require "lunit" module("tests.e3.items", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") -- food is free eressea.settings.set("NewbieImmunity", "0") end function test_goblins() local r = region.create(0, 0, "plain") assert(r) local f1 = faction.create("goblin@eressea.de", "goblin", "de") local f2 = faction.create("dwarf@eressea.de", "dwarf", "de") local f3 = faction.create("elf@eressea.de", "elf", "de") local u1 = unit.create(f1, r, 1) local u2 = unit.create(f2, r, 1) local u3 = unit.create(f3, r, 1) local restricted = { "towershield", "rep_crossbow", "plate", "lance", "mllornlance", "greatbow", "greataxe", "axe", "scale", "plate", "rustyhalberd", "halberd", "greatsword" } for k, v in ipairs(restricted) do u1:add_item(v, 1) u2:add_item(v, 1) u3:add_item(v, 1) end u1:add_order("ATTACKIERE " .. itoa36(u2.id)) u1:add_order("ATTACKIERE " .. itoa36(u3.id)) process_orders() end