require "lunit" module("tests.e2.spells", package.seeall, lunit.testcase) function setup() eressea.game.reset() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.peasants.growth.factor", "0") eressea.settings.set("magic.resist.enable", "0") eressea.settings.set("magic.fumble.enable", "0") eressea.settings.set("magic.regeneration.enable", "0") end function test_undead_cannot_enter_holyground() local r1 = region.create(0, 0, 'plain') local r2 = region.create(1, 0, 'plain') local f = faction.create('human') local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r2, 1) u2.magic = 'gwyrrd' u2:set_skill('magic', 100) u2.aura = 200 u2:add_spell('holyground') u2:add_order('ZAUBERE STUFE 10 "Heiliger Boden"') u1.race = "skeleton" u1:add_order("NACH Osten") process_orders() assert_not_nil(r2:get_curse('holyground')) assert_equal(r1, u1.region) end function test_shapeshift() local r = region.create(42, 0, "plain") local f = faction.create("demon", "noreply@eressea.de", "de") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1:clear_orders() u1.magic = "gray" u1:set_skill("magic", 2) u1.aura = 1 u1:add_spell("shapeshift") u1:add_order("ZAUBERE STUFE 1 Gestaltwandlung " .. itoa36(u2.id) .. " Goblin") process_orders() assert_equal(f.race, u2.race) s = u2:show() assert_equal("1 Goblin", string.sub(s, string.find(s, "1 Goblin"))) end function test_raindance() local r = region.create(0, 0, "plain") local f = faction.create("halfling", "noreply@eressea.de", "de") local u = unit.create(f, r) local err = 0 r:set_resource("peasant", 100) r:set_resource("money", 0) u.magic = "gwyrrd" u.race = "dwarf" u:set_skill("magic", 20) u.aura = 200 err = err + u:add_spell("raindance") assert_equal(0, err) u:clear_orders() u:add_order("ZAUBERE STUFE 1 Regentanz") assert_equal(0, r:get_resource("money")) process_orders() assert_equal(200, r:get_resource("money")) assert_equal(0, u:get_item("money")) u:clear_orders() u:add_order("ARBEITEN") process_orders() assert_equal(10, u:get_item("money")) -- only peasants benefit assert_equal(400, r:get_resource("money")) -- this is where the spell ends process_orders() process_orders() assert_equal(600, r:get_resource("money")) end function test_earn_silver() local r = region.create(0, 0, "mountain") local f = faction.create("human") local u = unit.create(f, r) eressea.settings.set("rules.food.flags", "4") eressea.settings.set("magic.fumble.enable", "0") eressea.settings.set("rules.peasants.growth", "0") eressea.settings.set("rules.economy.repopulate_maximum", "0") u.magic = "gwyrrd" u.race = "elf" u:set_skill("magic", 10) u.aura = 100 local err = u:add_spell("earn_silver#gwyrrd") assert_equal(0, err) u:clear_orders() u:add_order("ZAUBERE STUFE 1 Viehheilung") r:set_resource("money", 350) r:set_resource("peasant", 0) process_orders() -- get 50 silver assert_equal(50, u:get_item("money")) assert_equal(300, r:get_resource("money")) u:clear_orders() -- get 100 silver u:add_order("ZAUBERE STUFE 2 Viehheilung") process_orders() assert_equal(150, u:get_item("money")) assert_equal(200, r:get_resource("money")) u:clear_orders() -- get 150 silver u:add_order("ZAUBERE STUFE 3 Viehheilung") process_orders() assert_equal(300, u:get_item("money")) assert_equal(50, r:get_resource("money")) process_orders() -- not enough assert_equal(350, u:get_item("money")) assert_equal(0, r:get_resource("money")) end function test_familiar_cast() local r = region.create(0, 0, "plain") r:set_resource("money", 350) r:set_resource("peasant", 0) local f = faction.create("human") local u = unit.create(f, r) u.magic = "gwyrrd" u:set_skill("magic", 10) u.aura = 200 u:add_spell("earn_silver#gwyrrd") u:add_order('ARBEITE') local uf = unit.create(f, r) uf.race = "lynx" uf:set_skill("magic", 5) uf:add_order('ZAUBER