#include #include #include "reports.h" #include "move.h" #include "lighthouse.h" #include "travelthru.h" #include "keyword.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static void test_reorder_units(CuTest * tc) { region *r; building *b; ship * s; unit *u0, *u1, *u2, *u3, *u4; struct faction * f; const building_type *btype; const ship_type *stype; test_cleanup(); test_create_world(); btype = bt_find("castle"); stype = st_find("boat"); r = findregion(-1, 0); b = test_create_building(r, btype); s = test_create_ship(r, stype); f = test_create_faction(0); u0 = test_create_unit(f, r); u_set_ship(u0, s); u1 = test_create_unit(f, r); u_set_ship(u1, s); ship_set_owner(u1); u2 = test_create_unit(f, r); u3 = test_create_unit(f, r); u_set_building(u3, b); u4 = test_create_unit(f, r); u_set_building(u4, b); building_set_owner(u4); reorder_units(r); CuAssertPtrEquals(tc, u4, r->units); CuAssertPtrEquals(tc, u3, u4->next); CuAssertPtrEquals(tc, u2, u3->next); CuAssertPtrEquals(tc, u1, u2->next); CuAssertPtrEquals(tc, u0, u1->next); CuAssertPtrEquals(tc, 0, u0->next); test_cleanup(); } static void test_regionid(CuTest * tc) { size_t len; const struct terrain_type * plain; struct region * r; char buffer[64]; test_cleanup(); plain = test_create_terrain("plain", 0); r = test_create_region(0, 0, plain); memset(buffer, 0x7d, sizeof(buffer)); len = f_regionid(r, 0, buffer, sizeof(buffer)); CuAssertIntEquals(tc, 11, (int)len); CuAssertStrEquals(tc, "plain (0,0)", buffer); memset(buffer, 0x7d, sizeof(buffer)); len = f_regionid(r, 0, buffer, 11); CuAssertIntEquals(tc, 10, (int)len); CuAssertStrEquals(tc, "plain (0,0", buffer); CuAssertIntEquals(tc, 0x7d, buffer[11]); test_cleanup(); } static void test_seen_faction(CuTest *tc) { faction *f1, *f2; race *rc; test_cleanup(); rc = test_create_race("human"); f1 = test_create_faction(rc); f2 = test_create_faction(rc); add_seen_faction(f1, f2); CuAssertPtrEquals(tc, f2, ql_get(f1->seen_factions, 0)); CuAssertIntEquals(tc, 1, ql_length(f1->seen_factions)); add_seen_faction(f1, f2); CuAssertIntEquals(tc, 1, ql_length(f1->seen_factions)); add_seen_faction(f1, f1); CuAssertIntEquals(tc, 2, ql_length(f1->seen_factions)); f2 = (faction *)ql_get(f1->seen_factions, 1); f1 = (faction *)ql_get(f1->seen_factions, 0); CuAssertTrue(tc, f1->no < f2->no); test_cleanup(); } static void test_sparagraph(CuTest *tc) { strlist *sp = 0; split_paragraph(&sp, "Hello World", 0, 16, 0); CuAssertPtrNotNull(tc, sp); CuAssertStrEquals(tc, "Hello World", sp->s); CuAssertPtrEquals(tc, 0, sp->next); freestrlist(sp); split_paragraph(&sp, "Hello World", 4, 16, 0); CuAssertPtrNotNull(tc, sp); CuAssertStrEquals(tc, " Hello World", sp->s); CuAssertPtrEquals(tc, 0, sp->next); freestrlist(sp); split_paragraph(&sp, "Hello World", 4, 16, '*'); CuAssertPtrNotNull(tc, sp); CuAssertStrEquals(tc, " * Hello World", sp->s); CuAssertPtrEquals(tc, 0, sp->next); freestrlist(sp); split_paragraph(&sp, "12345678 90 12345678", 0, 8, '*'); CuAssertPtrNotNull(tc, sp); CuAssertStrEquals(tc, "12345678", sp->s); CuAssertPtrNotNull(tc, sp->next); CuAssertStrEquals(tc, "90", sp->next->s); CuAssertPtrNotNull(tc, sp->next->next); CuAssertStrEquals(tc, "12345678", sp->next->next->s); CuAssertPtrEquals(tc, 0, sp->next->next->next); freestrlist(sp); } static void test_write_unit(CuTest *tc) { unit *u; faction *f; race *rc; struct locale *lang; char buffer[1024]; test_cleanup(); rc = rc_get_or_create("human"); rc->bonus[SK_ALCHEMY] = 1; lang = get_or_create_locale("de"); locale_setstring(lang, "nr_skills", "Talente"); locale_setstring(lang, "skill::sailing", "Segeln"); locale_setstring(lang, "skill::alchemy", "Alchemie"); locale_setstring(lang, "status_aggressive", "aggressiv"); init_skills(lang); u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0)); u->faction->locale = lang; faction_setname(u->faction, "UFO"); renumber_faction(u->faction, 1); unit_setname(u, "Hodor"); unit_setid(u, 1); bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer)); CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv.", buffer); set_level(u, SK_SAILING, 1); bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer)); CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv, Talente: Segeln 1.", buffer); set_level(u, SK_ALCHEMY, 1); bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer)); CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv, Talente: Segeln 1, Alchemie 2.", buffer); f = test_create_faction(0); f->locale = get_or_create_locale("de"); bufunit(f, u, 0, 0, buffer, sizeof(buffer)); CuAssertStrEquals(tc, "Hodor (1), UFO (1), 1 human.", buffer); test_cleanup(); } static void test_arg_resources(CuTest *tc) { variant v1, v2; arg_type *atype; resource *res; item_type *itype; test_setup(); itype = test_create_itemtype("stone"); v1.v = res = malloc(sizeof(resource)*2); res[0].number = 10; res[0].type = itype->rtype; res[0].next = &res[1]; res[1].number = 5; res[1].type = itype->rtype; res[1].next = NULL; register_reports(); atype = find_argtype("resources"); CuAssertPtrNotNull(tc, atype); v2 = atype->copy(v1); free(v1.v); CuAssertPtrNotNull(tc, v2.v); res = (resource *)v2.v; CuAssertPtrEquals(tc, itype->rtype, (void *)res->type); CuAssertIntEquals(tc, 10, res->number); CuAssertPtrNotNull(tc, res = res->next); CuAssertPtrEquals(tc, itype->rtype, (void *)res->type); CuAssertIntEquals(tc, 5, res->number); CuAssertPtrEquals(tc, 0, res->next); atype->release(v2); test_cleanup(); } static void test_prepare_travelthru(CuTest *tc) { report_context ctx; faction *f, *f2; region *r1, *r2, *r3; unit *u; test_setup(); f = test_create_faction(0); f2 = test_create_faction(0); r1 = test_create_region(0, 0, 0); r2 = test_create_region(1, 0, 0); r3 = test_create_region(3, 0, 0); test_create_unit(f2, r1); test_create_unit(f2, r3); u = test_create_unit(f, r1); travelthru_add(r2, u); prepare_report(&ctx, f); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, r3, ctx.last); CuAssertPtrEquals(tc, f, ctx.f); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_travel, r2->seen.mode); CuAssertIntEquals(tc, seen_none, r3->seen.mode); finish_reports(&ctx); CuAssertIntEquals(tc, seen_none, r2->seen.mode); prepare_report(&ctx, f2); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_neighbour, r2->seen.mode); CuAssertIntEquals(tc, seen_unit, r3->seen.mode); CuAssertPtrEquals(tc, f2, ctx.f); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, NULL, ctx.last); test_cleanup(); } void test_prepare_lighthouse_capacity(CuTest *tc) { building *b; building_type *btype; unit *u1, *u2; region *r1, *r2; faction *f; const struct terrain_type *t_ocean, *t_plain; report_context ctx; test_setup(); f = test_create_faction(0); t_ocean = test_create_terrain("ocean", SEA_REGION); t_plain = test_create_terrain("plain", LAND_REGION); btype = test_create_buildingtype("lighthouse"); btype->maxcapacity = 4; r1 = test_create_region(0, 0, t_plain); r2 = test_create_region(1, 0, t_ocean); b = test_create_building(r1, btype); b->flags |= BLD_MAINTAINED; b->size = 10; update_lighthouse(b); u1 = test_create_unit(test_create_faction(0), r1); u1->number = 4; u1->building = b; set_level(u1, SK_PERCEPTION, 3); CuAssertIntEquals(tc, 1, lighthouse_range(b, u1->faction)); CuAssertPtrEquals(tc, b, inside_building(u1)); u2 = test_create_unit(f, r1); u2->building = b; set_level(u2, SK_PERCEPTION, 3); CuAssertIntEquals(tc, 0, lighthouse_range(b, u2->faction)); CuAssertPtrEquals(tc, NULL, inside_building(u2)); prepare_report(&ctx, u1->faction); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, NULL, ctx.last); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_lighthouse, r2->seen.mode); finish_reports(&ctx); prepare_report(&ctx, u2->faction); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, 