function write_emails() local locales = { "de", "en" } local files = {} local key for key in locales do local locale = locales[key] files[locale] = io.open(basepath .. "/emails." .. locale, "w") end local faction for faction in factions() do -- print(faction.id .. " - " .. faction.locale) files[faction.locale]:write(faction.email .. "\n") end for key in files do files[key]:close() end end function process(orders) file = "" .. get_turn() if read_game(file)~=0 then print("could not read game") return -1 end -- initialize starting equipment for new players -- probably not necessary, since mapper sets new players, not server add_equipment("conquesttoken", 1); add_equipment("wood", 30); add_equipment("stone", 30); add_equipment("money", 2000 + get_turn() * 10); -- initialize other scripts local magrathea = get_region(-67, -5) if magrathea~=nil and init_ponnuki~=nil then init_ponnuki(magrathea) return end -- run the turn: read_orders(orders) plan_monsters() process_orders() write_passwords() write_reports() write_emails() file = "" .. get_turn() if write_game(file)~=0 then print("could not write game") return -1 end end -- -- main body of script -- scripts = { "wedding-jadee.lua", "eternath.lua", "ponnuki.lua" } -- orderfile: contains the name of the orders. if orderfile==nil then print "you must specify an orderfile" else for index in scripts do local script = scriptpath .. scripts[index] if pcall(dofile, script)==0 then print("Could not load " .. script) end end process(orderfile) end