cmake_minimum_required(VERSION 2.4) project (example C) ## CMake configuration ## # You can pass these to cmake with -DNEED_OPTION=1 # # if your system does not have libsqlite3-dev installed: # set(NEED_SQLITE 1) if (${CMAKE_C_COMPILER} MATCHES ".*tcc") set(CMAKE_C_FLAGS "-Wall -g") add_definitions(-DTINYCC) endif(${CMAKE_C_COMPILER} MATCHES ".*tcc") if (${CMAKE_C_COMPILER} MATCHES ".*gcc") set(CMAKE_C_FLAGS "-g -Wall -Werror -Wno-unknown-pragmas -Wstrict-prototypes -Wpointer-arith -Wno-char-subscripts -pedantic -Wno-long-long") endif(${CMAKE_C_COMPILER} MATCHES ".*gcc") if (WIN32) add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE) else (WIN32) include_directories (/usr/include/lua5.1/ /usr/include/libxml2) endif (WIN32) include_directories ( ../external/bson ../external/crypto ../external/cutest ../external/critbit ../external/iniparser ../external/pdcurses ../shared/src ) set (LIB_SRCS ../external/bson/bson.c ../external/bson/numbers.c ../external/critbit/critbit.c ../external/crypto/md5.c ../external/crypto/mt19937ar.c ../external/cutest/CuTest.c ../external/dlmalloc/malloc.c ../external/iniparser/iniparser.c ../shared/src/build/gamecode.c ../shared/src/build/kernel.c ../shared/src/build/lib.c ../shared/src/build/util.c ) set (LINK_LIBS tolua xml2 ncurses lua5.1 pthread) if (NEED_SQLITE) set(LIB_SRCS ${LIB_SRCS} ../external/sqlite3/sqlite3.c ) include_directories (../external/sqlite3) else (NEED_SQLITE) set (LINK_LIBS ${LINK_LIBS} sqlite3) endif (NEED_SQLITE) set (EXE_SRCS src/server.c ) add_executable (example ${LIB_SRCS} ${EXE_SRCS}) if (WIN32) else (WIN32) target_link_libraries (example ${LINK_LIBS}) endif (WIN32)