/* vi: set ts=2: +-------------------+ Christian Schlittchen | | Enno Rehling | Eressea PBEM host | Katja Zedel | (c) 1998 - 2003 | Henning Peters | | Ingo Wilken +-------------------+ Stefan Reich This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #include #include #include "give.h" #include "economy.h" /* kernel includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include /* attributes includes */ #include #include /* util includes */ #include #include #include #include /* libc includes */ #include #include #include /* Wieviel Fremde eine Partei pro Woche aufnehmen kangiven */ #define MAXNEWBIES 5 #define RESERVE_DONATIONS /* shall we reserve objects given to us by other factions? */ #define RESERVE_GIVE /* reserve anything that's given from one unit to another? */ static int GiveRestriction(void) { static int value = -1; if (value < 0) { const char *str = get_param(global.parameters, "GiveRestriction"); value = str ? atoi(str) : 0; } return value; } static void add_give(unit * u, unit * u2, int given, int received, const resource_type * rtype, struct order *ord, int error) { if (error) { cmistake(u, ord, error, MSG_COMMERCE); } else if (u2 == NULL) { ADDMSG(&u->faction->msgs, msg_message("give_peasants", "unit resource amount", u, rtype, given)); } else if (u2->faction != u->faction) { message *msg; msg = msg_message("give", "unit target resource amount", u, u2, rtype, given); add_message(&u->faction->msgs, msg); msg_release(msg); msg = msg_message("receive", "unit target resource amount", u, u2, rtype, received); add_message(&u2->faction->msgs, msg); msg_release(msg); } } static bool limited_give(const item_type * type) { /* trade only money 2:1, if at all */ return (type->rtype == get_resourcetype(R_SILVER)); } int give_quota(const unit * src, const unit * dst, const item_type * type, int n) { float divisor; if (!limited_give(type)) { return n; } if (dst && src && src->faction != dst->faction) { divisor = get_param_flt(global.parameters, "rules.items.give_divisor", 1); assert(divisor == 0 || divisor >= 1); if (divisor >= 1) { /* predictable > correct: */ int x = (int)(n / divisor); return x; } } return n; } int give_item(int want, const item_type * itype, unit * src, unit * dest, struct order *ord) { short error = 0; int n, r; assert(itype != NULL); n = get_pooled(src, item2resource(itype), GET_SLACK | GET_POOLED_SLACK, want); n = _min(want, n); r = n; if (dest && src->faction != dest->faction && src->faction->age < GiveRestriction()) { if (ord != NULL) { ADDMSG(&src->faction->msgs, msg_feedback(src, ord, "giverestriction", "turns", GiveRestriction())); } return -1; } else if (n == 0) { int reserve = get_reservation(src, itype->rtype); if (reserve) { msg_feedback(src, ord, "nogive_reserved", "resource reservation", itype->rtype, reserve); return -1; } error = 36; } else if (itype->flags & ITF_CURSED) { error = 25; } else if (itype->give == NULL || itype->give(src, dest, itype, n, ord) != 0) { int use = use_pooled(src, item2resource(itype), GET_SLACK, n); if (use < n) use += use_pooled(src, item2resource(itype), GET_POOLED_SLACK, n - use); if (dest) { r = give_quota(src, dest, itype, n); i_change(&dest->items, itype, r); #ifdef RESERVE_GIVE #ifdef RESERVE_DONATIONS change_reservation(dest, item2resource(itype), r); #else if (src->faction == dest->faction) { change_reservation(dest, item2resource(itype), r); } #endif #endif #if MUSEUM_MODULE && defined(TODO) /* TODO: use a trigger for the museum warden! */ if (a_find(dest->attribs, &at_warden)) { warden_add_give(src, dest, itype, r); } #endif handle_event(dest->attribs, "receive", src); } handle_event(src->attribs, "give", dest); } add_give(src, dest, n, r, item2resource(itype), ord, error); if (error) return -1; return 0; } void give_men(int n, unit * u, unit * u2, struct order *ord) { ship *sh; int k = 0; int error = 0; if (u2 && u->faction != u2->faction && u->faction->age < GiveRestriction()) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "giverestriction", "turns", GiveRestriction())); return; } else if (u == u2) { error = 10; } else if (!u2 && u_race(u) == get_race(RC_SNOTLING)) { /* snotlings may not be given to the peasants. */ error = 307; } else if (u2 && u2->number && (fval(u, UFL_HERO) != fval(u2, UFL_HERO))) { /* heroes may not be given to non-heroes and vice versa */ error = 75; } else if (unit_has_cursed_item(u) || (u2 && unit_has_cursed_item(u2))) { error = 78; } else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, C_SLAVE, 0)) { error = 74; } else if (u2 && fval(u, UFL_HUNGER)) { /* hungry people cannot be given away */ error = 73; } else if (u2 && (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, C_SLAVE, 0))) { error = 75; } else if (u2 && !ucontact(u2, u)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_no_contact", "target", u2)); error = -1; } else if (u2 && (has_skill(u, SK_MAGIC) || has_skill(u2, SK_MAGIC))) { /* cannot give units to and from magicians */ error = 158; } else if (u2 && (fval(u, UFL_WERE) != fval(u2, UFL_WERE))) { /* werewolves can't be given to non-werewolves and vice-versa */ error = 312; } else if (u2 && u2->number != 0 && u_race(u2) != u_race(u)) { log_warning("faction %s attempts to give %s to %s.