/* vi: set ts=2: +-------------------+ | | Enno Rehling | Eressea PBEM host | Christian Schlittchen | (c) 1998 - 2008 | Katja Zedel | | Henning Peters +-------------------+ This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #include #include "bindings.h" #include "bind_unit.h" #include "bind_storage.h" #include "bind_building.h" #include "bind_hashtable.h" #include "bind_message.h" #include "bind_building.h" #include "bind_faction.h" #include "bind_ship.h" #include "bind_gmtool.h" #include "bind_region.h" #include "helpers.h" #include "console.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "creport.h" #include "economy.h" #include "summary.h" #include "laws.h" #include "monster.h" #include "market.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define TOLUA_PKG(NAME) extern void tolua_##NAME##_open(lua_State * L) TOLUA_PKG(eressea); TOLUA_PKG(process); TOLUA_PKG(settings); TOLUA_PKG(config); int log_lua_error(lua_State * L) { const char *error = lua_tostring(L, -1); log_error("LUA call failed.\n%s\n", error); lua_pop(L, 1); return 1; } int tolua_orderlist_next(lua_State * L) { order **order_ptr = (order **) lua_touserdata(L, lua_upvalueindex(1)); order *ord = *order_ptr; if (ord != NULL) { char cmd[8192]; write_order(ord, cmd, sizeof(cmd)); tolua_pushstring(L, cmd); *order_ptr = ord->next; return 1; } return 0; } static int tolua_quicklist_iter(lua_State * L) { quicklist **qlp = (quicklist **) lua_touserdata(L, lua_upvalueindex(1)); quicklist *ql = *qlp; if (ql != NULL) { int index = lua_tointeger(L, lua_upvalueindex(2)); const char *type = lua_tostring(L, lua_upvalueindex(3)); void *data = ql_get(ql, index); tolua_pushusertype(L, data, TOLUA_CAST type); ql_advance(qlp, &index, 1); tolua_pushnumber(L, index); lua_replace(L, lua_upvalueindex(2)); return 1; } return 0; } int tolua_quicklist_push(struct lua_State *L, const char *list_type, const char *elem_type, struct quicklist *list) { if (list) { quicklist **qlist_ptr = (quicklist **) lua_newuserdata(L, sizeof(quicklist *)); *qlist_ptr = list; luaL_getmetatable(L, list_type); lua_setmetatable(L, -2); lua_pushnumber(L, 0); lua_pushstring(L, elem_type); lua_pushcclosure(L, tolua_quicklist_iter, 3); /* OBS: this closure has multiple upvalues (list, index, type_name) */ } else { lua_pushnil(L); } return 1; } int tolua_itemlist_next(lua_State * L) { item **item_ptr = (item **) lua_touserdata(L, lua_upvalueindex(1)); item *itm = *item_ptr; if (itm != NULL) { tolua_pushstring(L, itm->type->rtype->_name[0]); *item_ptr = itm->next; return 1; } return 0; } static int tolua_autoseed(lua_State * L) { const char *filename = tolua_tostring(L, 1, 0); int new_island = tolua_toboolean(L, 2, 0); newfaction *players = read_newfactions(filename); if (players != NULL) { while (players) { int n = listlen(players); int k = (n + ISLANDSIZE - 1) / ISLANDSIZE; k = n / k; n = autoseed(&players, k, new_island ? 0 : TURNS_PER_ISLAND); if (n == 0) { break; } } } return 0; } static int tolua_getkey(lua_State * L) { const char *name = tolua_tostring(L, 1, 0); int flag = atoi36(name); attrib *a = find_key(global.attribs, flag); lua_pushboolean(L, a != NULL); return 1; } static int tolua_translate(lua_State * L) { const char *str = tolua_tostring(L, 1, 0); const char *lang = tolua_tostring(L, 2, 0); struct locale *loc = lang ? find_locale(lang) : default_locale; if (loc) { str = locale_string(loc, str); tolua_pushstring(L, str); return 1; } return 0; } static int tolua_setkey(lua_State * L) { const char *name = tolua_tostring(L, 1, 0); int value = tolua_toboolean(L, 2, 0); int flag = atoi36(name); attrib *a = find_key(global.attribs, flag); if (a == NULL && value) { add_key(&global.attribs, flag); } else if (a != NULL && !value) { a_remove(&global.attribs, a); } return 0; } static int tolua_rng_int(lua_State * L) { lua_pushnumber(L, (lua_Number) rng_int()); return 1; } static int tolua_read_orders(lua_State * L) { const char *filename = tolua_tostring(L, 1, 0); int result = readorders(filename); lua_pushnumber(L, (lua_Number) result); return 1; } static int tolua_message_unit(lua_State * L) { unit *sender = (unit *) tolua_tousertype(L, 1, 0); unit *target = (unit *) tolua_tousertype(L, 2, 0); const char *str = tolua_tostring(L, 3, 0); if (!target) tolua_error(L, TOLUA_CAST "target is nil", NULL); if (!sender) tolua_error(L, TOLUA_CAST "sender is nil", NULL); deliverMail(target->faction, sender->region, sender, str, target); return 0; } static int tolua_message_faction(lua_State * L) { unit *sender = (unit *) tolua_tousertype(L, 1, 0); faction *target = (faction *) tolua_tousertype(L, 2, 0); const char *str = tolua_tostring(L, 3, 0); if (!target) tolua_error(L, TOLUA_CAST "target is nil", NULL); if (!sender) tolua_error(L, TOLUA_CAST "sender is nil", NULL); deliverMail(target, sender->region, sender, str, NULL); return 0; } static int tolua_message_region(lua_State * L) { unit *sender = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); if (!sender) tolua_error(L, TOLUA_CAST "sender is nil", NULL); ADDMSG(&sender->region->msgs, msg_message("mail_result", "unit message", sender, str)); return 0; } static int tolua_update_guards(lua_State * L) { update_guards(); return 0; } static int tolua_set_turn(lua_State * L) { turn = (int)tolua_tonumber(L, 1, 0); return 0; } static int tolua_get_turn(lua_State * L) { tolua_pushnumber(L, (lua_Number) turn); return 1; } static int tolua_atoi36(lua_State * L) { const char *s = tolua_tostring(L, 1, 0); tolua_pushnumber(L, (lua_Number) atoi36(s)); return 1; } static int tolua_itoa36(lua_State * L) { int i = (int)tolua_tonumber(L, 1, 0); tolua_pushstring(L, itoa36(i)); return 1; } static int tolua_dice_rand(lua_State * L) { const char *s = tolua_tostring(L, 1, 0); tolua_pushnumber(L, dice_rand(s)); return 1; } static int tolua_addequipment(lua_State * L) { const char *eqname = tolua_tostring(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); const char *value = tolua_tostring(L, 3, 0); int result = -1; if (iname != NULL) { const struct item_type *itype = it_find(iname); if (itype != NULL) { equipment_setitem(create_equipment(eqname), itype, value); result = 0; } } lua_pushnumber(L, (lua_Number) result); return 1; } static int tolua_get_season(lua_State * L) { int turnno = (int)tolua_tonumber(L, 1, 0); gamedate gd; get_gamedate(turnno, &gd); tolua_pushstring(L, seasonnames[gd.season]); return 1; } static int tolua_create_curse(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); tolua_Error tolua_err; attrib **ap = NULL; if (tolua_isusertype(L, 2, TOLUA_CAST "unit", 0, &tolua_err)) { unit *target = (unit *) tolua_tousertype(L, 2, 0); if (target) ap = &target->attribs; } else if (tolua_isusertype(L, 2, TOLUA_CAST "region", 0, &tolua_err)) { region *target = (region *) tolua_tousertype(L, 2, 0); if (target) ap = &target->attribs; } else if (tolua_isusertype(L, 2, TOLUA_CAST "ship", 0, &tolua_err)) { ship *target = (ship *) tolua_tousertype(L, 2, 0); if (target) ap = &target->attribs; } else if (tolua_isusertype(L, 2, TOLUA_CAST "building", 0, &tolua_err)) { building *target = (building *) tolua_tousertype(L, 2, 0); if (target) ap = &target->attribs; } if (ap) { const char *cname = tolua_tostring(L, 3, 0); const curse_type *ctype = ct_find(cname); if (ctype) { float vigour = (float)tolua_tonumber(L, 4, 0); int duration = (int)tolua_tonumber(L, 5, 0); float effect = (float)tolua_tonumber(L, 6, 0); int men = (int)tolua_tonumber(L, 7, 0); /* optional */ curse *c = create_curse(u, ap, ctype, vigour, duration, effect, men); if (c) { tolua_pushboolean(L, true); return 1; } } } tolua_pushboolean(L, false); return 1; } static int tolua_learn_skill(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); const char *skname = tolua_tostring(L, 2, 0); float chances = (float)tolua_tonumber(L, 3, 0); skill_t sk = sk_find(skname); if (sk != NOSKILL) { learn_skill(u, sk, chances); } return 0; } static int tolua_update_scores(lua_State * L) { score(); return 0; } static int tolua_update_owners(lua_State * L) { region *r; for (r = regions; r; r = r->next) { update_owners(r); } return 0; } static int tolua_update_subscriptions(lua_State * L) { update_subscriptions(); return 0; } static int tolua_remove_empty_units(lua_State * L) { remove_empty_units(); return 0; } static int tolua_get_nmrs(lua_State * L) { int result = -1; int n = (int)tolua_tonumber(L, 1, 0); if (n >= 0 && n <= NMRTimeout()) { if (nmrs == NULL) { update_nmrs(); } result = nmrs[n]; } tolua_pushnumber(L, (lua_Number) result); return 1; } static int tolua_equipunit(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); const char *eqname = tolua_tostring(L, 2, 0); equip_unit(u, get_equipment(eqname)); return 0; } static int tolua_equipment_setitem(lua_State * L) { int result = -1; const char *eqname = tolua_tostring(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); const char *value = tolua_tostring(L, 3, 0); if (iname != NULL) { const struct item_type *itype = it_find(iname); if (itype != NULL) { equipment_setitem(create_equipment(eqname), itype, value); result = 0; } } tolua_pushnumber(L, (lua_Number) result); return 1; } static int tolua_spawn_braineaters(lua_State * L) { float chance = (float)tolua_tonumber(L, 1, 0); spawn_braineaters(chance); return 0; } static int tolua_init_reports(lua_State * L) { int result = init_reports(); tolua_pushnumber(L, (lua_Number) result); return 1; } static int tolua_write_report(lua_State * L) { faction *f = (faction *) tolua_tousertype(L, 1, 0); if (f) { time_t ltime = time(0); int result = write_reports(f, ltime); tolua_pushnumber(L, (lua_Number)result); } else { tolua_pushstring(L, "function expects a faction, got nil"); } return 1; } static int tolua_write_reports(lua_State * L) { int result; init_reports(); result = reports(); tolua_pushnumber(L, (lua_Number) result); return 1; } static void reset_game(void) { region *r; faction *f; for (r = regions; r; r = r->next) { unit *u; building *b; r->flags &= RF_SAVEMASK; for (u = r->units; u; u = u->next) { u->flags &= UFL_SAVEMASK; } for (b = r->buildings; b; b = b->next) { b->flags &= BLD_SAVEMASK; } if (r->land && r->land->ownership && r->land->ownership->owner) { faction *owner = r->land->ownership->owner; if (owner == get_monsters()) { /* some compat-fix, i believe. */ owner = update_owners(r); } if (owner) { fset(r, RF_GUARDED); } } } for (f = factions; f; f = f->next) { f->flags &= FFL_SAVEMASK; } } static int tolua_process_orders(lua_State * L) { ++turn; reset_game(); processorders(); return 0; } static int tolua_write_passwords(lua_State * L) { int result = writepasswd(); lua_pushnumber(L, (lua_Number) result); return 0; } static struct summary *sum_begin = 0; static int tolua_init_summary(lua_State * L) { sum_begin = make_summary(); return 0; } static int tolua_write_summary(lua_State * L) { if (sum_begin) { struct summary *sum_end = make_summary(); report_summary(sum_end, sum_begin, false); report_summary(sum_end, sum_begin, true); return 0; } return 0; } static int tolua_write_map(lua_State * L) { const char *filename = tolua_tostring(L, 1, 0); if (filename) { crwritemap(filename); } return 0; } static