/* vi: set ts=2: * * * Eressea PB(E)M host Copyright (C) 1998-2003 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea-pbem.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * based on: * * Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace * Atlantis v1.7 Copyright 1996 by Alex Schröder * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. * This program may not be sold or used commercially without prior written * permission from the authors. */ #define LOCALE_CHECK #ifdef __LCC__ #undef LOCALE_CHECK #endif /* config includes */ #include #include #include "korrektur.h" #include "console.h" /* initialization - TODO: init in separate module */ #include #include #include #include /* modules includes */ #include #include #include #include #ifdef MUSEUM_MODULE #include #endif #ifdef WORMHOLE_MODULE #include #endif #ifdef ARENA_MODULE #include #endif #ifdef DUNGEON_MODULE #include #endif /* gamecode includes */ #include #include #include /* kernel includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* util includes */ #include #include #include #include #include /* lua includes */ #include "lua/bindings.h" #include #include /* stdc++ includes */ #include /* libc includes */ #include #include #include #include #include #include /** ** global variables we are importing from other modules **/ extern "C" { extern char * g_reportdir; extern char * g_datadir; extern char * g_basedir; extern char * g_resourcedir; extern boolean nonr; extern boolean nocr; extern boolean noreports; extern boolean nomer; extern boolean nomsg; extern boolean nobattle; extern boolean nomonsters; extern boolean nobattledebug; extern boolean dirtyload; extern int demonfix; extern int loadplane; extern void debug_messagetypes(FILE * out); extern void free_region(region * r); extern void render_init(void); extern void free_borders(void); extern boolean opt_cr_absolute_coords; #ifdef FUZZY_BASE36 extern int fuzzy_hits; #endif /* FUZZY_BASE36 */ } /** ** global variables that we are exporting **/ static char * orders = NULL; static int nowrite = 0; static boolean g_writemap = false; static boolean opt_reportonly = false; static const char * luafile = "default.lua"; static const char * script_path = NULL; struct settings global = { "Eressea", /* gamename */ "eressea", /* resourcepath */ 1000, /* maxunits */ }; static void game_init(void) { init_triggers(); init_xmas(); report_init(); creport_init(); debug_language("locales.log"); register_races(); register_resources(); register_buildings(); register_ships(); register_items(); register_spells(); #ifdef DUNGEON_MODULE register_dungeon(); #endif #ifdef MUSEUM_MODULE register_museum(); #endif #ifdef ARENA_MODULE register_arena(); #endif #ifdef WORMHOLE_MODULE register_wormholes(); #endif register_xmlreader(); init_spells(); init_data(xmlfile); init_locales(); /* init_resources(); must be done inside the xml-read, because requirements use items */ init_attributes(); init_races(); init_items(); init_economy(); #if NEW_RESOURCEGROWTH init_rawmaterials(); #endif init_gmcmd(); #ifdef INFOCMD_MODULE init_info(); #endif init_conversion(); #ifdef REMOVE_THIS render_init(); { FILE * F = fopen("messagetypes.txt", "w"); debug_messagetypes(F); fclose(F); abort(); } #endif } static void getgarbage(void) { faction *f; /* Get rid of stuff that was only relevant last turn */ for (f = factions; f; f = f->next) { /* memset(f->showdata, 0, sizeof f->showdata); */ freestrlist(f->mistakes); f->mistakes = 0; /* TODO: free msgs */ } #if 0 for (r = regions; r; r = r->next) { freestrlist(r->comments); r->comments = 0; freestrlist(r->botschaften); r->botschaften = 0; } #endif } #ifdef SHORTPWDS static void readshortpwds() { FILE * F; char zText[MAX_PATH]; sprintf(zText, "%s/%s.