0, ctx.last); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_neighbour, r2->seen.mode); finish_reports(&ctx); test_cleanup(); } static void test_prepare_lighthouse(CuTest *tc) { report_context ctx; faction *f; region *r1, *r2, *r3; unit *u; building *b; building_type *btype; const struct terrain_type *t_ocean, *t_plain; test_setup(); t_ocean = test_create_terrain("ocean", SEA_REGION); t_plain = test_create_terrain("plain", LAND_REGION); f = test_create_faction(0); r1 = test_create_region(0, 0, t_plain); r2 = test_create_region(1, 0, t_ocean); r3 = test_create_region(2, 0, t_ocean); btype = test_create_buildingtype("lighthouse"); b = test_create_building(r1, btype); b->flags |= BLD_MAINTAINED; b->size = 10; update_lighthouse(b); u = test_create_unit(f, r1); u->building = b; set_level(u, SK_PERCEPTION, 3); prepare_report(&ctx, f); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, NULL, ctx.last); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_lighthouse, r2->seen.mode); CuAssertIntEquals(tc, seen_neighbour, r3->seen.mode); test_cleanup(); } static void test_prepare_report(CuTest *tc) { report_context ctx; faction *f; region *r; test_setup(); f = test_create_faction(0); r = test_create_region(0, 0, 0); prepare_report(&ctx, f); CuAssertPtrEquals(tc, 0, ctx.first); CuAssertPtrEquals(tc, 0, ctx.last); CuAssertIntEquals(tc, seen_none, r->seen.mode); finish_reports(&ctx); test_create_unit(f, r); prepare_report(&ctx, f); CuAssertPtrEquals(tc, r, ctx.first); CuAssertPtrEquals(tc, 0, ctx.last); CuAssertIntEquals(tc, seen_unit, r->seen.mode); finish_reports(&ctx); CuAssertIntEquals(tc, seen_none, r->seen.mode); finish_reports(&ctx); r = test_create_region(2, 0, 0); CuAssertPtrEquals(tc, r, regions->next); prepare_report(&ctx, f); CuAssertPtrEquals(tc, regions, ctx.first); CuAssertPtrEquals(tc, r, ctx.last); CuAssertIntEquals(tc, seen_none, r->seen.mode); test_cleanup(); } static void test_seen_neighbours(CuTest *tc) { report_context ctx; faction *f; region *r1, *r2; test_setup(); f = test_create_faction(0); r1 = test_create_region(0, 0, 0); r2 = test_create_region(1, 0, 0); test_create_unit(f, r1); prepare_report(&ctx, f); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, 0, ctx.last); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_neighbour, r2->seen.mode); finish_reports(&ctx); test_cleanup(); } static void test_seen_travelthru(CuTest *tc) { report_context ctx; faction *f; unit *u; region *r1, *r2, *r3; test_setup(); f = test_create_faction(0); r1 = test_create_region(0, 0, 0); r2 = test_create_region(1, 0, 0); r3 = test_create_region(2, 0, 0); u = test_create_unit(f, r1); CuAssertPtrEquals(tc, r1, f->first); CuAssertPtrEquals(tc, r1, f->last); travelthru_add(r2, u); CuAssertPtrEquals(tc, r1, f->first); CuAssertPtrEquals(tc, r3, f->last); prepare_report(&ctx, f); CuAssertPtrEquals(tc, r1, ctx.first); CuAssertPtrEquals(tc, 0, ctx.last); CuAssertIntEquals(tc, seen_unit, r1->seen.mode); CuAssertIntEquals(tc, seen_travel, r2->seen.mode); CuAssertIntEquals(tc, seen_neighbour, r3->seen.mode); finish_reports(&ctx); test_cleanup(); } CuSuite *get_reports_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_prepare_report); SUITE_ADD_TEST(suite, test_seen_neighbours); SUITE_ADD_TEST(suite, test_seen_travelthru); SUITE_ADD_TEST(suite, test_prepare_lighthouse); SUITE_ADD_TEST(suite, test_prepare_lighthouse_capacity); SUITE_ADD_TEST(suite, test_prepare_travelthru); SUITE_ADD_TEST(suite, test_reorder_units); SUITE_ADD_TEST(suite, test_seen_faction); SUITE_ADD_TEST(suite, test_regionid); SUITE_ADD_TEST(suite, test_sparagraph); SUITE_ADD_TEST(suite, test_write_unit); SUITE_ADD_TEST(suite, test_arg_resources); return suite; }