/* vi: set ts=2: * +-------------------+ Christian Schlittchen * | | Enno Rehling * | Eressea PBEM host | Katja Zedel * | (c) 1998 - 2007 | * | | This program may not be used, modified or distributed * +-------------------+ without prior permission by the authors of Eressea. * */ /* wenn config.h nicht vor curses included wird, kompiliert es unter windows nicht */ #include #include #include "summary.h" #include "laws.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef struct summary { int waffen; int factions; int ruestungen; int schiffe; int gebaeude; int maxskill; int heroes; int inhabitedregions; int peasants; int nunits; int playerpop; double playermoney; double peasantmoney; int armed_men; int poprace[MAXRACES]; int factionrace[MAXRACES]; int landregionen; int regionen_mit_spielern; int landregionen_mit_spielern; int orkifizierte_regionen; int inactive_volcanos; int active_volcanos; int spielerpferde; int pferde; struct language { struct language * next; int number; const struct locale * locale; } * languages; } summary; static char * pcomp(double i, double j) { static char buf[32]; sprintf(buf, "%.0f (%s%.0f)", i, (i>=j)?"+":"", i-j); return buf; } static char * rcomp(int i, int j) { static char buf[32]; sprintf(buf, "%d (%s%d,%s%d%%)", i, (i>=j)?"+":"", i-j, (i>=j)?"+":"",j?((i-j)*100)/j:0); return buf; } static void out_faction(FILE *file, const struct faction *f) { if (alliances!=NULL) { fprintf(file, "%s (%s/%d) (%.3s/%.3s), %d Einh., %d Pers., $%d, %d NMR\n", f->name, itoa36(f->no), f->alliance?f->alliance->id:0, LOC(default_locale, rc_name(f->race, 0)), magietypen[f->magiegebiet], f->no_units, f->num_total, f->money, turn - f->lastorders); } else { fprintf(file, "%s (%.3s/%.3s), %d Einh., %d Pers., $%d, %d NMR\n", factionname(f), LOC(default_locale, rc_name(f->race, 0)), magietypen[f->magiegebiet], f->no_units, f->num_total, f->money, turn - f->lastorders); } } static char * gamedate2(const struct locale * lang) { static char buf[256]; gamedate gd; get_gamedate(turn, &gd); sprintf(buf, "in %s des Monats %s im Jahre %d %s.", LOC(lang, weeknames2[gd.week]), LOC(lang, monthnames[gd.month]), gd.year, LOC(lang, agename)); return buf; } static void writeturn(void) { char zText[MAX_PATH]; FILE *f; sprintf(zText, "%s/datum", basepath()); f = cfopen(zText, "w"); if (!f) return; fputs(gamedate2(default_locale), f); fclose(f); sprintf(zText, "%s/turn", basepath()); f = cfopen(zText, "w"); if (!f) return; fprintf(f, "%d\n", turn); fclose(f); } void report_summary(summary * s, summary * o, boolean full) { FILE * F = NULL; int i, newplayers = 0; faction * f; char zText[MAX_PATH]; if (full) { sprintf(zText, "%s/parteien.full", basepath()); } else { sprintf(zText, "%s/parteien", basepath()); } F = cfopen(zText, "w"); if (!F) return; printf("Schreibe Zusammenfassung (parteien)...\n"); fprintf(F, "%s\n%s\n\n", global.gamename, gamedate2(default_locale)); fprintf(F, "Auswertung Nr: %d\n\n", turn); fprintf(F, "Parteien: %s\n", pcomp(s->factions, o->factions)); fprintf(F, "Einheiten: %s\n", pcomp(s->nunits, o->nunits)); fprintf(F, "Spielerpopulation: %s\n", pcomp(s->playerpop, o->playerpop)); fprintf(F, " davon bewaffnet: %s\n", pcomp(s->armed_men, o->armed_men)); #ifdef HEROES fprintf(F, " Helden: %s\n", pcomp(s->heroes, o->heroes)); #endif if (full) { fprintf(F, "Regionen: %d\n", listlen(regions)); fprintf(F, "Bewohnte Regionen: %d\n", s->inhabitedregions); fprintf(F, "Landregionen: %d\n", s->landregionen); fprintf(F, "Spielerregionen: %d\n", s->regionen_mit_spielern); fprintf(F, "Landspielerregionen: %d\n", s->landregionen_mit_spielern); fprintf(F, "Orkifizierte Regionen: %d\n", s->orkifizierte_regionen); fprintf(F, "Inaktive Vulkane: %d\n", s->inactive_volcanos); fprintf(F, "Aktive Vulkane: %d\n\n", s->active_volcanos); } for (i = 0; i < MAXRACES; i++) { const race * rc = new_race[i]; if (s->factionrace[i] && rc && playerrace(rc) && i != RC_TEMPLATE && i != RC_CLONE) { fprintf(F, "%14svölker: %s\n", LOC(default_locale, rc_name(rc, 3)), pcomp(s->factionrace[i], o->factionrace[i])); } } if(full) { fprintf(F, "\n"); { struct language * plang = s->languages; while (plang!=NULL) { struct language * olang = o->languages; int nold = 0; while (olang && olang->locale!