local tcname = 'tests.e2.ships' local lunit = require('lunit') if _VERSION >= 'Lua 5.2' then _ENV = module(tcname, 'seeall') else module(tcname, lunit.testcase, package.seeall) end function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.ship.damage.nocrewocean", "0") eressea.settings.set("rules.ship.damage.nocrew", "0") eressea.settings.set("rules.ship.drifting", "0") eressea.settings.set("rules.ship.storms", "0") end function test_ship_requires_skill() local r1 = region.create(0, 0, "ocean") assert_not_nil(r1) local r2 = region.create(1, 0, "ocean") assert_not_nil(r2) local f = faction.create("human", "fake@eressea.de", "de") local u1 = unit.create(f, r1, 1) u1.ship = ship.create(r1, "longboat") u1:clear_orders() u1:add_order("NACH O") process_orders() assert_equal(r1, u1.ship.region) assert_equal(r1, u1.region) end function test_ship_happy_case() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "ocean") local f = faction.create("human") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 1) u1.ship = ship.create(r1, "longboat") u2.ship = u1.ship u1:clear_orders() u1:add_order("NACH O") u1:set_skill("sailing", 1) -- cptskill = 1 u2:set_skill("sailing", 9) -- sumskill = 10 process_orders() assert_equal(r2, u1.ship.region) assert_equal(r2, u1.region) assert_equal(r2, u2.region) end function test_speedy_ship_slow() local r1 = region.create(0, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 2) for x = 1, 10 do region.create(x, 0, 'ocean') end u1.ship = ship.create(r1, "dragonship") u2.ship = u1.ship u1:set_skill("sailing", 2) -- cptskill = 2^1 u2:set_skill("sailing", 24) -- sumskill = 50 u1:add_order("NACH O O O O O O O O O O") process_orders() assert_equal(5, u1.region.x) end function test_speedy_ship_fast() local r1 = region.create(0, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r1, 1) for x = 1, 10 do region.create(x, 0, 'ocean') end u1.ship = ship.create(r1, "dragonship") u1:set_skill("sailing", 54) -- cptskill = 2*3^3 u1:add_order("NACH O O O O O O O O O O") process_orders() assert_equal(8, u1.region.x) end function test_ship_convoy_capacity() local r1 = region.create(1, 0, 'ocean') local r2 = region.create(2, 0, 'ocean') local f = faction.create("human") local u = unit.create(f, r1, 1) u:add_order('NACH O') u:set_skill('sailing', 10, true) u:add_item('jewel', 490) u.ship = ship.create(r1, 'longboat') assert_equal(1, u.ship.number) process_orders() u:clear_orders() assert_equal(r2, u.region) u:add_order('NACH W') u:add_item('jewel', 1) u:set_skill('sailing', 2, true) process_orders() u:clear_orders() assert_equal(r2, u.region) -- too heavy u:add_order('NACH W') u:add_item('jewel', 489) u.ship.number = 2 u.number = 2 u:set_skill('sailing', 10, true) process_orders() u:clear_orders() assert_equal(r1, u.region) -- double capacity u:add_order('NACH O') u.ship.number = 2 u:add_item('jewel', 1) -- too heavy again process_orders() u:clear_orders() assert_equal(r1, u.region) end function test_ship_convoy_crew() local r1 = region.create(1, 0, 'ocean') local r2 = region.create(2, 0, 'ocean') local f = faction.create("human") local u = unit.create(f, r1, 1) u.ship = ship.create(r1, 'longboat') u.ship.number = 2 u.number = 2 u:set_skill('sailing', 5, true) u:add_order('NACH O') process_orders() u:clear_orders() assert_equal(r1, u.region) -- not enough captains u:set_skill('sailing', 10, true) u:add_order('NACH O') process_orders() u:clear_orders() assert_equal(r2, u.region) end function test_ship_convoy_skill() local r1 = region.create(1, 0, 'ocean') local r2 = region.create(2, 0, 'ocean') local r3 = region.create(3, 0, 'ocean') local f = faction.create("human") local u = unit.create(f, r1, 1) u:set_skill('sailing', 10, true) u.ship = ship.create(r1, 'longboat') assert_equal(1, u.ship.number) u:add_order('NACH O') process_orders() assert_equal(r2, u.region) u.ship.number = 2 u:set_skill('sailing', 20, true) process_orders() assert_equal(r2, u.region) -- not enough captains u.number = 2 u:set_skill('sailing', 10, true) process_orders() assert_equal(r3, u.region) end function test_give_ship() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(1, u2.ship.number) end