local function create_ents(r, number) local f = get_faction(666) if f~=nil and number>0 then u = unit.create(f, r, number, "ent") u.name = "Wütende Ents" u:set_skill("perception", 2) msg = message.create("entrise") msg:set_region("region", r) msg:send_region(r) return u end return nil end local function repair_ents(r) for u in r.units do if u.faction.id==666 and u.race == "undead" and u.name == "Wütende Ents" then print("ent repair", u) u.race = "ent" end end end local ents = {} function ents.update() local r for r in regions() do repair_ents(r) if r:get_flag(0) then -- RF_CHAOTIC if r.terrain == "plain" and r:get_resource("tree")==0 then if math.random(3)==1 then u = create_ents(r, math.random(30)) if u ~= nil then r:set_resource("tree", u.number) end end end end end end return ents