=plang->locale) olang=olang->next; if (olang) nold = olang->number; fprintf(F, "Sprache %12s: %s\n", locale_name(plang->locale), rcomp(plang->number, nold)); plang=plang->next; } } } fprintf(F, "\n"); if (full) { for (i = 0; i < MAXRACES; i++) { const race * rc = new_race[i]; if (s->poprace[i]) { fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name(rc, 1)), rcomp(s->poprace[i], o->poprace[i])); } } } else { for (i = 0; i < MAXRACES; i++) { const race * rc = new_race[i]; if (s->poprace[i] && playerrace(rc) && i != RC_TEMPLATE && i != RC_CLONE) { fprintf(F, "%20s: %s\n", LOC(default_locale, rc_name(rc, 1)), rcomp(s->poprace[i], o->poprace[i])); } } } if (full) { fprintf(F, "\nWaffen: %s\n", pcomp(s->waffen,o->waffen)); fprintf(F, "Rüstungen: %s\n", pcomp(s->ruestungen,o->ruestungen)); fprintf(F, "ungezähmte Pferde: %s\n", pcomp(s->pferde, o->pferde)); fprintf(F, "gezähmte Pferde: %s\n", pcomp(s->spielerpferde,o->spielerpferde)); fprintf(F, "Schiffe: %s\n", pcomp(s->schiffe, o->schiffe)); fprintf(F, "Gebäude: %s\n", pcomp(s->gebaeude, o->gebaeude)); fprintf(F, "\nBauernpopulation: %s\n", pcomp(s->peasants,o->peasants)); fprintf(F, "Population gesamt: %d\n\n", s->playerpop+s->peasants); fprintf(F, "Reichtum Spieler: %s Silber\n", pcomp(s->playermoney,o->playermoney)); fprintf(F, "Reichtum Bauern: %s Silber\n", pcomp(s->peasantmoney, o->peasantmoney)); fprintf(F, "Reichtum gesamt: %s Silber\n\n", pcomp(s->playermoney+s->peasantmoney, o->playermoney+o->peasantmoney)); } fprintf(F, "\n\n"); newplayers = update_nmrs(); for (i = 0; i <= NMRTimeout(); ++i) { if (i == NMRTimeout()) { fprintf(F, "+ NMR:\t\t %d\n", nmrs[i]); } else { fprintf(F, "%d NMR:\t\t %d\n", i, nmrs[i]); } } if (age) { if (age[2] != 0) { fprintf(F, "Erstabgaben:\t %d%%\n", 100 - (dropouts[0] * 100 / age[2])); } if (age[3] != 0) { fprintf(F, "Zweitabgaben:\t %d%%\n", 100 - (dropouts[1] * 100 / age[3])); } } fprintf(F, "Neue Spieler:\t %d\n", newplayers); if (full) { if (factions) fprintf(F, "\nParteien:\n\n"); for (f = factions; f; f = f->next) { out_faction(F, f); } if (NMRTimeout() && full) { fprintf(F, "\n\nFactions with NMRs:\n"); for (i = NMRTimeout(); i > 0; --i) { for(f=factions; f; f=f->next) { if(i == NMRTimeout()) { if(turn - f->lastorders >= i) { out_faction(F, f); } } else { if(turn - f->lastorders == i) { out_faction(F, f); } } } } } } fclose(F); if (full) { printf("writing date & turn\n"); writeturn(); } free(nmrs); nmrs = NULL; } summary * make_summary(void) { faction *f; region *r; unit *u; summary * s = calloc(1, sizeof(summary)); for (f = factions; f; f = f->next) { const struct locale * lang = f->locale; struct language * plang = s->languages; while (plang && plang->locale != lang) plang=plang->next; if (!plang) { plang = calloc(sizeof(struct language), 1); plang->next = s->languages; s->languages = plang; plang->locale = lang; } ++plang->number; f->nregions = 0; f->num_total = 0; f->money = 0; if (f->alive && f->units) { s->factions++; /* Problem mit Monsterpartei ... */ if (f->no!=MONSTER_FACTION) { s->factionrace[old_race(f->race)]++; } } } /* Alles zählen */ for (r = regions; r; r = r->next) { s->pferde += rhorses(r); s->schiffe += listlen(r->ships); s->gebaeude += listlen(r->buildings); if (!fval(r->terrain, SEA_REGION)) { s->landregionen++; if (r->units) { s->landregionen_mit_spielern++; } if (fval(r, RF_ORCIFIED)) { s->orkifizierte_regionen++; } if (rterrain(r) == T_VOLCANO) { s->inactive_volcanos++; } else if(rterrain(r) == T_VOLCANO_SMOKING) { s->active_volcanos++; } } if (r->units) { s->regionen_mit_spielern++; } if (rpeasants(r) || r->units) { s->inhabitedregions++; s->peasants += rpeasants(r); s->peasantmoney += rmoney(r); /* Einheiten Info. nregions darf nur einmal pro Partei * incrementiert werden. */ for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT); for (u = r->units; u; u = u->next) { f = u->faction; if (u->faction->no != MONSTER_FACTION) { skill * sv; item * itm; s->nunits++; s->playerpop += u->number; if (u->flags & UFL_HERO) { s->heroes += u->number; } s->spielerpferde += get_item(u, I_HORSE); s->playermoney += get_money(u); s->armed_men += armedmen(u); for (itm=u->items;itm;itm=itm->next) { if (itm->type->rtype->wtype) { s->waffen += itm->number; } if (itm->type->rtype->atype) { s->ruestungen += itm->number; } } s->spielerpferde += get_item(u, I_HORSE); for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) { skill_t sk = sv->id; int aktskill = eff_skill(u, sk, r); if (aktskill > s->maxskill) s->maxskill = aktskill; } if (!fval(f, FFL_SELECT)) { f->nregions++; fset(f, FFL_SELECT); } } f->num_total += u->number; f->money += get_money(u); s->poprace[old_race(u->race)] += u->number; } } } return s; }