function test_give_ship_new_unit() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(1, u2.ship.number) end function test_give_ship_same_ship() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u2.ship = u1.ship u1.ship.number = 2 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(1, u2.ship.number) assert_not_equal(u1.ship, u2.ship) end function test_give_ship_all_on_ocean() local r = region.create(0, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB 0 2 SCHIFF") process_orders() assert_equal(2, u1.ship.number) end function test_give_ship_all_on_land() local r = region.create(0, 0, 'plain') local f = faction.create("human") local u1 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB 0 2 SCHIFF") process_orders() assert_equal(nil, u1.ship) assert_not_equal(nil, r.ships()) end function test_give_ship_no_boat() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'boat') u1.ship.number = 1 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(nil, u2.ship) end function test_give_ship_away() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB 0 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) local count = 0 for sh in r.ships do assert_equal(1, sh.number) count = count + 1 end assert_equal(2, count) end function test_give_ship_only_to_captain() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) local u3 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u2.ship = ship.create(r, 'longboat') u3.ship = u2.ship u1:add_order("GIB " .. itoa36(u3.id) .. " 1 SCHIFF") process_orders() assert_equal(2, u1.ship.number) assert_equal(1, u2.ship.number) end function test_give_ship_compatible_coasts() local r = region.create(1, 0, 'plain') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.number = 4 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") u2.ship = ship.create(r, 'longboat') -- cannot give a ship with different coast: u1.ship.coast = 1 u2.ship.coast = 2 process_orders() assert_equal(4, u1.ship.number) assert_equal(1, u2.ship.number) -- can give a ship with no coast: u1.ship.coast = -1 u2.ship.coast = 2 process_orders() assert_equal(3, u1.ship.number) assert_equal(2, u2.ship.number) assert_equal(2, u2.ship.coast) -- can give a ship with same coast: u1.ship.coast = 2 u2.ship.coast = 2 process_orders() assert_equal(2, u1.ship.number) assert_equal(3, u2.ship.number) assert_equal(2, u2.ship.coast) -- giving to a ship with no coast: u1.ship.coast = 2 u2.ship.coast = -1 process_orders() assert_equal(1, u1.ship.number) assert_equal(4, u2.ship.number) assert_equal(2, u2.ship.coast) end function test_give_ship_only_from_captain() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) local u3 = unit.create(f, r, 1) u2.ship = ship.create(r, 'longboat') u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u3.ship = u1.ship u3:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(2, u1.ship.number) assert_equal(1, u2.ship.number) end function test_give_ship_merge() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u2.ship = ship.create(r, 'longboat') u1.ship = ship.create(r, 'longboat') u1.ship.number = 2 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(2, u2.ship.number) end function test_give_ship_only_same() local r = region.create(1, 0, 'ocean') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u2.ship = ship.create(r, 'longboat') u1.ship = ship.create(r, 'caravel') u1.ship.number = 2 u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(2, u1.ship.number) assert_equal(1, u2.ship.number) end function test_give_ship_scale() local r = region.create(1, 0, 'plain') local f = faction.create("human") local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) local sh = ship.create(r, 'longboat') sh.number = 3 sh.damage = 9 sh.size = 12 u1.ship = sh u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF") process_orders() assert_equal(1, u1.ship.number) assert_equal(3, u1.ship.damage) assert_equal(4, u1.ship.size) assert_equal(2, u2.ship.number) assert_equal(6, u2.ship.damage) assert_equal(8, u2.ship.size) end function test_give_ship_all_ships() local r = region.create(1, 0, 'plain') local f = faction.create("human", 