STUFE 1 Viehheilung') u.familiar = uf process_orders() assert_equal(198, u.aura) -- Fremdzauber, Kosten verdoppelt assert_equal(10, u:get_item('money')) -- von ARBEITE assert_equal(50, uf:get_item('money')) -- von Zauber assert_equal(300, uf.region:get_resource("money")) end function test_familiar_mage_actions() local r = region.create(0, 0, "plain") r:set_resource("money", 350) r:set_resource("peasant", 0) local f = faction.create("human") local u = unit.create(f, r) u.magic = "gwyrrd" u:set_skill("magic", 10) u.aura = 200 u:add_spell("earn_silver#gwyrrd") u:add_order('ZAUBER STUFE 1 Viehheilung') local uf = unit.create(f, r) uf.race = "lynx" uf:set_skill("magic", 5) uf:add_order('ZAUBER STUFE 1 Viehheilung') u.familiar = uf process_orders() assert_equal(50, u:get_item('money')) assert_equal(50, uf:get_item('money')) assert_equal(250, uf.region:get_resource("money")) assert_equal(197, u.aura) end function test_familiar() local r = region.create(0, 0, "mountain") local f = faction.create("human") local u = unit.create(f, r) local uid = u.id u.name = 'Hodor' u.magic = "gwyrrd" u.race = "elf" u:set_skill("magic", 10) u.aura = 200 local err = u:add_spell("summon_familiar") assert_equal(0, err) u:add_order("ZAUBERE Vertrauten~rufen") process_orders() for u in r.units do if u.id ~= uid then assert_equal('Vertrauter von Hodor (' .. itoa36(uid) ..')', u.name) end end end function test_familiar_lynx() local r = region.create(0, 0, 'plain') local f = faction.create('human') local u = unit.create(f, r) u.race = 'lynx' u:equip('fam_lynx') assert_equal(1, u:get_skill('stealth')) assert_equal(1, u:get_skill('espionage')) assert_equal(1, u:get_skill('magic')) assert_equal(1, u:get_skill('perception')) end function test_bug_2480() local r = region.create(0, 0, "plain") local f = faction.create("human", "2480@eressea.de", "de") local u1 = unit.create(f, r, 1) local monster = unit.create(get_monsters(), r, 1, "wyrm") u1.number = 30 u1.hp = u1.hp_max * u1.number monster:add_order("ATTACK " .. itoa36(u1.id)) process_orders() assert_equal(0, u1.number); end function test_bug_2517() local r = region.create(0, 0, "plain") local f = faction.create("elf") local um = unit.create(f, r, 1) local uf = nil eressea.settings.set("magic.familiar.race", "lynx") f.magic = 'gwyrrd' um.magic = 'gwyrrd' um.race = 'elf' um:set_skill('magic', 10) um:add_spell('summon_familiar') um:add_spell('earn_silver#gwyrrd') um:add_order('ZAUBERE Vertrauten~rufen') um.aura = 200 process_orders() uf = um.familiar assert_not_nil(uf) assert_equal('lynx', uf.race) assert_equal('gray', uf.magic) uf:add_order('LERNE Magie') um:clear_orders() um:add_order('ARBEITEN') process_orders() assert_equal('gray', uf.magic) uf:add_order('ZAUBERE STUFE 1 Viehheilung') process_orders() assert_equal(50, uf:get_item('money')) end function test_familiar_school() local r = region.create(0, 0, "plain") r:set_resource("money", 350) r:set_resource("peasant", 0) local f = faction.create("human") local u = unit.create(f, r) u.magic = "draig" u:set_skill("magic", 10) local uf = unit.create(f, r) uf.race = "lynx" u.familiar = uf assert_nil(uf.magic) uf:set_skill("magic", 5) assert_nil(uf.magic) uf.aura = 10 assert_equal(0, uf.aura) assert_nil(uf.magic) end function test_astral_disruption() local r = region.create(0, 0, "plain") local r2 = r:get_astral('fog') local f = faction.create("human") local u = unit.create(f, r) local uh = unit.create(get_monsters(), r2, 1, "braineater") u.magic = "draig" u:set_skill("magic", 100) -- level 100 should beat magic resistance u.aura = 200 u:add_spell("astral_disruption") u:add_order('ZAUBERE STUFE 1 "Stoere Astrale Integritaet"') process_orders() assert_not_nil(r2:get_curse("astralblock")) assert_equal(r, uh.region) end