\n", itoa36(u->faction->no), u_race(u)->_name[0], u_race(u2)->_name[1]); error = 139; } else if (u2 != NULL && (get_racename(u2->attribs) || get_racename(u->attribs))) { error = 139; } else if (u2 && u2->faction != u->faction && !rule_transfermen()) { error = 74; } else { if (n > u->number) n = u->number; if (u2 && n + u2->number > UNIT_MAXSIZE) { n = UNIT_MAXSIZE - u2->number; ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_unit_size", "maxsize", UNIT_MAXSIZE)); assert(n >= 0); } if (n == 0) { error = 96; } else if (u2 && u->faction != u2->faction) { if (u2->faction->newbies + n > MAXNEWBIES) { error = 129; } else if (u_race(u) != u2->faction->race) { if (u2->faction->race != get_race(RC_HUMAN)) { error = 120; } else if (count_migrants(u2->faction) + n > count_maxmigrants(u2->faction)) { error = 128; } else if (has_limited_skills(u) || has_limited_skills(u2)) { error = 154; } else if (u2->number != 0) { error = 139; } } } } if (u2 && (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY))) { k = count_skill(u2->faction, SK_ALCHEMY); /* Falls die Zieleinheit keine Alchemisten sind, werden sie nun * welche. */ if (!has_skill(u2, SK_ALCHEMY) && has_skill(u, SK_ALCHEMY)) k += u2->number; /* Wenn in eine Alchemisteneinheit Personen verschoben werden */ if (has_skill(u2, SK_ALCHEMY) && !has_skill(u, SK_ALCHEMY)) k += n; /* Wenn Parteigrenzen überschritten werden */ if (u2->faction != u->faction) k += n; /* wird das Alchemistenmaximum ueberschritten ? */ if (k > skill_limit(u2->faction, SK_ALCHEMY)) { error = 156; } } if (error == 0) { if (u2 && u2->number == 0) { set_racename(&u2->attribs, get_racename(u->attribs)); u_setrace(u2, u_race(u)); u2->irace = u->irace; if (fval(u, UFL_HERO)) fset(u2, UFL_HERO); else freset(u2, UFL_HERO); } if (u2) { /* Einheiten von Schiffen können nicht NACH in von * Nicht-alliierten bewachten Regionen ausführen */ sh = leftship(u); if (sh) { set_leftship(u2, sh); } transfermen(u, u2, n); if (u->faction != u2->faction) { u2->faction->newbies += n; } } else { if (getunitpeasants) { #ifdef ORCIFICATION if (u_race(u) == get_race(RC_SNOTLING) && !fval(u->region, RF_ORCIFIED)) { attrib *a = a_find(u->region->attribs, &at_orcification); if (!a) a = a_add(&u->region->attribs, a_new(&at_orcification)); a->data.i += n; } #endif transfermen(u, NULL, n); } else { error = 159; } } } if (error > 0) { cmistake(u, ord, error, MSG_COMMERCE); } else if (!u2) { ADDMSG(&u->faction->msgs, msg_message("give_person_peasants", "unit amount", u, n)); } else if (u2->faction != u->faction) { message *msg = msg_message("give_person", "unit target amount", u, u2, n); add_message(&u->faction->msgs, msg); add_message(&u2->faction->msgs, msg); msg_release(msg); } } void give_unit(unit * u, unit * u2, order * ord) { region *r = u->region; int n = u->number; if (!rule_transfermen() && u->faction != u2->faction) { cmistake(u, ord, 74, MSG_COMMERCE); return; } if (u && unit_has_cursed_item(u)) { cmistake(u, ord, 78, MSG_COMMERCE); return; } if (fval(u, UFL_HERO)) { cmistake(u, ord, 75, MSG_COMMERCE); return; } if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)) { cmistake(u, ord, 74, MSG_COMMERCE); return; } if (u2 == NULL) { if (fval(r->terrain, SEA_REGION)) { cmistake(u, ord, 152, MSG_COMMERCE); } else if (getunitpeasants) { unit *u3; for (u3 = r->units; u3; u3 = u3->next) if (u3->faction == u->faction && u != u3) break; if (u3) { while (u->items) { item *iold = i_remove(&u->items, u->items); item *inew = *i_find(&u3->items, iold->type); if (inew == NULL) i_add(&u3->items, iold); else { inew->number += iold->number; i_free(iold); } } } give_men(u->number, u, NULL, ord); cmistake(u, ord, 153, MSG_COMMERCE); } else { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", "")); } return; } if (!alliedunit(u2, u->faction, HELP_GIVE) && ucontact(u2, u) == 0) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_no_contact", "target", u2)); return; } if (u->number == 0) { cmistake(u, ord, 105, MSG_COMMERCE); return; } if (u2->faction->newbies + n > MAXNEWBIES) { cmistake(u, ord, 129, MSG_COMMERCE); return; } if (u_race(u) != u2->faction->race) { if (u2->faction->race != get_race(RC_HUMAN)) { cmistake(u, ord, 120, MSG_COMMERCE); return; } if (count_migrants(u2->faction) + u->number > count_maxmigrants(u2->faction)) { cmistake(u, ord, 128, MSG_COMMERCE); return; } if (has_limited_skills(u)) { cmistake(u, ord, 154, MSG_COMMERCE); return; } } if (has_skill(u, SK_MAGIC)) { sc_mage *mage; if (count_skill(u2->faction, SK_MAGIC) + u->number > skill_limit(u2->faction, SK_MAGIC)) { cmistake(u, ord, 155, MSG_COMMERCE); return; } mage = get_mage(u); if (!mage || u2->faction->magiegebiet != mage->magietyp) { cmistake(u, ord, 157, MSG_COMMERCE); return; } } if (has_skill(u, SK_ALCHEMY) && count_skill(u2->faction, SK_ALCHEMY) + u->number > skill_limit(u2->faction, SK_ALCHEMY)) { cmistake(u, ord, 156, MSG_COMMERCE); return; } add_give(u, u2, 1, 1, get_resourcetype(R_UNIT), ord, 0); u_setfaction(u, u2->faction); u2->faction->newbies += n; }