#include #include #include "pool.h" #include "unit.h" #include "item.h" #include "region.h" #include "skill.h" #include #include void test_change_resource(CuTest * tc) { struct unit * u; struct faction * f; struct region * r; const char * names[] = { "money", "aura", "permaura", "horse", "hp", 0 }; int i; test_cleanup(); test_create_world(); skill_enabled[SK_MAGIC] = 1; r = findregion(0, 0); f = test_create_faction(0); u = test_create_unit(f, r); CuAssertPtrNotNull(tc, u); set_level(u, SK_MAGIC, 5); create_mage(u, M_DRAIG); for (i=0;names[i];++i) { const struct resource_type *rtype = rt_find(names[i]); int have = get_resource(u, rtype); CuAssertIntEquals(tc, have+1, change_resource(u, rtype, 1)); CuAssertIntEquals(tc, have+1, get_resource(u, rtype)); } } CuSuite *get_pool_suite(void) { CuSuite *suite = CuSuiteNew(); /* SUITE_ADD_TEST(suite, test_pool); */ SUITE_ADD_TEST(suite, test_change_resource); return suite; }