require "lunit" module("tests.movement", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("rules.ships.storms", "0") conf = [[{ "races": { "human" : { "speed" : 1, "flags" : [ "walk" ] }, "troll" : {} }, "items" : { "horse" : { "capacity" : 7000, "weight" : 5000, "flags" : [ "big", "animal" ] } }, "terrains" : { "ocean": { "flags" : [ "sea", "sail" ] }, "plain": { "flags" : [ "land", "walk", "sail" ] }, "glacier": { "flags" : [ "land", "walk" ] } }, "directions" : { "de" : { "east" : "OSTEN", "west" : "WESTEN" } }, "keywords" : { "de" : { "move" : "NACH" } } }]] eressea.config.reset() eressea.config.parse(conf) end function test_walk_to_land() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r1, 1) u:add_order("NACH O") process_orders() assert_equal(r2, u.region) end function test_walk_to_ocean() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "ocean") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r1, 1) u:add_order("NACH O") process_orders() assert_equal(r1, u.region) end function test_walk_distance() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local r3 = region.create(2, 0, "plain") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r1, 1) u:add_order("NACH O O") process_orders() assert_equal(r2, u.region) end function test_ride_distance() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "plain") local r3 = region.create(2, 0, "plain") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r1, 1) u:add_item("horse", 1) u:set_skill("riding", 2) u:add_order("NACH O O") process_orders() assert_equal(r3, u.region) end