if not config.autoseed then return nil end local autoseed = {} -- minimum required resources in the 7-hex neighborhood: local peasants = 10000 local trees = 800 -- minimum resources in the region itself: local min_peasants = 2000 -- number of starters per region: local per_region = 2 local function score(r, res) assert(r) res = res or "peasant" local x, y, rn local peas = r:get_resource(res) for _, rn in pairs(r.adj) do if rn and not rn.units() then peas = peas + rn:get_resource(res) end end return peas end local function select_regions(regions, peasants, trees) local sel = {} for r in regions do if not r.plane and r.terrain~="ocean" and not r.units() then if r:get_resource("peasant") >= min_peasants then sp = score(r, "peasant") st = score(r, "tree") if sp >= peasants then if st >= trees then table.insert(sel, r) end end end end end return sel end local function read_players() -- return {{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }} local players = {} local input = io.open("newfactions", "r") if input then local str = input:read("*line") while str do if str==nil then break end local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)") if email and string.char(string.byte(email, 1))~='#' then table.insert(players, { race = race, lang = lang, email = email }) end str = input:read("*line") end input:close() end return players end local function seed(r, email, race, lang) assert(r) local f = faction.create(email, race, lang) assert(f) local u = unit.create(f, r) assert(u) equip_unit(u, "autoseed_faction") equip_unit(u, "autoseed_unit") equip_unit(u, "autoseed_" .. race, 7) unit.create(f, r, 5):set_skill("mining", 30) unit.create(f, r, 5):set_skill("quarrying", 30) f:set_origin(r) return f end local function get_faction_by_email(email) for f in factions() do if f.email == email then return f end end return nil end function autoseed.init() -- local newbs = {} local num_seeded = per_region local start = nil eressea.log.info('autoseed new players') players = read_players() if players then print('autoseed ' .. #players .. ' new players') end if players and #players >= per_region then local sel eressea.log.info(#players .. ' new players') sel = select_regions(regions(), peasants, trees) if #sel == 0 then eressea.log.error("autoseed could not select regions for new factions") else for _, p in ipairs(players) do if num_seeded == per_region then local index = rng_int() % #sel start = nil while not start do start = sel[index + 1] sel[index+1] = nil index = (index + 1) % #sel end num_seeded = 0 end local dupe = get_faction_by_email(p.email) if dupe then eressea.log.warning("seed: duplicate email " .. p.email .. " already used by " .. tostring(dupe)) else print("new faction ".. p.email .. " starts in ".. tostring(start)) local f = seed(start, p.email, p.race or "human", p.lang or "de") num_seeded = num_seeded + 1 end end end end end return autoseed