#include #include #include #include #include #include #include #include #include #include #include "monster.h" #include "guard.h" #include "skill.h" #include "study.h" #include #include #include #include #include #include extern void plan_monsters(struct faction *f); extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only); static order *find_order(const char *expected, const unit *unit) { char cmd[32]; order *ord; for (ord = unit->orders; ord; ord = ord->next) { if (strcmp(expected, get_command(ord, cmd, sizeof(cmd))) == 0) { return ord; } } return NULL; } static void create_monsters(faction **player, faction **monsters, unit **u, unit **m) { race* rc; region *r; test_cleanup(); test_create_horse(); default_locale = test_create_locale(); *player = test_create_faction(NULL); *monsters = get_or_create_monsters(); assert(rc_find((*monsters)->race->_name)); rc = rc_get_or_create((*monsters)->race->_name); fset(rc, RCF_UNARMEDGUARD); fset(rc, RCF_NPC); fset(*monsters, FFL_NOIDLEOUT); assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT)); test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SAIL_INTO | SWIM_INTO | FLY_INTO)); test_create_region(1, 0, 0); r = test_create_region(0, 0, 0); *u = test_create_unit(*player, r); unit_setid(*u, 1); *m = test_create_unit(*monsters, r); } static void test_monsters_attack(CuTest * tc) { faction *f, *f2; unit *u, *m; create_monsters(&f, &f2, &u, &m); guard(m, GUARD_TAX); config_set("rules.monsters.attack_chance", "1"); plan_monsters(f2); CuAssertPtrNotNull(tc, find_order("attack 1", m)); test_cleanup(); } static void test_monsters_attack_ocean(CuTest * tc) { faction *f, *f2; region *r; unit *u, *m; create_monsters(&f, &f2, &u, &m); r = findregion(-1, 0); // ocean u = test_create_unit(u->faction, r); unit_setid(u, 2); m = test_create_unit(m->faction, r); assert(!m->region->land); config_set("rules.monsters.attack_chance", "1"); plan_monsters(f2); CuAssertPtrNotNull(tc, find_order("attack 2", m)); test_cleanup(); } static void test_monsters_waiting(CuTest * tc) { faction *f, *f2; unit *u, *m; create_monsters(&f, &f2, &u, &m); guard(m, GUARD_TAX); fset(m, UFL_ISNEW); monster_attacks(m, false, false); CuAssertPtrEquals(tc, 0, find_order("attack 1", m)); test_cleanup(); } static void test_seaserpent_piracy(CuTest * tc) { faction *f, *f2; region *r; unit *u, *m; race *rc; create_monsters(&f, &f2, &u, &m); r = findregion(-1, 0); // ocean u = test_create_unit(u->faction, r); unit_setid(u, 2); m = test_create_unit(m->faction, r); u_setrace(m, rc = test_create_race("seaserpent")); assert(!m->region->land); fset(m, UFL_MOVED); fset(rc, RCF_ATTACK_MOVED); config_set("rules.monsters.attack_chance", "1"); plan_monsters(f2); CuAssertPtrNotNull(tc, find_order("piracy", m)); CuAssertPtrNotNull(tc, find_order("attack 2", m)); test_cleanup(); } static void test_monsters_attack_not(CuTest * tc) { faction *f, *f2; unit *u, *m; create_monsters(&f, &f2, &u, &m); guard(m, GUARD_TAX); guard(u, GUARD_TAX); config_set("rules.monsters.attack_chance", "0"); plan_monsters(f2); CuAssertPtrEquals(tc, 0, find_order("attack 1", m)); test_cleanup(); } static void test_dragon_attacks_the_rich(CuTest * tc) { faction *f, *f2; unit *u, *m; const item_type *i_silver; create_monsters(&f, &f2, &u, &m); init_resources(); guard(m, GUARD_TAX); set_level(m, SK_WEAPONLESS, 10); rsetmoney(findregion(0, 0), 1); rsetmoney(findregion(1, 0), 0); i_silver = it_find("money"); assert(i_silver); i_change(&u->items, i_silver, 5000); config_set("rules.monsters.attack_chance", "0.00001"); plan_monsters(f2); CuAssertPtrNotNull(tc, find_order("attack 1", m)); CuAssertPtrNotNull(tc, find_order("loot", m)); test_cleanup(); } static void test_dragon_moves(CuTest * tc) { faction *f, *f2; region *r; unit *u, *m; create_monsters(&f, &f2, &u, &m); rsetmoney(findregion(1, 0), 1000); r = findregion(0, 0); // plain rsetpeasants(r, 0); rsetmoney(r, 0); set_level(m, SK_WEAPONLESS, 10); config_set("rules.monsters.attack_chance", ".0"); plan_monsters(f2); CuAssertPtrNotNull(tc, find_order("move east", m)); test_cleanup(); } static void test_monsters_learn_exp(CuTest * tc) { faction *f, *f2; unit *u, *m; skill* sk; create_monsters(&f, &f2, &u, &m); config_set("study.produceexp", "30"); u_setrace(u, u_race(m)); produceexp(u, SK_MELEE, u->number); sk = unit_skill(u, SK_MELEE); CuAssertTrue(tc, !sk); produceexp(m, SK_MELEE, u->number); sk = unit_skill(m, SK_MELEE); CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0))); test_cleanup(); } CuSuite *get_monsters_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_monsters_attack); SUITE_ADD_TEST(suite, test_monsters_attack_ocean); SUITE_ADD_TEST(suite, test_seaserpent_piracy); SUITE_ADD_TEST(suite, test_monsters_waiting); SUITE_ADD_TEST(suite, test_monsters_attack_not); SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich); SUITE_ADD_TEST(suite, test_dragon_moves); SUITE_ADD_TEST(suite, test_monsters_learn_exp); return suite; }