<?xml version="1.0"?> <eressea> <resources> <resource name="rustygreatsword"> <!-- changes to the regular weapon: 1. you cannot use this with cavalry --> <item weight="200" score="20" deny="goblin"> <construction skill="weaponsmithing" minskill="4"> <requirement type="iron" quantity="2"/> </construction> <weapon useshield="false" cut="true" skill="melee" offmod="-2" defmod="-3" horse="false"> <damage type="rider" value="2d8"/> <damage type="footman" value="2d8"/> </weapon> </item> </resource> <resource name="rustyhalberd"> <!-- changes to the regular weapon: 1. you cannot use this with cavalry --> <item weight="200" score="20" deny="goblin"> <construction skill="weaponsmithing" minskill="3"> <requirement type="iron" quantity="1"/> <requirement type="log" quantity="1"/> </construction> <weapon useshield="false" cut="true" skill="polearm" offmod="-2" defmod="-1" horse="false"> <damage type="rider" value="2d6"/> <damage type="footman" value="2d6"/> </weapon> </item> </resource> <resource name="rep_crossbow"> <modifier type="require" races="dwarf"/> <item weight="100" allow="dwarf halfling"> <construction skill="weaponsmithing" minskill="5"> <requirement type="log" quantity="1"/> <requirement type="iron" quantity="1"/> </construction> <weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="1"> <damage type="rider" value="3d4+5"/> <damage type="footman" value="3d4+5"/> <modifier type="missile_target" value="0"/> </weapon> </item> </resource> <resource name="mallornlance"> <item weight="100" deny="goblin"> <construction skill="weaponsmithing" minskill="5"> <requirement type="mallorn" quantity="2"/> </construction> <weapon pierce="true" skill="polearm" offmod="0" defmod="0" magres="0.15"> <damage type="footman" value="1d5+2"/> <damage type="rider" value="2d6+7"/> </weapon> </item> </resource> <resource name="lance"> <item weight="200" deny="goblin"> <construction skill="weaponsmithing" minskill="2"> <requirement type="log" quantity="2"/> </construction> <weapon pierce="true" skill="polearm" offmod="0" defmod="-2"> <damage type="footman" value="1d5"/> <damage type="rider" value="2d6+5"/> </weapon> </item> </resource> <resource name="mallorncrossbow"> <item weight="100"> <construction skill="weaponsmithing" minskill="5"> <requirement type="mallorn" quantity="1"/> </construction> <weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15"> <damage type="rider" value="3d4+6"/> <damage type="footman" value="3d4+6"/> <modifier type="missile_target" value="0"/> </weapon> </item> </resource> <resource name="laensword"> <!-- changes: * has lower damage --> <item weight="100" score="400"> <construction skill="weaponsmithing" minskill="8"> <requirement type="laen" quantity="1"/> </construction> <weapon cut="true" magical="true" skill="melee" offmod="1" defmod="1" magres="0.30"> <damage type="rider" value="2d9+4"/> <damage type="footman" value="2d9+4"/> </weapon> </item> </resource> <resource name="halberd"> <!-- changes to the regular weapon: 1. you cannt use this with cavalry --> <item weight="200" deny="goblin"> <construction skill="weaponsmithing" minskill="3"> <requirement type="log" quantity="2"/> <requirement type="iron" quantity="1"/> </construction> <weapon useshield="false" cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0" horse="false"> <damage type="rider" value="2d6+3"/> <damage type="footman" value="2d6+3"/> <modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/> </weapon> </item> </resource> <resource name="greatsword"> <!-- changes to the regular weapon: 1. you cannt use this with cavalry --> <item weight="200" score="30" deny="goblin"> <construction skill="weaponsmithing" minskill="4"> <requirement type="iron" quantity="2"/> </construction> <weapon useshield="false" cut="true" skill="melee" offmod="-1" defmod="-2" horse="false"> <damage type="rider" value="2d8+3"/> <damage type="footman" value="2d8+3"/> </weapon> </item> </resource> <resource name="greatbow"> <!-- changes: * has a lua canuse function * has lower damage --> <modifier type="require" races="elf"/> <item weight="100" allow="elf"> <construction skill="weaponsmithing" minskill="5"> <requirement type="mallorn" quantity="2"/> </construction> <weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0"> <damage type="rider" value="2d4+5"/> <damage type="footman" value="2d4+5"/> <modifier type="missile_target" value="2"/> <modifier type="damage" value="1" races="elf"/> </weapon> </item> </resource> <resource name="crossbow"> <item weight="100"> <construction skill="weaponsmithing" minskill="3"> <requirement type="log" quantity="1"/> </construction> <weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2"> <damage type="rider" value="3d4+5"/> <damage type="footman" value="3d4+5"/> <modifier type="missile_target" value="0"/> </weapon> </item> </resource> <resource name="axe"> <item weight="200" deny="goblin"> <construction skill="weaponsmithing" minskill="3"> <requirement type="log" quantity="1"/> <requirement type="iron" quantity="1"/> </construction> <weapon cut="true" skill="melee" offmod="1" defmod="-2"> <damage type="rider" value="2d6+4"/> <damage type="footman" value="2d6+4"/> </weapon> </item> </resource> </resources> </eressea>