#include #include #include "types.h" #include "build.h" #include "order.h" #include "unit.h" #include "building.h" #include "faction.h" #include "region.h" #include "race.h" #include "item.h" #include #include #include #include static void test_build_building_no_materials(CuTest *tc) { unit *u; region *r; faction *f; race *rc; const building_type *btype; test_cleanup(); test_create_world(); rc = test_create_race("human"); r = findregion(0, 0); f = test_create_faction(rc); assert(rc && f && r); u = test_create_unit(f, r); btype = bt_find("castle"); assert(u && btype); set_level(u, SK_BUILDING, 1); CuAssertIntEquals(tc, ENOMATERIALS, build_building(u, btype, 0, 4, 0)); CuAssertPtrEquals(tc, 0, r->buildings); CuAssertPtrEquals(tc, 0, u->building); } static void test_build_building_with_golem(CuTest *tc) { unit *u; region *r; faction *f; race *rc; const building_type *btype; test_cleanup(); test_create_world(); rc = test_create_race("stonegolem"); rc->flags |= RCF_STONEGOLEM; btype = bt_find("castle"); assert(btype && rc); assert(btype->construction); r = findregion(0, 0); assert(!r->buildings); f = test_create_faction(rc); assert(r && f); u = test_create_unit(f, r); assert(u); set_level(u, SK_BUILDING, 1); CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0)); CuAssertPtrNotNull(tc, r->buildings); CuAssertIntEquals(tc, 1, r->buildings->size); CuAssertIntEquals(tc, 0, u->number); } static void test_build_building_success(CuTest *tc) { unit *u; region *r; faction *f; race *rc; const building_type *btype; const resource_type *rtype; test_cleanup(); test_create_world(); rc = test_create_race("human"); rtype = get_resourcetype(R_STONE); btype = bt_find("castle"); assert(btype && rc && rtype && rtype->itype); assert(btype->construction); r = findregion(0, 0); assert(!r->buildings); f = test_create_faction(rc); assert(r && f); u = test_create_unit(f, r); assert(u); i_change(&u->items, rtype->itype, 1); set_level(u, SK_BUILDING, 1); CuAssertIntEquals(tc, 1, build_building(u, btype, 0, 4, 0)); CuAssertPtrNotNull(tc, r->buildings); CuAssertPtrEquals(tc, r->buildings, u->building); CuAssertIntEquals(tc, 1, u->building->size); CuAssertIntEquals(tc, 0, i_get(u->items, rtype->itype)); } CuSuite *get_build_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_build_building_success); SUITE_ADD_TEST(suite, test_build_building_with_golem); SUITE_ADD_TEST(suite, test_build_building_no_materials); return suite; }