int tolua_read_turn(lua_State * L) { int cturn = current_turn(); tolua_pushnumber(L, (lua_Number) cturn); return 1; } static int tolua_get_faction(lua_State * L) { int no = tolua_toid(L, 1, 0); faction *f = findfaction(no); tolua_pushusertype(L, f, TOLUA_CAST "faction"); return 1; } static int tolua_get_region(lua_State * L) { int x = (int)tolua_tonumber(L, 1, 0); int y = (int)tolua_tonumber(L, 2, 0); region *r; assert(!pnormalize(&x, &y, findplane(x, y))); r = findregion(x, y); tolua_pushusertype(L, r, TOLUA_CAST "region"); return 1; } static int tolua_get_region_byid(lua_State * L) { int uid = (int)tolua_tonumber(L, 1, 0); region *r = findregionbyid(uid); tolua_pushusertype(L, r, TOLUA_CAST "region"); return 1; } static int tolua_get_building(lua_State * L) { int no = tolua_toid(L, 1, 0); building *b = findbuilding(no); tolua_pushusertype(L, b, TOLUA_CAST "building"); return 1; } static int tolua_get_ship(lua_State * L) { int no = tolua_toid(L, 1, 0); ship *sh = findship(no); tolua_pushusertype(L, sh, TOLUA_CAST "ship"); return 1; } static int tolua_get_alliance(lua_State * L) { int no = tolua_toid(L, 1, 0); alliance *f = findalliance(no); tolua_pushusertype(L, f, TOLUA_CAST "alliance"); return 1; } static int tolua_get_unit(lua_State * L) { int no = tolua_toid(L, 1, 0); unit *u = findunit(no); tolua_pushusertype(L, u, TOLUA_CAST "unit"); return 1; } static int tolua_alliance_create(lua_State * L) { int id = (int)tolua_tonumber(L, 1, 0); const char *name = tolua_tostring(L, 2, 0); alliance *alli = makealliance(id, name); tolua_pushusertype(L, alli, TOLUA_CAST "alliance"); return 1; } static int tolua_get_regions(lua_State * L) { region **region_ptr = (region **) lua_newuserdata(L, sizeof(region *)); luaL_getmetatable(L, "region"); lua_setmetatable(L, -2); *region_ptr = regions; lua_pushcclosure(L, tolua_regionlist_next, 1); return 1; } static int tolua_get_factions(lua_State * L) { faction **faction_ptr = (faction **) lua_newuserdata(L, sizeof(faction *)); luaL_getmetatable(L, "faction"); lua_setmetatable(L, -2); *faction_ptr = factions; lua_pushcclosure(L, tolua_factionlist_next, 1); return 1; } static int tolua_get_alliance_factions(lua_State * L) { alliance *self = (alliance *) tolua_tousertype(L, 1, 0); return tolua_quicklist_push(L, "faction_list", "faction", self->members); } static int tolua_get_alliance_id(lua_State * L) { alliance *self = (alliance *) tolua_tousertype(L, 1, 0); tolua_pushnumber(L, (lua_Number) self->id); return 1; } static int tolua_get_alliance_name(lua_State * L) { alliance *self = (alliance *) tolua_tousertype(L, 1, 0); tolua_pushstring(L, self->name); return 1; } static int tolua_set_alliance_name(lua_State * L) { alliance *self = (alliance *) tolua_tousertype(L, 1, 0); alliance_setname(self, tolua_tostring(L, 2, 0)); return 0; } #ifdef WRITE_SPELLS #include #include #include #include static int tolua_write_spells(lua_State * L) { spell_f fun = (spell_f) get_function("lua_castspell"); const char *filename = "magic.xml"; xmlDocPtr doc = xmlNewDoc(BAD_CAST "1.0"); xmlNodePtr root = xmlNewNode(NULL, BAD_CAST "spells"); quicklist *ql; int qi; for (ql = spells, qi = 0; ql; ql_advance(&ql, &qi, 1)) { spell *sp = (spell *) ql_get(ql, qi); if (sp->cast != fun) { int combat = 0; xmlNodePtr node = xmlNewNode(NULL, BAD_CAST "spell"); xmlNewProp(node, BAD_CAST "name", BAD_CAST sp->sname); xmlNewProp(node, BAD_CAST "type", BAD_CAST magic_school[sp->magietyp]); xmlNewProp(node, BAD_CAST "rank", xml_i(sp->rank)); xmlNewProp(node, BAD_CAST "level", xml_i(sp->level)); xmlNewProp(node, BAD_CAST "index", xml_i(sp->id)); if (sp->syntax) xmlNewProp(node, BAD_CAST "syntax", BAD_CAST sp->syntax); if (sp->parameter) xmlNewProp(node, BAD_CAST "parameters", BAD_CAST sp->parameter); if (sp->components) { spell_component *comp = sp->components; for (; comp->type != 0; ++comp) { static const char *costs[] = { "fixed", "level", "linear" }; xmlNodePtr cnode = xmlNewNode(NULL, BAD_CAST "resource"); xmlNewProp(cnode, BAD_CAST "name", BAD_CAST comp->type->_name[0]); xmlNewProp(cnode, BAD_CAST "amount", xml_i(comp->amount)); xmlNewProp(cnode, BAD_CAST "cost", BAD_CAST costs[comp->cost]); xmlAddChild(node, cnode); }} if (sp->sptyp & TESTCANSEE) { xmlNewProp(node, BAD_CAST "los", BAD_CAST "true"); } if (sp->sptyp & ONSHIPCAST) { xmlNewProp(node, BAD_CAST "ship", BAD_CAST "true"); } if (sp->sptyp & OCEANCASTABLE) { xmlNewProp(node, BAD_CAST "ocean", BAD_CAST "true"); } if (sp->sptyp & FARCASTING) { xmlNewProp(node, BAD_CAST "far", BAD_CAST "true"); } if (sp->sptyp & SPELLLEVEL) { xmlNewProp(node, BAD_CAST "variable", BAD_CAST "true"); } if (sp->sptyp & POSTCOMBATSPELL) combat = 3; else if (sp->sptyp & COMBATSPELL) combat = 2; else if (sp->sptyp & PRECOMBATSPELL) combat = 1; if (combat) { xmlNewProp(node, BAD_CAST "combat", xml_i(combat)); } xmlAddChild(root, node); } } xmlDocSetRootElement(doc, root); xmlKeepBlanksDefault(0); xmlSaveFormatFileEnc(filename, doc, "utf-8", 1); xmlFreeDoc(doc); return 0; } #endif static int config_get_ships(lua_State * L) { quicklist *ql; int qi, i = 0; lua_createtable(L, ql_length(shiptypes), 0); for (qi = 0, ql = shiptypes; ql; ql_advance(&ql, &qi, 1)) { ship_type *stype = (ship_type *) ql_get(ql, qi); tolua_pushstring(L, TOLUA_CAST stype->_name); lua_rawseti(L, -2, ++i); } return 1; } static int config_get_buildings(lua_State * L) { quicklist *ql; int qi, i = 0; lua_createtable(L, ql_length(buildingtypes), 0); for (qi = 0, ql = buildingtypes; ql; ql_advance(&ql, &qi, 1)) { building_type *btype = (building_type *) ql_get(ql, qi); tolua_pushstring(L, TOLUA_CAST btype->_name); lua_rawseti(L, -2, ++i); } return 1; } static int config_get_locales(lua_State * L) { const struct locale *lang; int i = 0, n = 0; for (lang = locales; lang; lang = nextlocale(lang)) ++n; lua_createtable(L, n, 0); for (lang = locales; lang; lang = nextlocale(lang)) { tolua_pushstring(L, TOLUA_CAST locale_name(lang)); lua_rawseti(L, -2, ++i); } return 1; } static int config_get_resource(lua_State * L) { const char *name = tolua_tostring(L, 1, 0); if (name) { const struct item_type *itype = it_find(name); if (itype) { lua_newtable(L); lua_pushstring(L, "weight"); lua_pushinteger(L, itype->weight); lua_settable(L, -3); if (itype->capacity > 0) { lua_pushstring(L, "capacity"); lua_pushinteger(L, itype->capacity); lua_settable(L, -3); } if (itype->construction) { int i; lua_pushstring(L, "build_skill_min"); lua_pushinteger(L, itype->construction->minskill); lua_settable(L, -3); lua_pushstring(L, "build_skill_name"); lua_pushstring(L, skillnames[itype->construction->skill]); lua_settable(L, -3); if (itype->construction->materials) { lua_pushstring(L, "materials"); lua_newtable(L); for (i = 0; itype->construction->materials[i].number; ++i) { lua_pushstring(L, itype->construction->materials[i].rtype->_name[0]); lua_pushinteger(L, itype->construction->materials[i].number); lua_settable(L, -3); } lua_settable(L, -3); } } return 1; } } return 0; } static int config_get_btype(lua_State * L) { const char *name = tolua_tostring(L, 1, 0); if (name) { const struct building_type *btype = bt_find(name); if (btype) { lua_newtable(L); lua_pushstring(L, "flags"); lua_pushinteger(L, btype->flags); lua_settable(L, -3); if (btype->capacity > 0) { lua_pushstring(L, "capacity"); lua_pushinteger(L, btype->capacity); lua_settable(L, -3); } if (btype->maxcapacity > 