#include #include #include #include #include #include #include #include #include #include #include #include #include #include "spells.h" #include #include #include #include #include #include static struct castorder *test_create_castorder(castorder *order, unit *u, const char *name, int level, float force, int range) { struct locale * lang; spell *sp; lang = get_or_create_locale("en"); sp = create_spell(name, 0); return order = create_castorder(order, u, NULL, sp, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL); } static void test_magicresistance_unit(CuTest *tc) { struct region *r; struct faction *f1, *f2; unit *u1, *u2; message *msg; curse *c; test_cleanup(); test_create_world(); r=findregion(0, 0); f1 = test_create_faction(test_create_race("human")); u1 = test_create_unit(f1, r); f2 = test_create_faction(test_create_race("human")); u2 = test_create_unit(f2, r); c = create_curse(u1, &u2->attribs, ct_find("magicresistance"), 10, 20, 30, u2->number); CuAssertPtrNotNull(tc, u2->attribs); CuAssertPtrEquals(tc, (void *)&at_curse, (void *)u2->attribs->type); msg = c->type->curseinfo(u2, TYP_UNIT, c, 1); CuAssertPtrNotNull(tc, msg); CuAssertStrEquals(tc, "curseinfo::magicresistance", test_get_messagetype(msg)); test_cleanup(); } static void test_magicresistance_building(CuTest *tc) { struct region *r; struct faction *f1, *f2; unit *u1; building *b1; message *msg; curse *c; test_cleanup(); test_create_world(); r = findregion(0, 0); f1 = test_create_faction(test_create_race("human")); u1 = test_create_unit(f1, r); f2 = test_create_faction(test_create_race("human")); b1 = test_create_building(r, test_create_buildingtype("castle")); c = create_curse(u1, &b1->attribs, ct_find("magicresistance"), 10, 20, 30, 0); CuAssertPtrNotNull(tc, b1->attribs); CuAssertPtrEquals(tc, (void *)&at_curse, (void *)b1->attribs->type); msg = c->type->curseinfo(b1, TYP_BUILDING, c, 1); CuAssertPtrNotNull(tc, msg); CuAssertStrEquals(tc, "curseinfo::homestone", test_get_messagetype(msg)); test_cleanup(); } CuSuite *get_magicresistance_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_magicresistance_unit); SUITE_ADD_TEST(suite, test_magicresistance_building); return suite; }