'noreply@vg.no') local u1 = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u1.ship = ship.create(r, 'longboat') u1.ship.damage = 2 u1.ship.number = 2 u2.ship = ship.create(r, 'longboat') u2.ship.number = 1 u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF") process_orders() write_reports() assert_equal(3, u2.ship.number) assert_equal(u2.ship, u1.ship) end function test_give_ship_self_only() local r = region.create(1, 0, 'plain') local f1 = faction.create("human") local f2 = faction.create("human") local u1 = unit.create(f1, r, 1) local u2 = unit.create(f2, r, 1) local sh = ship.create(r, 'longboat') sh.number = 2 u1.ship = sh u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(2, u1.ship.number) assert_equal(nil, u2.ship) end function test_give_ship_not_cursed() local r = region.create(1, 0, 'plain') local f = faction.create("human") local u = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) local sh = ship.create(r, 'longboat') u.ship = sh u:add_item("speedsail", 1) u:add_order("BENUTZE 1 Sonnensegel") process_orders() u:clear_orders() assert_equal(1, sh:get_curse('shipspeedup')) u:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF") process_orders() assert_equal(nil, u2.ship) end function test_speedsail_on_ship() local r = region.create(1, 0, 'plain') local f = faction.create("human") local u = unit.create(f, r, 1) local sh = ship.create(r, 'longboat') u.ship = sh u:add_item("speedsail", 1) u:add_order("BENUTZE 1 Sonnensegel") process_orders() assert_equal(1, sh:get_curse('shipspeedup')) end function test_no_speedsail_on_convoy() local r = region.create(1, 0, 'plain') local f = faction.create("human") local u = unit.create(f, r, 1) local sh = ship.create(r, 'longboat') u.ship = sh sh.number = 2 u:add_item("speedsail", 2) u:add_order("BENUTZE 2 Sonnensegel") process_orders() assert_equal(nil, sh:get_curse('shipspeedup')) end function test_build_ship() local r = region.create(1, 0, 'plain') local f = faction.create("insect") local u = unit.create(f, r, 25) local sh = ship.create(r, 'longboat') u.ship = sh sh.size = 25 u:set_skill('shipcraft', 1) u:add_item("log", 50) u:add_order("MACHE SCHIFF " .. itoa36(sh.id)) process_orders() assert_equal(50, sh.size) assert_equal(25, u:get_item('log')) end function test_build_convoy() local r = region.create(1, 0, 'plain') local f = faction.create("insect") local u = unit.create(f, r, 50) local sh = ship.create(r, 'longboat') u.ship = sh sh.number = 2 sh.size = 25 u:set_skill('shipcraft', 1) u:add_item("log", 100) u:add_order("MACHE SCHIFF " .. itoa36(sh.id)) process_orders() assert_equal(75, sh.size) assert_equal(50, u:get_item('log')) end function test_repair_convoy() local r = region.create(1, 0, 'plain') local f = faction.create("insect") local u = unit.create(f, r, 50) local sh = ship.create(r, 'longboat') u.ship = sh sh.number = 2 sh.damage = 7500 -- 75 Holz u:set_skill('shipcraft', 1) u:add_item("log", 100) u:add_order("MACHE SCHIFF " .. itoa36(sh.id)) process_orders() assert_equal(2500, sh.damage) assert_equal(50, u:get_item('log')) end function test_build_convoy_max() local r = region.create(1, 0, 'plain') local f = faction.create("insect") local u = unit.create(f, r, 100) local sh = ship.create(r, 'longboat') u.ship = sh sh.number = 2 sh.size = 25 u:set_skill('shipcraft', 1) u:add_item("log", 100) u:add_order("MACHE SCHIFF " .. itoa36(sh.id)) process_orders() assert_equal(100, sh.size) assert_equal(25, u:get_item('log')) end function test_ship_crew_stops_guarding() local r1 = region.create(0, 0, "plain") local r2 = region.create(1, 0, "ocean") local f = faction.create("human") local u1 = unit.create(f, r1, 1) local u2 = unit.create(f, r1, 1) local sh = ship.create(r1, "longboat") u1.ship = sh u2.ship = sh u1:clear_orders() u1:add_order("NACH O W") u1:set_skill("sailing", 1) -- cptskill = 1 u2:set_skill("sailing", 9) -- sumskill = 10 u2:add_item("sword", 1) u2:set_skill("melee", 2) u2:add_order("BEWACHE") u2.guard = true process_orders() assert_false(u2.guard) assert_equal(sh, u1.ship) assert_equal(sh, u2.ship) assert_equal(r1, sh.region) assert_equal(r1, u1.region) assert_equal(r1, u2.region) end