0) { lua_pushstring(L, "maxcapacity"); lua_pushinteger(L, btype->maxcapacity); lua_settable(L, -3); } if (btype->maxsize > 0) { lua_pushstring(L, "maxsize"); lua_pushinteger(L, btype->maxsize); lua_settable(L, -3); } if (btype->maintenance) { int i; lua_pushstring(L, "maintenance"); lua_newtable(L); for (i = 0; btype->maintenance[i].number; ++i) { lua_pushstring(L, btype->maintenance[i].rtype->_name[0]); lua_pushinteger(L, btype->maintenance[i].number); lua_settable(L, -3); } lua_settable(L, -3); } if (btype->construction) { int i; lua_pushstring(L, "build_skill_min"); lua_pushinteger(L, btype->construction->minskill); lua_settable(L, -3); lua_pushstring(L, "build_skill_name"); lua_pushstring(L, skillnames[btype->construction->skill]); lua_settable(L, -3); if (btype->construction->materials) { lua_pushstring(L, "materials"); lua_newtable(L); for (i = 0; btype->construction->materials[i].number; ++i) { lua_pushstring(L, btype->construction->materials[i].rtype->_name[0]); lua_pushinteger(L, btype->construction->materials[i].number); lua_settable(L, -3); } lua_settable(L, -3); } } return 1; } } return 0; } static int config_get_stype(lua_State * L) { const char *name = tolua_tostring(L, 1, 0); if (name) { const struct ship_type *stype = st_find(name); if (stype) { lua_newtable(L); lua_pushstring(L, "range"); lua_pushinteger(L, stype->range); lua_settable(L, -3); lua_pushstring(L, "cabins"); lua_pushinteger(L, stype->cabins); lua_settable(L, -3); lua_pushstring(L, "cargo"); lua_pushinteger(L, stype->cargo); lua_settable(L, -3); lua_pushstring(L, "cptskill"); lua_pushinteger(L, stype->cptskill); lua_settable(L, -3); lua_pushstring(L, "minskill"); lua_pushinteger(L, stype->minskill); lua_settable(L, -3); lua_pushstring(L, "sumskill"); lua_pushinteger(L, stype->sumskill); lua_settable(L, -3); lua_pushstring(L, "fishing"); lua_pushinteger(L, stype->fishing); lua_settable(L, -3); if (stype->coasts) { const terrain_type *coast = *stype->coasts; lua_pushstring(L, "coasts"); lua_newtable(L); while(coast) { lua_pushstring(L, coast->_name); lua_pushinteger(L, 1); lua_settable(L, -3); coast = coast->next; } } if (stype->construction) { int i; lua_pushstring(L, "build_skill_min"); lua_pushinteger(L, stype->construction->minskill); lua_settable(L, -3); lua_pushstring(L, "build_skill_name"); lua_pushstring(L, skillnames[stype->construction->skill]); lua_settable(L, -3); if (stype->construction->materials) { lua_pushstring(L, "materials"); lua_newtable(L); for (i = 0; stype->construction->materials[i].number; ++i) { lua_pushstring(L, stype->construction->materials[i].rtype->_name[0]); lua_pushinteger(L, stype->construction->materials[i].number); lua_settable(L, -3); } lua_settable(L, -3); } } return 1; } } return 0; } static int tolua_get_spell_text(lua_State * L) { const struct locale *loc = default_locale; spell *self = (spell *) tolua_tousertype(L, 1, 0); lua_pushstring(L, spell_info(self, loc)); return 1; } #ifdef TODO static int tolua_get_spell_school(lua_State * L) { spell *self = (spell *) tolua_tousertype(L, 1, 0); lua_pushstring(L, magic_school[self->magietyp]); return 1; } static int tolua_get_spell_level(lua_State * L) { spell *self = (spell *) tolua_tousertype(L, 1, 0); lua_pushnumber(L, self->level); return 1; } #endif static int tolua_get_spell_name(lua_State * L) { const struct locale *lang = default_locale; spell *self = (spell *) tolua_tousertype(L, 1, 0); lua_pushstring(L, spell_name(self, lang)); return 1; } static int tolua_get_spells(lua_State * L) { return tolua_quicklist_push(L, "spell_list", "spell", spells); } int tolua_read_xml(lua_State * L) { const char *filename = tolua_tostring(L, 1, "config.xml"); const char *catalog = tolua_tostring(L, 2, "catalog.xml"); lua_pushinteger(L, init_data(filename, catalog)); return 