#include #include #include "economy.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static void test_give_control_building(CuTest * tc) { unit *u1, *u2; building *b; struct faction *f; region *r; test_cleanup(); f = test_create_faction(0); r = test_create_region(0, 0, 0); b = test_create_building(r, 0); u1 = test_create_unit(f, r); u_set_building(u1, b); u2 = test_create_unit(f, r); u_set_building(u2, b); CuAssertPtrEquals(tc, u1, building_owner(b)); give_control(u1, u2); CuAssertPtrEquals(tc, u2, building_owner(b)); test_cleanup(); } static void test_give_control_ship(CuTest * tc) { unit *u1, *u2; ship *sh; struct faction *f; region *r; test_cleanup(); f = test_create_faction(0); r = test_create_region(0, 0, 0); sh = test_create_ship(r, 0); u1 = test_create_unit(f, r); u_set_ship(u1, sh); u2 = test_create_unit(f, r); u_set_ship(u2, sh); CuAssertPtrEquals(tc, u1, ship_owner(sh)); give_control(u1, u2); CuAssertPtrEquals(tc, u2, ship_owner(sh)); test_cleanup(); } struct steal { struct unit *u; struct region *r; struct faction *f; }; static void setup_steal(struct steal *env, struct terrain_type *ter, struct race *rc) { env->r = test_create_region(0, 0, ter); env->f = test_create_faction(rc); env->u = test_create_unit(env->f, env->r); } static void test_steal_okay(CuTest * tc) { struct steal env; race *rc; struct terrain_type *ter; test_cleanup(); ter = test_create_terrain("plain", LAND_REGION); rc = test_create_race("human"); rc->flags = 0; setup_steal(&env, ter, rc); CuAssertPtrEquals(tc, 0, check_steal(env.u, 0)); test_cleanup(); } static void test_steal_nosteal(CuTest * tc) { struct steal env; race *rc; terrain_type *ter; message *msg; test_cleanup(); ter = test_create_terrain("plain", LAND_REGION); rc = test_create_race("human"); rc->flags = RCF_NOSTEAL; setup_steal(&env, ter, rc); CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0)); msg_release(msg); test_cleanup(); } static void test_steal_ocean(CuTest * tc) { struct steal env; race *rc; terrain_type *ter; message *msg; test_cleanup(); ter = test_create_terrain("ocean", SEA_REGION); rc = test_create_race("human"); setup_steal(&env, ter, rc); CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0)); msg_release(msg); test_cleanup(); } static struct unit *create_recruiter(void) { region *r; faction *f; unit *u; const resource_type* rtype; test_cleanup(); test_create_world(); r=findregion(0, 0); rsetpeasants(r, 999); f = test_create_faction(rc_find("human")); u = test_create_unit(f, r); rtype = get_resourcetype(R_SILVER); change_resource(u, rtype, 1000); return u; } static void test_heroes_dont_recruit(CuTest * tc) { unit *u; test_cleanup(); u = create_recruiter(); fset(u, UFL_HERO); unit_addorder(u, create_order(K_RECRUIT, default_locale, "1")); economics(u->region); CuAssertIntEquals(tc, 1, u->number); CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_herorecruit")); test_cleanup(); } static void test_normals_recruit(CuTest * tc) { unit *u; test_cleanup(); u = create_recruiter(); unit_addorder(u, create_order(K_RECRUIT, default_locale, "1")); economics(u->region); CuAssertIntEquals(tc, 2, u->number); test_cleanup(); } typedef struct request { struct request *next; struct unit *unit; struct order *ord; int qty; int no; union { bool goblin; /* stealing */ const struct luxury_type *ltype; /* trading */ } type; } request; static void test_tax_cmd(CuTest *tc) { order *ord; faction *f; region *r; unit *u; item_type *sword, *silver; request *taxorders = 0; test_cleanup(); config_set("taxing.perlevel", "20"); test_create_world(); f = test_create_faction(NULL); r = findregion(0, 0); assert(r && f); u = test_create_unit(f, r); ord = create_order(K_TAX, f->locale, ""); assert(ord); tax_cmd(u, ord, &taxorders); CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error48")); test_clear_messages(u->faction); silver = get_resourcetype(R_SILVER)->itype; sword = it_get_or_create(rt_get_or_create("sword")); new_weapontype(sword, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 1); i_change(&u->items, sword, 1); set_level(u, SK_MELEE, 1); tax_cmd(u, ord, &taxorders); CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "error_no_tax_skill")); test_clear_messages(u->faction); set_level(u, SK_TAXING, 1); tax_cmd(u, ord, &taxorders); CuAssertPtrEquals(tc, 0, test_find_messagetype(u->faction->msgs, "error_no_tax_skill")); CuAssertPtrNotNull(tc, taxorders); rsetmoney(r, 11); expandtax(r, taxorders); CuAssertPtrNotNull(tc, test_find_messagetype(u->faction->msgs, "income")); /* taxing is in multiples of 10 */ CuAssertIntEquals(tc, 10, i_get(u->items, silver)); test_clear_messages(u->faction); i_change(&u->items, silver, -i_get(u->items, silver)); rsetmoney(r, 1000); taxorders = 0; tax_cmd(u, ord, &taxorders); expandtax(r, taxorders); CuAssertIntEquals(tc, 20, i_get(u->items, silver)); test_clear_messages(u->faction); free_order(ord); test_cleanup(); } static void test_maintain_buildings(CuTest *tc) { region *r; building *b; building_type *btype; unit *u; maintenance *req; item_type *itype; test_cleanup(); btype = test_create_buildingtype("Hort"); btype->maxsize = 10; r = test_create_region(0, 0, 0); u = test_create_unit(test_create_faction(0), r); b = test_create_building(r, btype); itype = test_create_itemtype("money"); b->size = btype->maxsize; u_set_building(u, b); // this building has no upkeep, it just works: b->flags = 0; maintain_buildings(r); CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED)); req = calloc(2, sizeof(maintenance)); req[0].number = 100; req[0].rtype = itype->rtype; btype->maintenance = req; // we cannot afford to pay: b->flags = 0; maintain_buildings(r); CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED)); // we can afford to pay: i_change(&u->items, itype, 100); b->flags = 0; maintain_buildings(r); CuAssertIntEquals(tc, BLD_MAINTAINED, fval(b, BLD_MAINTAINED)); CuAssertIntEquals(tc, 0, i_get(u->items, itype)); // this building has no owner, it doesn't work: u_set_building(u, NULL); b->flags = 0; maintain_buildings(r); CuAssertIntEquals(tc, 0, fval(b, BLD_MAINTAINED)); test_cleanup(); } CuSuite *get_economy_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_give_control_building); SUITE_ADD_TEST(suite, test_give_control_ship); SUITE_ADD_TEST(suite, test_steal_okay); SUITE_ADD_TEST(suite, test_steal_ocean); SUITE_ADD_TEST(suite, test_steal_nosteal); SUITE_ADD_TEST(suite, test_normals_recruit); SUITE_ADD_TEST(suite, test_heroes_dont_recruit); SUITE_ADD_TEST(suite, test_tax_cmd); SUITE_ADD_TEST(suite, test_maintain_buildings); return suite; }