/* * * * Eressea PB(E)M host Copyright (C) 1998-2003 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. */ #ifndef H_SPL_SPELLS #define H_SPL_SPELLS #include "magic.h" #ifdef __cplusplus extern "C" { #endif struct ship; struct curse; struct unit; struct message; void register_spells(void); void set_spelldata(struct spell *sp); int sp_baddreams(castorder * co); int sp_gooddreams(castorder * co); #define ACTION_RESET 0x01 /* reset the one-time-flag FFL_SELECT (on first pass) */ #define ACTION_CANSEE 0x02 /* to people who can see the actor */ #define ACTION_CANNOTSEE 0x04 /* to people who can not see the actor */ int report_action(struct region *r, struct unit *actor, struct message *msg, int flags); #ifdef __cplusplus } #endif #endif