1; } typedef struct event_args { int hfunction; int hargs; const char *sendertype; } event_args; static int tolua_report_unit(lua_State * L) { char buffer[512]; unit *u = (unit *) tolua_tousertype(L, 1, 0); faction *f = (faction *) tolua_tousertype(L, 2, 0); bufunit(f, u, 0, see_unit, buffer, sizeof(buffer)); tolua_pushstring(L, buffer); return 1; } static void parse_inifile(lua_State * L, dictionary * d, const char *section) { int i; size_t len = strlen(section); for (i = 0; d && i != d->n; ++i) { const char *key = d->key[i]; if (strncmp(section, key, len) == 0 && key[len] == ':') { const char *str_value = d->val[i]; char *endp; double num_value = strtod(str_value, &endp); lua_pushstring(L, key + len + 1); if (*endp) { tolua_pushstring(L, str_value); } else { tolua_pushnumber(L, num_value); } lua_rawset(L, -3); } } /* special case */ lua_pushstring(L, "basepath"); lua_pushstring(L, basepath()); lua_rawset(L, -3); lua_pushstring(L, "reportpath"); lua_pushstring(L, reportpath()); lua_rawset(L, -3); } int tolua_bindings_open(lua_State * L) { tolua_open(L); tolua_eressea_open(L); tolua_process_open(L); tolua_settings_open(L); tolua_config_open(L); /* register user types */ tolua_usertype(L, TOLUA_CAST "spell"); tolua_usertype(L, TOLUA_CAST "spell_list"); tolua_usertype(L, TOLUA_CAST "order"); tolua_usertype(L, TOLUA_CAST "item"); tolua_usertype(L, TOLUA_CAST "alliance"); tolua_usertype(L, TOLUA_CAST "event"); tolua_usertype(L, TOLUA_CAST "faction_list"); tolua_module(L, NULL, 0); tolua_beginmodule(L, NULL); { tolua_cclass(L, TOLUA_CAST "alliance", TOLUA_CAST "alliance", TOLUA_CAST "", NULL); tolua_beginmodule(L, TOLUA_CAST "alliance"); { tolua_variable(L, TOLUA_CAST "name", tolua_get_alliance_name, tolua_set_alliance_name); tolua_variable(L, TOLUA_CAST "id", tolua_get_alliance_id, NULL); tolua_variable(L, TOLUA_CAST "factions", &tolua_get_alliance_factions, NULL); tolua_function(L, TOLUA_CAST "create", tolua_alliance_create); } tolua_endmodule(L); tolua_cclass(L, TOLUA_CAST "spell", TOLUA_CAST "spell", TOLUA_CAST "", NULL); tolua_beginmodule(L, TOLUA_CAST "spell"); { tolua_function(L, TOLUA_CAST "__tostring", tolua_get_spell_name); tolua_variable(L, TOLUA_CAST "name", tolua_get_spell_name, 0); #ifdef TODO tolua_variable(L, TOLUA_CAST "school", tolua_get_spell_school, 0); tolua_variable(L, TOLUA_CAST "level", tolua_get_spell_level, 0); #endif tolua_variable(L, TOLUA_CAST "text", tolua_get_spell_text, 0); } tolua_endmodule(L); tolua_module(L, TOLUA_CAST "report", 1); tolua_beginmodule(L, TOLUA_CAST "report"); { tolua_function(L, TOLUA_CAST "report_unit", &tolua_report_unit); } tolua_endmodule(L); tolua_module(L, TOLUA_CAST "config", 1); tolua_beginmodule(L, TOLUA_CAST "config"); { parse_inifile(L, global.inifile, "config"); tolua_variable(L, TOLUA_CAST "locales", &config_get_locales, 0); tolua_function(L, TOLUA_CAST "get_resource", &config_get_resource); tolua_variable(L, TOLUA_CAST "buildings", &config_get_buildings, 0); tolua_function(L, TOLUA_CAST "get_building", &config_get_btype); tolua_variable(L, TOLUA_CAST "ships", &config_get_ships, 0); tolua_function(L, TOLUA_CAST "get_ship", &config_get_stype); } tolua_endmodule(L); tolua_function(L, TOLUA_CAST "get_region_by_id", tolua_get_region_byid); tolua_function(L, TOLUA_CAST "get_faction", tolua_get_faction); tolua_function(L, TOLUA_CAST "get_unit", tolua_get_unit); tolua_function(L, TOLUA_CAST "get_alliance", tolua_get_alliance); tolua_function(L, TOLUA_CAST "get_ship", tolua_get_ship); tolua_function(L, TOLUA_CAST "get_building", tolua_get_building); tolua_function(L, TOLUA_CAST "get_region", tolua_get_region); tolua_function(L, TOLUA_CAST "factions", tolua_get_factions); tolua_function(L, TOLUA_CAST "regions", tolua_get_regions); tolua_function(L, TOLUA_CAST "read_turn", tolua_read_turn); tolua_function(L, TOLUA_CAST "write_map", &tolua_write_map); tolua_function(L, TOLUA_CAST "read_orders", tolua_read_orders); tolua_function(L, TOLUA_CAST "process_orders", tolua_process_orders); tolua_function(L, TOLUA_CAST "init_reports", tolua_init_reports); tolua_function(L, TOLUA_CAST "write_reports", tolua_write_reports); tolua_function(L, TOLUA_CAST "write_report", tolua_write_report); tolua_function(L, TOLUA_CAST "init_summary", tolua_init_summary); tolua_function(L, TOLUA_CAST "write_summary", tolua_write_summary); tolua_function(L, TOLUA_CAST "write_passwords", tolua_write_passwords); tolua_function(L, TOLUA_CAST "message_unit", tolua_message_unit); tolua_function(L, TOLUA_CAST "message_faction", tolua_message_faction); tolua_function(L, TOLUA_CAST "message_region", tolua_message_region); /* scripted monsters */ tolua_function(L, TOLUA_CAST "spawn_braineaters", tolua_spawn_braineaters); tolua_function(L, TOLUA_CAST "update_guards", tolua_update_guards); tolua_function(L, TOLUA_CAST "set_turn", &tolua_set_turn); tolua_function(L, TOLUA_CAST "get_turn", &tolua_get_turn); tolua_function(L, TOLUA_CAST "get_season", tolua_get_season); tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem); tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit); tolua_function(L, TOLUA_CAST "add_equipment", tolua_addequipment); tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36); tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36); tolua_function(L, TOLUA_CAST "dice_roll", tolua_dice_rand); tolua_function(L, TOLUA_CAST "get_nmrs", tolua_get_nmrs); tolua_function(L, TOLUA_CAST "remove_empty_units", tolua_remove_empty_units); tolua_function(L, TOLUA_CAST "update_subscriptions", tolua_update_subscriptions); tolua_function(L, TOLUA_CAST "update_scores", tolua_update_scores); tolua_function(L, TOLUA_CAST "update_owners", tolua_update_owners); tolua_function(L, TOLUA_CAST "learn_skill", tolua_learn_skill); tolua_function(L, TOLUA_CAST "create_curse", tolua_create_curse); tolua_function(L, TOLUA_CAST "autoseed", tolua_autoseed); tolua_function(L, TOLUA_CAST "get_key", tolua_getkey); tolua_function(L, TOLUA_CAST "set_key", tolua_setkey); tolua_function(L, TOLUA_CAST "translate", &tolua_translate); tolua_function(L, TOLUA_CAST "rng_int", tolua_rng_int); tolua_function(L, TOLUA_CAST "spells", tolua_get_spells); #ifdef WRITE_SPELLS tolua_function(L, TOLUA_CAST "write_spells", tolua_write_spells); #endif tolua_function(L, TOLUA_CAST "read_xml", tolua_read_xml); } tolua_endmodule(L); return 1; } static void openlibs(lua_State * L) { luaL_openlibs(L); } void lua_done(lua_State * L) { lua_close(L); } lua_State *lua_init(void) { lua_State *L = luaL_newstate(); openlibs(L); register_tolua_helpers(); tolua_bindings_open(L); tolua_eressea_open(L); #ifdef USE_SQLITE tolua_sqlite_open(L); #endif tolua_unit_open(L); tolua_building_open(L); tolua_ship_open(L); tolua_region_open(L); tolua_faction_open(L); tolua_unit_open(L); tolua_message_open(L); tolua_hashtable_open(L); #ifdef USE_CURSES tolua_gmtool_open(L); #endif tolua_storage_open(L); return L; } int eressea_run(lua_State *L, const char *luafile) { int err = 0; global.vm_state = L; /* run the main script */ if (luafile) { log_debug("executing script %s\n", luafile); lua_getglobal(L, "debug"); lua_getfield(L, -1, "traceback"); lua_remove(L, -2); lua_getglobal(L, "dofile"); lua_pushstring(L, luafile); err = lua_pcall(L, 1, 1, -3); if (err != 0) { log_lua_error(L); } else { if (lua_isnumber(L, -1)) { err = (int)lua_tonumber(L, -1); } lua_pop(L, 1); } return err; } return lua_console(L); }