#include #include #include #include #include #include #include #include #include #include #include #include "spells.h" #include #include #include #include #include #include static void test_create_castorder(castorder *order, unit *u, int level, float force, int range) { struct locale * lang; lang = get_or_create_locale("en"); create_castorder(order, u, NULL, NULL, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL); } static void test_good_dreams(CuTest *tc) { struct region *r; struct faction *f1, *f2; unit *u1, *u2; int level; castorder order; test_cleanup(); test_create_world(); r = findregion(0, 0); f1 = test_create_faction(0); f2 = test_create_faction(0); u1 = test_create_unit(f1, r); u2 = test_create_unit(f2, r); test_create_castorder(&order, u1, 10, 10., 0); level = sp_gooddreams(&order); CuAssertIntEquals(tc, 10, level); curse *curse = get_curse(r->attribs, ct_find("gbdream")); CuAssertTrue(tc, curse && curse->duration > 1); CuAssertTrue(tc, curse->effect == 1); a_age(&r->attribs); CuAssertIntEquals_Msg(tc, "good dreams give +1 to allies", 1, get_modifier(u1, SK_MELEE, 11, r, false)); CuAssertIntEquals_Msg(tc, "good dreams have no effect on non-allies", 0, get_modifier(u2, SK_MELEE, 11, r, false)); } static void test_dreams(CuTest *tc) { struct region *r; struct faction *f1, *f2; unit *u1, *u2; castorder order; test_cleanup(); test_create_world(); r = findregion(0, 0); f1 = test_create_faction(0); f2 = test_create_faction(0); u1 = test_create_unit(f1, r); u2 = test_create_unit(f2, r); test_create_castorder(&order, u1, 10, 10., 0); sp_gooddreams(&order); sp_baddreams(&order); a_age(&r->attribs); CuAssertIntEquals_Msg(tc, "good dreams in same region as bad dreams", 1, get_modifier(u1, SK_MELEE, 11, r, false)); CuAssertIntEquals_Msg(tc, "bad dreams in same region as good dreams", -1, get_modifier(u2, SK_MELEE, 11, r, false)); free_castorder(&order); test_cleanup(); } static void test_bad_dreams(CuTest *tc) { struct region *r; struct faction *f1, *f2; unit *u1, *u2; int level; castorder order; test_cleanup(); test_create_world(); r = findregion(0, 0); f1 = test_create_faction(0); f2 = test_create_faction(0); u1 = test_create_unit(f1, r); u2 = test_create_unit(f2, r); test_create_castorder(&order, u1, 10, 10., 0); level = sp_baddreams(&order); CuAssertIntEquals(tc, 10, level); curse *curse = get_curse(r->attribs, ct_find("gbdream")); CuAssertTrue(tc, curse && curse->duration > 1); CuAssertTrue(tc, curse->effect == -1); a_age(&r->attribs); CuAssertIntEquals_Msg(tc, "bad dreams have no effect on allies", 0, get_modifier(u1, SK_MELEE, 11, r, false)); CuAssertIntEquals_Msg(tc, "bad dreams give -1 to non-allies", -1, get_modifier(u2, SK_MELEE, 11, r, false)); free_castorder(&order); test_cleanup(); } CuSuite *get_spells_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_good_dreams); SUITE_ADD_TEST(suite, test_bad_dreams); SUITE_ADD_TEST(suite, test_dreams); return suite; }