function write_emails() local locales = { "de", "en" } local files = {} local key for key in locales do local locale = locales[key] files[locale] = io.open(basepath .. "/emails." .. locale, "w") end local faction for faction in factions() do -- print(faction.id .. " - " .. faction.locale) files[faction.locale]:write(faction.email .. "\n") end for key in files do files[key]:close() end end function process(orders) -- initialize starting equipment for new players startup_equipment("conquesttoken", 1, ""); startup_equipment("wood", 30, ""); startup_equipment("stone", 30, ""); startup_equipment("money", 4200, ""); file = "" .. get_turn() if read_game(file)~=0 then print("could not read game") return -1 end init_summary() -- run the turn: read_orders(orders) plan_monsters() process_orders() -- use newfactions file to place out new players autoseed(basepath .. "/newfactions", true) write_passwords() write_reports() write_emails() write_summary() file = "" .. get_turn() if write_game(file)~=0 then print("could not write game") return -1 end end -- -- main body of script -- -- orderfile: contains the name of the orders. if orderfile==nil then print "you must specify an orderfile" else process(orderfile) end