require "lunit" module("tests.e2.allies", package.seeall, lunit.testcase) function setup() eressea.free_game() end function test_get_allies() local f1 = faction.create("human") local f2 = faction.create("human") local allies = f1.allies assert_equal('table', type(allies)) assert_equal(0, #allies) f1:set_ally(f2, "give", true) allies = f1.allies assert_not_nil(allies[f2.id]) assert_equal('table', type(allies[f2.id])) assert_equal(1, #allies[f2.id]) assert_equal("give", allies[f2.id][1]) end function test_get_set_ally() local f1 = faction.create("human") local f2 = faction.create("human") assert_equal(false, f1:get_ally(f2, "guard")) f1:set_ally(f2, "guard", true) assert_equal(true, f1:get_ally(f2, "guard")) assert_equal(false, f1:get_ally(f2, "give")) f1:set_ally(f2, "give", true) assert_equal(true, f1:get_ally(f2, "give")) end