%u", basepath(), "shortpwds", turn); F = fopen(zText, "r"); if (F==NULL) { log_error(("could not open password file %s", zText)); } else { while (!feof(F)) { faction * f; char passwd[16], faction[5], email[64]; fscanf(F, "%s %s %s\n", faction, passwd, email); f = findfaction(atoi36(faction)); if (f!=NULL) { shortpwd * pwd = (shortpwd*)malloc(sizeof(shortpwd)); if (set_email(&pwd->email, email)!=0) { log_error(("Invalid email address: %s\n", email)); } pwd->pwd = strdup(passwd); pwd->used = false; pwd->next = f->shortpwds; f->shortpwds = pwd; } } fclose(F); } } #endif lua_State * lua_init(void) { lua_State * luaState = lua_open(); luaopen_base(luaState); luaopen_math(luaState); luaopen_string(luaState); luaopen_io(luaState); luaopen_table(luaState); luabind::open(luaState); bind_eressea(luaState); bind_spell(luaState); bind_alliance(luaState); bind_region(luaState); bind_item(luaState); bind_faction(luaState); bind_unit(luaState); bind_ship(luaState); bind_building(luaState); bind_event(luaState); return luaState; } void lua_done(lua_State * luaState) { lua_close(luaState); } static void update_subscriptions(void) { FILE * F; char zText[MAX_PATH]; faction * f; strcat(strcpy(zText, basepath()), "/subscriptions"); F = fopen(zText, "r"); if (F==NULL) { log_info((0, "could not open %s.\n", zText)); return; } for (;;) { char zFaction[5]; int subscription, fno; if (fscanf(F, "%d %s", &subscription, zFaction)<=0) break; fno = atoi36(zFaction); f = findfaction(fno); if (f!=NULL) { f->subscription=subscription; } } fclose(F); sprintf(zText, "subscriptions.%u", turn); F = fopen(zText, "w"); for (f=factions;f!=NULL;f=f->next) { fprintf(F, "%s:%u:%s:%s:%s:%u:\n", itoa36(f->no), f->subscription, f->email, f->override, dbrace(f->race), f->lastorders); } fclose(F); } int process_orders() { struct summary * begin, * end; if (turn == 0) srand(time((time_t *) NULL)); else srand(turn); #ifdef SHORTPWDS readshortpwds("passwords"); #endif begin = make_summary(false); printf(" - Korrekturen Runde %d\n", turn); korrektur(); turn++; puts(" - entferne Texte der letzten Runde"); getgarbage(); puts(" - Nehme Korrekturen am Datenbestand vor"); #if BENCHMARK exit(0); #endif processorders(); score(); remove_unequipped_guarded(); korrektur_end(); end = make_summary(true); report_summary(end, begin, false); report_summary(end, begin, true); free(end); free(begin); update_subscriptions(); return 0; } #ifdef CLEANUP_CODE static void game_done(void) { /* Diese Routine enfernt allen allokierten Speicher wieder. Das ist nur * zum Debugging interessant, wenn man Leak Detection hat, und nach * nicht freigegebenem Speicher sucht, der nicht bis zum Ende benötigt * wird (temporäre Hilsstrukturen) */ unit *u, *u2; region *r, *r2; building *b, *b2; faction *f, *f2; ship *s, *s2; free(used_faction_ids); for (r = regions; r; r = r2) { #if 0 msg * m = r->msgs; while (m) { msg * x = m; m = m->next; if (x->type->finalize) x->type->finalize(x); free(x); } rm = rm->next; } #endif for (u = r->units; u; u = u2) { u2 = u->next; stripunit(u); uunhash(u); free(u); } for (b = r->buildings; b; b = b2) { free(b->name); free(b->display); b2 = b->next; free(b); } for (s = r->ships; s; s = s2) { free(s->name); free(s->display); s2 = s->next; free(s); } r2 = r->next; free_region(r); } for (f = factions; f; f = f2) { stripfaction(f); f2 = f->next; free(f); } while (planes) { plane * pl = planes; planes = planes->next; free(pl); } #ifdef LEAK_DETECT leak_report(stderr); #endif creport_cleanup(); report_cleanup(); } #endif #include "magic.h" #ifdef MALLOCDBG void init_malloc_debug(void) { #if (defined(_MSC_VER)) # if