#include #include #include #include #include #include #include #include #include #include #include #include #include "monsters.h" #include "guard.h" #include "reports.h" #include "skill.h" #include "study.h" #include #include #include #include #include #include #include #include extern void plan_monsters(struct faction *f); extern int monster_attacks(unit * monster, bool rich_only); static order *find_order(const char *expected, const unit *u) { char cmd[32]; order *ord; for (ord = u->orders; ord; ord = ord->next) { if (strcmp(expected, get_command(ord, u->faction->locale, cmd, sizeof(cmd))) == 0) { return ord; } } return NULL; } static void create_monsters(unit **up, unit **um) { race* rc; region *r; faction *fp, *fm; test_create_horse(); default_locale = test_create_locale(); fp = test_create_faction(NULL); fm = get_or_create_monsters(); assert(rc_find(fm->race->_name)); rc = rc_get_or_create(fm->race->_name); fset(rc, RCF_UNARMEDGUARD|RCF_NPC|RCF_DRAGON); fset(fm, FFL_NOIDLEOUT); assert(fval(fm, FFL_NPC) && fval(fm->race, RCF_UNARMEDGUARD) && fval(fm->race, RCF_NPC) && fval(fm, FFL_NOIDLEOUT)); test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO)); test_create_region(1, 0, 0); r = test_create_region(0, 0, 0); *up = test_create_unit(fp, r); unit_setid(*up, 1); *um = test_create_unit(fm, r); unit_setstatus(*um, ST_FIGHT); } static void test_monsters_attack(CuTest * tc) { unit *u, *m; test_setup(); create_monsters(&u, &m); setguard(m, true); config_set("rules.monsters.attack_chance", "1"); plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("attack 1", m)); test_teardown(); } static void test_monsters_attack_ocean(CuTest * tc) { region *r; unit *u, *m; test_setup(); create_monsters(&u, &m); r = findregion(-1, 0); /* ocean */ u = test_create_unit(u->faction, r); unit_setid(u, 2); m = test_create_unit(m->faction, r); assert(!m->region->land); config_set("rules.monsters.attack_chance", "1"); plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("attack 2", m)); test_teardown(); } static void test_monsters_waiting(CuTest * tc) { unit *u, *m; test_setup(); create_monsters(&u, &m); setguard(m, true); fset(m, UFL_ISNEW); monster_attacks(m, false); CuAssertPtrEquals(tc, 0, find_order("attack 1", m)); test_teardown(); } static void test_seaserpent_piracy(CuTest * tc) { region *r; unit *u, *m; race *rc; ship_type * stype; test_setup(); create_monsters(&u, &m); stype = test_create_shiptype("yacht"); r = findregion(-1, 0); /* ocean */ u = test_create_unit(u->faction, r); u->ship = test_create_ship(r, stype); unit_setid(u, 2); m = test_create_unit(m->faction, r); u_setrace(m, rc = test_create_race("seaserpent")); assert(!m->region->land); fset(m, UFL_MOVED); fset(rc, RCF_ATTACK_MOVED); config_set("rules.monsters.attack_chance", "1"); stype->cargo = 50000; plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("piracy", m)); CuAssertPtrEquals(tc, NULL, find_order("attack 2", m)); stype->cargo = 50001; plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("attack 2", m)); test_teardown(); } static void test_monsters_attack_not(CuTest * tc) { unit *u, *m; test_setup(); create_monsters(&u, &m); setguard(m, true); setguard(u, true); config_set("rules.monsters.attack_chance", "0"); plan_monsters(m->faction); CuAssertPtrEquals(tc, 0, find_order("attack 1", m)); test_teardown(); } static void test_dragon_attacks_the_rich(CuTest * tc) { unit *u, *m; const item_type *i_silver; test_setup(); create_monsters(&u, &m); init_resources(); setguard(m, true); set_level(m, SK_WEAPONLESS, 10); rsetmoney(findregion(0, 0), 1); rsetmoney(findregion(1, 0), 0); i_silver = it_find("money"); assert(i_silver); i_change(&u->items, i_silver, 5000); config_set("rules.monsters.attack_chance", "0.00001"); plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("attack 1", m)); CuAssertPtrNotNull(tc, find_order("loot", m)); test_teardown(); } extern void random_growl(const unit *u, region *tr, int rand); static void test_dragon_moves(CuTest * tc) { region *r; unit *u, *m; struct message *msg; test_setup(); create_monsters(&u, &m); rsetmoney(findregion(1, 0), 1000); r = findregion(0, 0); /* plain */ rsetpeasants(r, 0); rsetmoney(r, 0); set_level(m, SK_WEAPONLESS, 10); config_set("rules.monsters.attack_chance", ".0"); plan_monsters(m->faction); CuAssertPtrNotNull(tc, find_order("move east", m)); mt_register(mt_new_va("dragon_growl", "dragon:unit", "number:int", "target:region", "growl:string", 0)); random_growl(m, findregion(1, 0), 3); msg = test_get_last_message(r->msgs); assert_message(tc, msg, "dragon_growl", 4); assert_pointer_parameter(tc, msg, 0, m); assert_int_parameter(tc, msg, 1, 1); assert_pointer_parameter(tc, msg, 2, findregion(1,0)); assert_string_parameter(tc, msg, 3, "growl3"); test_teardown(); } static void test_monsters_learn_exp(CuTest * tc) { unit *u, *m; skill* sk; test_setup(); create_monsters(&u, &m); config_set("study.produceexp", "30"); u_setrace(u, u_race(m)); produceexp(u, SK_MELEE, u->number); sk = unit_skill(u, SK_MELEE); CuAssertTrue(tc, !sk); produceexp(m, SK_MELEE, u->number); sk = unit_skill(m, SK_MELEE); CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0))); test_teardown(); } static void test_spawn_seaserpent(CuTest *tc) { region *r; unit *u; faction *f; race *rc; test_setup(); rc = test_create_race("seaserpent"); rc->flags |= RCF_NPC; r = test_create_region(0, 0, 0); f = test_create_faction(0); u = spawn_seaserpent(r, f); CuAssertPtrNotNull(tc, u); CuAssertPtrEquals(tc, 0, u->_name); test_teardown(); } CuSuite *get_monsters_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_monsters_attack); SUITE_ADD_TEST(suite, test_spawn_seaserpent); SUITE_ADD_TEST(suite, test_monsters_attack_ocean); SUITE_ADD_TEST(suite, test_seaserpent_piracy); SUITE_ADD_TEST(suite, test_monsters_waiting); SUITE_ADD_TEST(suite, test_monsters_attack_not); SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich); SUITE_ADD_TEST(suite, test_dragon_moves); SUITE_ADD_TEST(suite, test_monsters_learn_exp); return suite; }