&r->attribs, a); } if (*ap) ap = &(*ap)->next; } if (force > 0) { create_curse(u, &r->attribs, ct_find("antimagiczone"), (float)force, duration, (float)effect, 0); } } use_pooled(u, rt_crystal, GET_DEFAULT, amount); ADDMSG(&u->faction->msgs, msg_message("use_antimagiccrystal", "unit region", u, r)); return 0; } static int use_instantartsculpture(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { building *b; if (u->region->land == NULL) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_onlandonly", "")); return -1; } b = new_building(bt_find("artsculpture"), u->region, u->faction->locale); b->size = 100; ADDMSG(&u->region->msgs, msg_message("artsculpture_create", "unit region", u, u->region)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } static int use_instantartacademy(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { building *b; if (u->region->land == NULL) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_onlandonly", "")); return -1; } b = new_building(bt_find("artacademy"), u->region, u->faction->locale); b->size = 100; ADDMSG(&u->region->msgs, msg_message("artacademy_create", "unit region", u, u->region)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } #define BAGPIPEFRACTION dice_rand("2d4+2") #define BAGPIPEDURATION dice_rand("2d10+4") static int use_bagpipeoffear(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { int money; if (get_curse(u->region->attribs, ct_find("depression"))) { cmistake(u, ord, 58, MSG_MAGIC); return -1; } money = entertainmoney(u->region) / BAGPIPEFRACTION; change_money(u, money); rsetmoney(u->region, rmoney(u->region) - money); create_curse(u, &u->region->attribs, ct_find("depression"), 20, BAGPIPEDURATION, 0.0, 0); ADDMSG(&u->faction->msgs, msg_message("bagpipeoffear_faction", "unit region command money", u, u->region, ord, money)); ADDMSG(&u->region->msgs, msg_message("bagpipeoffear_region", "unit money", u, money)); return 0; } static int use_aurapotion50(struct unit *u, const struct item_type *itype, int amount, struct order *ord) { if (!is_mage(u)) { cmistake(u, ord, 214, MSG_MAGIC); return -1; } change_spellpoints(u, 50); ADDMSG(&u->faction->msgs, msg_message("aurapotion50", "unit region command", u, u->region, ord)); use_pooled(u, itype->rtype, GET_DEFAULT, 1); return 0; } void register_itemfunctions(void) { register_demonseye(); register_item_use(use_antimagiccrystal, "use_antimagiccrystal"); register_item_use(use_instantartsculpture, "use_instantartsculpture"); register_item_use(use_studypotion, "use_studypotion"); register_item_use(use_speedsail, "use_speedsail"); register_item_use(use_instantartacademy, "use_instantartacademy"); register_item_use(use_bagpipeoffear, "use_bagpipeoffear"); register_item_use(use_aurapotion50, "use_aurapotion50"); }