MALLOCDBG == 2 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_DELAY_FREE_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF) # elif MALLOCDBG == 3 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) & 0) # elif MALLOCDBG == 1 # define CHECKON() _CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_CRT_DF | _CRTDBG_DELAY_FREE_MEM_DF) # endif #endif } #endif static int usage(const char * prog, const char * arg) { if (arg) { fprintf(stderr, "unknown argument: %s\n\n", arg); } fprintf(stderr, "Usage: %s [options]\n" "-x n : Lädt nur die ersten n regionen\n" "-f x y : Lädt nur die regionen ab (x,y)\n" "-v befehlsdatei : verarbeitet automatisch die angegebene Befehlsdatei\n" "-d datadir : gibt das datenverzeichnis an\n" "-b basedir : gibt das basisverzeichnis an\n" "-r resdir : gibt das resourceverzeichnis an\n" "-t turn : read this datafile, not the most current one\n" "-o reportdir : gibt das reportverzeichnis an\n" "-l path : specify the base script directory\n" "-C : run in interactive mode\n" "-e script : main lua script (default: default.lua)\n" "-R : erstellt nur die Reports neu\n" "--nomsg : keine Messages (RAM sparen)\n" "--nobattle : keine Kämpfe\n" "--nomonsters : keine monster KI\n" "--nodebug : keine Logfiles für Kämpfe\n" "--debug : schreibt Debug-Ausgaben in die Datei debug\n" "--nocr : keine CRs\n" "--nonr : keine Reports\n" "--crabsolute : absolute Koordinaten im CR\n" "--help : help\n", prog); return -1; } static void setLuaString(lua_State * luaState, const char * name, const char * value) { luabind::object globals = luabind::get_globals(luaState); globals[name] = value; } static void setLuaNumber(lua_State * luaState, const char * name, double value) { luabind::object globals = luabind::get_globals(luaState); globals[name] = value; } static int read_args(int argc, char **argv, lua_State * luaState) { int i; char * c; for (i=1;i!=argc;++i) { if (argv[i][0]!='-') { return usage(argv[0], argv[i]); } else if (argv[i][1]=='-') { /* long format */ if (strcmp(argv[i]+2, "nocr")==0) nocr = true; else if (strcmp(argv[i]+2, "nosave")==0) nowrite = true; else if (strcmp(argv[i]+2, "noreports")==0) { noreports = true; nocr = true; nocr = true; } else if (strcmp(argv[i]+2, "xml")==0) xmlfile = argv[++i]; else if (strcmp(argv[i]+2, "dirtyload")==0) dirtyload = true; else if (strcmp(argv[i]+2, "nonr")==0) nonr = true; else if (strcmp(argv[i]+2, "nomsg")==0) nomsg = true; else if (strcmp(argv[i]+2, "nobattle")==0) nobattle = true; else if (strcmp(argv[i]+2, "nomonsters")==0) nomonsters = true; else if (strcmp(argv[i]+2, "nodebug")==0) nobattledebug = true; else if (strcmp(argv[i]+2, "console")==0) luafile=NULL; else if (strcmp(argv[i]+2, "crabsolute")==0) opt_cr_absolute_coords = true; else if (strcmp(argv[i]+2, "help")==0) return usage(argv[0], NULL); else return usage(argv[0], argv[i]); } else switch(argv[i][1]) { case 'C': luafile=NULL; break; case 'o': g_reportdir = argv[++i]; break; case 'e': luafile = argv[++i]; break; case 'D': /* DEBUG */ demonfix = atoi(argv[++i]); break; case 'd': g_datadir = argv[++i]; break; case 'r': g_resourcedir = argv[++i]; break; case 'b': g_basedir = argv[++i]; break; case 'i': xmlfile = argv[++i]; break; case 't': turn = atoi(argv[++i]); break; case 'f': firstx = atoi(argv[++i]); firsty = atoi(argv[++i]); break; case 'q': quiet = 1; break; case 'v': if (i(luaState, "dofile", buf); #ifndef LUABIND_NO_EXCEPTIONS } catch (std::runtime_error& rte) { log_error(("%s.\n", rte.what())); } catch (luabind::error& e) { lua_State* L = e.state(); my_lua_error(L); } #endif } #ifdef CLEANUP_CODE game_done(); #endif kernel_done(); lua_done(luaState); log_close(); return 0; }