/* vi: set ts=2: +-------------------+ Christian Schlittchen | | Enno Rehling | Eressea PBEM host | Katja Zedel | (c) 1998 - 2003 | Henning Peters | | Ingo Wilken +-------------------+ Stefan Reich This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ /* * Contains defines for the "free" game (Eressea) . * Include this file from settings.h to make eressea work. */ #define ENTERTAINFRACTION 20 #define TEACHDIFFERENCE 2 #define GUARD_DISABLES_RECRUIT 1 #define GUARD_DISABLES_PRODUCTION 1 #define RESOURCE_QUANTITY 0.5 #define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */ #define COMBAT_TURNS 5 #define NEWATSROI 0 /* Vermehrungsrate Bauern in 1/10000. * TODO: Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */ #define PEASANTGROWTH 10 #define BATTLE_KILLS_PEASANTS 20 #define PEASANTLUCK 10 #define ROW_FACTOR 3 /* factor for combat row advancement rule */ /* optional game components. TODO: These should either be * configuration variables (XML), script extensions (lua), * or both. We don't want separate binaries for different games */ #define SCORE_MODULE 1 #define MUSEUM_MODULE 1 #define ARENA_MODULE 1 #define CHANGED_CROSSBOWS 0 /* use the WTF_ARMORPIERCING flag */ #undef REGIONOWNERS /* (WIP) region-owner uses HELP_TRAVEL to control entry to region */